这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

如果您在释放模式下构建您的Flutter项目时遇到了这个问题-这对我有帮助:

Set your build system to New Build System in File > Project Settings… delete folders ios and build_ios from your project folder. create ios module by executing flutter create . from your project folder. open Xcode and: set the IOS Deployment Target to at least 9.0 in PROJECT > Runner check your Signing & Capabilities make sure your Build Configuration is set to Release in Edit Scheme... and build for Generic iOS Device execute pod install from your project folder execute flutter pub get from your project folder

现在打开你的Xcode并构建或存档它:Product > build(或archive)

其他回答

最后我想明白了,我通过添加缺少框架的目标->构建阶段->链接二进制库解决了这个问题

回到你的项目,点击Build phases, Compile sources, Add GameCenterManager。M到列表上。

将m文件(包括funcs方法)重命名为mm,反之亦然。 我的解决了将mm重命名为m 或者m到mm。

昨晚我遇到了一个类似的问题,这个问题与我在Xcode中从Finder拖拽一个类有关。

解决方案是选择Build Phases选项卡,然后选择Compile Sources,并确保将类拖到列表中。

我遇到了类似的问题,我必须在每个项目配置(调试、发布和部署)和目标的构建设置中检查“仅构建活动体系结构”。