如果可以避免,我不想使用子视图。我想要一个带有背景图像,文本和图像的UIButton。现在,当我这样做的时候,图像在文本的左边。背景图像、文本和图像都有不同的高亮状态。


当前回答

一个快速的选项,做什么你想要不玩任何插图:

class RightImageButton: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()

        if let  textSize = titleLabel?.intrinsicContentSize(),
                imageSize = imageView?.intrinsicContentSize() {
            let wholeWidth = textSize.width + K.textImageGap + imageSize.width
            titleLabel?.frame = CGRect(
                x: round(bounds.width/2 - wholeWidth/2),
                y: 0,
                width: ceil(textSize.width),
                height: bounds.height)
            imageView?.frame = CGRect(
                x: round(bounds.width/2 + wholeWidth/2 - imageSize.width),
                y: RoundRetina(bounds.height/2 - imageSize.height/2),
                width: imageSize.width,
                height: imageSize.height)
        }
    }

    struct K {
        static let textImageGap: CGFloat = 5
    }

}

其他回答

Xcode 11.4 Swift 5.2

对于任何试图镜像后退按钮样式的人,像这样的雪佛龙:

import UIKit

class NextBarButton: UIBarButtonItem {

    convenience init(target: Any, selector: Selector) {

        // Create UIButton
        let button = UIButton(frame: .zero)

        // Set Title
        button.setTitle("Next", for: .normal)
        button.setTitleColor(.systemBlue, for: .normal)
        button.titleLabel?.font = UIFont.systemFont(ofSize: 17)

        // Configure Symbol
        let config = UIImage.SymbolConfiguration(pointSize: 19.0, weight: .semibold, scale: .large)
        let image = UIImage(systemName: "chevron.right", withConfiguration: config)
        button.setImage(image, for: .normal)

        // Add Target
        button.addTarget(target, action: selector, for: .touchUpInside)

        // Put the Image on the right hand side of the button
        // Credit to liau-jian-jie for this part
        button.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
        button.titleLabel?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
        button.imageView?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)

        // Customise spacing to match system Back button
        button.imageEdgeInsets = UIEdgeInsets(top: 0.0, left: -18.0, bottom: 0.0, right: 0.0)
        button.titleEdgeInsets = UIEdgeInsets(top: 0.0, left: -12.0, bottom: 0.0, right: 0.0)

        self.init(customView: button)
    }
}

实现:

override func viewDidLoad() {
    super.viewDidLoad()
    let nextButton = NextBarButton(target: self, selector: #selector(nextTapped))
    navigationItem.rightBarButtonItem = nextButton
}

@objc func nextTapped() {
    // your code
}

更新:Swift 3

class ButtonIconRight: UIButton {
    override func imageRect(forContentRect contentRect:CGRect) -> CGRect {
        var imageFrame = super.imageRect(forContentRect: contentRect)
        imageFrame.origin.x = super.titleRect(forContentRect: contentRect).maxX - imageFrame.width
        return imageFrame
    }

    override func titleRect(forContentRect contentRect:CGRect) -> CGRect {
        var titleFrame = super.titleRect(forContentRect: contentRect)
        if (self.currentImage != nil) {
            titleFrame.origin.x = super.imageRect(forContentRect: contentRect).minX
        }
        return titleFrame
    }
}

Swift 2的原始答案:

一个解决方案,处理所有水平对齐,与一个Swift实现示例。如果需要,只需翻译成Objective-C即可。

class ButtonIconRight: UIButton {
    override func imageRectForContentRect(contentRect:CGRect) -> CGRect {
        var imageFrame = super.imageRectForContentRect(contentRect)
        imageFrame.origin.x = CGRectGetMaxX(super.titleRectForContentRect(contentRect)) - CGRectGetWidth(imageFrame)
        return imageFrame
    }

    override func titleRectForContentRect(contentRect:CGRect) -> CGRect {
        var titleFrame = super.titleRectForContentRect(contentRect)
        if (self.currentImage != nil) {
            titleFrame.origin.x = CGRectGetMinX(super.imageRectForContentRect(contentRect))
        }
        return titleFrame
    }
}

同样值得注意的是,它处理相当好图像和标题插入。

灵感来自jasongregori的回答;)

做你自己。Xcode10 swift4,

用于编程UI设计

 lazy var buttonFilter : ButtonRightImageLeftTitle = {
    var button = ButtonRightImageLeftTitle()
    button.setTitle("Playfir", for: UIControl.State.normal)
    button.setImage(UIImage(named: "filter"), for: UIControl.State.normal)
    button.backgroundColor = UIColor.red
    button.contentHorizontalAlignment = .left
    button.titleLabel?.font = UIFont.systemFont(ofSize: 16)
    return button
}()

边缘插入值应用于矩形以收缩或展开 用矩形表示的面积。通常,使用边缘嵌入 在视图布局期间修改视图的框架。积极的价值观 将被插入(或缩小)指定数量的帧。负 值使帧由指定的对象开始(或展开) 量。

class ButtonRightImageLeftTitle: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()

        guard imageView != nil else { return }

        imageEdgeInsets = UIEdgeInsets(top: 5, left: (bounds.width - 35), bottom: 5, right: 5)
        titleEdgeInsets = UIEdgeInsets(top: 0, left: -((imageView?.bounds.width)! + 10), bottom: 0, right: 0 )

    }
}

用于StoryBoard UI设计

iOS 15带来了一个更新,现在你可以用一种更简单而不混乱的方式来处理按钮中的图像放置。没有insets。

在XIB /故事板: 简单地设置按钮的“位置”属性为领先/训练/顶部/底部后,添加一个图像属性按钮。由于它是领导/培训,所以它支持RTL有一个额外的优势

**在代码中(编程方式):** 以编程方式使用“按钮配置”属性

这不是一个向后兼容的功能,只能在iOS15+中工作,正如WWDC '21 - https://developer.apple.com/videos/play/wwdc2021/10064/?time=236所演示的那样

开发人员文档:https://developer.apple.com/documentation/uikit/uibutton/configuration?changes=_4

约束条件呢?与semanticContentAttribute不同,它们不会改变语义。也许是这样的:

 button.rightAnchorconstraint(equalTo: button.rightAnchor).isActive = true

或者在Objective-C中:

[button.imageView.rightAnchor constraintEqualToAnchor:button.rightAnchor].isActive = YES;

警告:未经测试,iOS 9+