这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

如果您在释放模式下构建您的Flutter项目时遇到了这个问题-这对我有帮助:

Set your build system to New Build System in File > Project Settings… delete folders ios and build_ios from your project folder. create ios module by executing flutter create . from your project folder. open Xcode and: set the IOS Deployment Target to at least 9.0 in PROJECT > Runner check your Signing & Capabilities make sure your Build Configuration is set to Release in Edit Scheme... and build for Generic iOS Device execute pod install from your project folder execute flutter pub get from your project folder

现在打开你的Xcode并构建或存档它:Product > build(或archive)

其他回答

在我的例子中,我添加了一个必须使用Objective c++的框架。我找到了这个帖子:

XCode .m vs. mm

这说明了主要的。M需要重命名为main。mm,这样objective - c++类也可以被编译。

这为我解决了问题。

目标中可能缺少一些类。这通常发生在你重命名/删除/添加新的类文件到你的项目。若要修复,请将新添加的类添加到某些目标。

在Project Navigator中选择类(右侧栏),打开Utilities侧栏(右侧栏),从Utilities中选择File Inspector (File like icon),在Target Membership选项卡下勾选你的目标。这都是为了避免“删除引用”,并再次添加“添加到目标”的技巧。

所以:选择Class -> Utilities (File Inspector) -> Target Membership ->勾选你想要的目标。

回到你的项目,点击Build phases, Compile sources, Add GameCenterManager。M到列表上。

对我来说,问题是我忘记在.m(实现)中为我的常量设置值

file const kFooKey = @"Foo";

如果您在释放模式下构建您的Flutter项目时遇到了这个问题-这对我有帮助:

Set your build system to New Build System in File > Project Settings… delete folders ios and build_ios from your project folder. create ios module by executing flutter create . from your project folder. open Xcode and: set the IOS Deployment Target to at least 9.0 in PROJECT > Runner check your Signing & Capabilities make sure your Build Configuration is set to Release in Edit Scheme... and build for Generic iOS Device execute pod install from your project folder execute flutter pub get from your project folder

现在打开你的Xcode并构建或存档它:Product > build(或archive)