I noticed that when I place a white or black UIImage into a UISegmentedControl it automatically color masks it to match the tint of the segmented control. I thought this was really cool, and was wondering if I could do this elsewhere as well. For example, I have a bunch of buttons that have a uniform shape but varied colors. Instead of making a PNG for each button, could I somehow use this color masking to use the same image for all of them but then set a tint color or something to change their actual color?
当前回答
斯威夫特3.0
let image = UIImage(named:"NoConnection")!
warningButton = UIButton(type: .system)
warningButton.setImage(image, for: .normal)
warningButton.tintColor = UIColor.lightText
warningButton.frame = CGRect(origin: CGPoint(x:-100,y:0), size: CGSize(width: 59, height: 56))
self.addSubview(warningButton)
其他回答
你应该试试
设置好框架后
NSArray *arr10 =[NSArray arrayWithObjects:btn1,btn2,nil];
for(UIButton *btn10 in arr10)
{
CAGradientLayer *btnGradient2 = [CAGradientLayer layer];
btnGradient2.frame = btn10.bounds;
btnGradient2.colors = [NSArray arrayWithObjects:
(id)[[UIColor colorWithRed:151.0/255.0f green:206.0/255.5 blue:99.0/255.0 alpha:1] CGColor],
(id)[[UIColor colorWithRed:126.0/255.0f green:192.0/255.5 blue:65.0/255.0 alpha:1]CGColor],
nil];
[btn10.layer insertSublayer:btnGradient2 atIndex:0];
}
Xamarin的。iOS (c#):
UIButton messagesButton = new UIButton(UIButtonType.Custom);
UIImage icon = UIImage.FromBundle("Images/icon.png");
messagesButton.SetImage(icon.ImageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate), UIControlState.Normal);
messagesButton.TintColor = UIColor.White;
messagesButton.Frame = new RectangleF(0, 0, 25, 25);
如果你有一个带有背景图像的自定义按钮。您可以设置您的按钮的色调颜色和覆盖以下图像。
在资产中选择你想设置色调的按钮背景。
在图像的属性检查器中设置渲染值为“Template image”
现在当你setbutton时。tintColor = UIColor。红色“您”按钮将以红色显示。
不确定你到底想要什么,但这个category方法会用指定的颜色掩盖一个UIImage,所以你可以有一个单独的图像,改变它的颜色为任何你想要的。
ImageUtils.h
- (UIImage *) maskWithColor:(UIColor *)color;
ImageUtils.m
-(UIImage *) maskWithColor:(UIColor *)color
{
CGImageRef maskImage = self.CGImage;
CGFloat width = self.size.width;
CGFloat height = self.size.height;
CGRect bounds = CGRectMake(0,0,width,height);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(NULL, width, height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
CGContextClipToMask(bitmapContext, bounds, maskImage);
CGContextSetFillColorWithColor(bitmapContext, color.CGColor);
CGContextFillRect(bitmapContext, bounds);
CGImageRef cImage = CGBitmapContextCreateImage(bitmapContext);
UIImage *coloredImage = [UIImage imageWithCGImage:cImage];
CGContextRelease(bitmapContext);
CGColorSpaceRelease(colorSpace);
CGImageRelease(cImage);
return coloredImage;
}
导入ImageUtils类别并执行如下操作…
#import "ImageUtils.h"
...
UIImage *icon = [UIImage imageNamed:ICON_IMAGE];
UIImage *redIcon = [icon maskWithColor:UIColor.redColor];
UIImage *blueIcon = [icon maskWithColor:UIColor.blueColor];
自定义按钮以各自的图像颜色显示。在故事板中将按钮类型设置为“System”(或者在代码中设置为UIButtonTypeSystem),将以默认的色调呈现按钮的图像。
(在iOS9, Xcode 7.3上测试)
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