我想在EditText被聚焦时自动显示软键盘(如果设备没有物理键盘),我有两个问题:

当我的活动显示时,我的EditText是集中的,但键盘不显示,我需要再次单击它来显示键盘(它应该显示时,我的活动显示)。 当我在键盘上点击完成时,键盘被解散,但EditText保持集中,我不想(因为我的编辑已经完成)。

继续说,我的问题是有一些更像iPhone的东西:保持键盘与我的EditText状态同步(聚焦/不聚焦),当然,如果有物理键盘,也不会呈现软键盘。


当前回答

您还可以创建EditText的自定义扩展,该扩展在接收到焦点时知道打开软键盘。这就是我最后要做的。以下是对我有效的方法:

public class WellBehavedEditText extends EditText {
    private InputMethodManager inputMethodManager;
    private boolean showKeyboard = false;

    public WellBehavedEditText(Context context) {
        super(context);
        this.initializeWellBehavedEditText(context);
    }

    public WellBehavedEditText(Context context, AttributeSet attributes) {
        super(context, attributes);
        this.initializeWellBehavedEditText(context);
    }

    public WellBehavedEditText(Context context, AttributeSet attributes, int defStyleAttr) {
        super(context, attributes, defStyleAttr);
        this.initializeWellBehavedEditText(context);
    }

    public WellBehavedEditText(Context context, AttributeSet attributes, int defStyleAttr, int defStyleRes) {
        super(context, attributes, defStyleAttr, defStyleRes);
        this.initializeWellBehavedEditText(context);
    }

    private void initializeWellBehavedEditText(Context context) {
        this.inputMethodManager = (InputMethodManager)context.getSystemService(Context.INPUT_METHOD_SERVICE);

        final WellBehavedEditText editText = this;
        this.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
            @Override
            public void onGlobalLayout() {
                if(showKeyboard) {
                    showKeyboard = !(inputMethodManager.showSoftInput(editText, InputMethodManager.SHOW_FORCED));
                }
            }
        });
    }

    @Override
    protected void onFocusChanged(boolean focused, int direction, Rect previouslyFocusedRect) {
        if(!focused) this.showKeyboard = false;
        super.onFocusChanged(focused, direction, previouslyFocusedRect);
    }

    @Override
    public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
        boolean result = super.requestFocus(direction, previouslyFocusedRect);
        this.showKeyboard = true;
        final WellBehavedEditText self = this;
        this.post(new Runnable() {
            @Override
            public void run() {
                showKeyboard = !(inputMethodManager.showSoftInput(self, InputMethodManager.SHOW_FORCED));
            }
        });
        return result;
    }
}

其他回答

要强制显示软键盘,可以使用

EditText yourEditText= (EditText) findViewById(R.id.yourEditText);
yourEditText.requestFocus();
InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(yourEditText, InputMethodManager.SHOW_IMPLICIT);

为了移除EditText上的焦点,你需要一个虚拟视图来抓取焦点。


关闭它,你可以使用

InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(yourEditText.getWindowToken(), 0);

这适用于在对话框中使用它

public void showKeyboard(){
    InputMethodManager inputMethodManager = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
    inputMethodManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
}

public void closeKeyboard(){
    InputMethodManager inputMethodManager = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
    inputMethodManager.toggleSoftInput(InputMethodManager.HIDE_IMPLICIT_ONLY, 0);
}

我在使用视图动画时也遇到了类似的问题。所以我已经放了一个动画监听器,以确保在尝试请求对所显示的编辑文本进行键盘访问之前,我将等待动画结束。

    bottomUp.setAnimationListener(new Animation.AnimationListener() {
        @Override
        public void onAnimationStart(Animation animation) {
        }

        @Override
        public void onAnimationEnd(Animation animation) {
            if (textToFocus != null) {
                // Position cursor at the end of the text
                textToFocus.setSelection(textToFocus.getText().length());
                // Show keyboard
                InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
                imm.showSoftInput(textToFocus, InputMethodManager.SHOW_IMPLICIT);
            }
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
        }
    });

芬兰湾的科特林:

val imm = context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager

fun showKeyboard() {
        imm.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0)
    }

fun hideKeyboard() {
        imm.hideSoftInputFromWindow(phoneNoInputTxt.windowToken, 0);
    }

那你想怎么叫就怎么叫!

要使键盘出现,请使用

getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);

这个方法比直接调用InputMethodManager更可靠。

要关闭它,使用

getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_HIDDEN);

对于Kotlin,只需使用以下扩展:

fun EditText.showKeyboard() {
    val imm = context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
    imm.showSoftInput(this, InputMethodManager.SHOW_IMPLICIT)
}

fun EditText.hideKeyboard() {
    val imm = context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
    imm.hideSoftInputFromWindow(this.windowToken, 0)
}