如何在JavaScript中的两个指定变量之间生成随机整数,例如x=4和y=8将输出4、5、6、7、8中的任意一个?


当前回答

下面是JavaScript中Random类的Microsoft.NET实现-

var Random = (function () {
    function Random(Seed) {
        if (!Seed) {
            Seed = this.milliseconds();
        }
        this.SeedArray = [];
        for (var i = 0; i < 56; i++)
            this.SeedArray.push(0);
        var num = (Seed == -2147483648) ? 2147483647 : Math.abs(Seed);
        var num2 = 161803398 - num;
        this.SeedArray[55] = num2;
        var num3 = 1;
        for (var i_1 = 1; i_1 < 55; i_1++) {
            var num4 = 21 * i_1 % 55;
            this.SeedArray[num4] = num3;
            num3 = num2 - num3;
            if (num3 < 0) {
                num3 += 2147483647;
            }
            num2 = this.SeedArray[num4];
        }
        for (var j = 1; j < 5; j++) {
            for (var k = 1; k < 56; k++) {
                this.SeedArray[k] -= this.SeedArray[1 + (k + 30) % 55];
                if (this.SeedArray[k] < 0) {
                    this.SeedArray[k] += 2147483647;
                }
            }
        }
        this.inext = 0;
        this.inextp = 21;
        Seed = 1;
    }

    Random.prototype.milliseconds = function () {
        var str = new Date().valueOf().toString();
        return parseInt(str.substr(str.length - 6));
    };

    Random.prototype.InternalSample = function () {
        var num = this.inext;
        var num2 = this.inextp;
        if (++num >= 56) {
            num = 1;
        }
        if (++num2 >= 56) {
            num2 = 1;
        }
        var num3 = this.SeedArray[num] - this.SeedArray[num2];
        if (num3 == 2147483647) {
            num3--;
        }
        if (num3 < 0) {
            num3 += 2147483647;
        }
        this.SeedArray[num] = num3;
        this.inext = num;
        this.inextp = num2;
        return num3;
    };

    Random.prototype.Sample = function () {
        return this.InternalSample() * 4.6566128752457969E-10;
    };

    Random.prototype.GetSampleForLargeRange = function () {
        var num = this.InternalSample();
        var flag = this.InternalSample() % 2 == 0;
        if (flag) {
            num = -num;
        }
        var num2 = num;
        num2 += 2147483646.0;
        return num2 / 4294967293.0;
    };

    Random.prototype.Next = function (minValue, maxValue) {
        if (!minValue && !maxValue)
            return this.InternalSample();
        var num = maxValue - minValue;
        if (num <= 2147483647) {
            return parseInt((this.Sample() * num + minValue).toFixed(0));
        }
        return this.GetSampleForLargeRange() * num + minValue;
    };

    Random.prototype.NextDouble = function () {
        return this.Sample();
    };

    Random.prototype.NextBytes = function (buffer) {
        for (var i = 0; i < buffer.length; i++) {
            buffer[i] = this.InternalSample() % 256;
        }
    };
    return Random;
}());

Use:

var r = new Random();
var nextInt = r.Next(1, 100); // Returns an integer between range
var nextDbl = r.NextDouble(); // Returns a random decimal

其他回答

要获得一个介于1和6之间的随机数,首先执行以下操作:

0.5 + (Math.random() * ((6 - 1) + 1))

这会将一个随机数乘以6,然后再加上0.5。接下来,通过以下操作将该数舍入为正整数:

Math.round(0.5 + (Math.random() * ((6 - 1) + 1))

这将数字四舍五入到最接近的整数。

或者为了更容易理解,请执行以下操作:

var value = 0.5 + (Math.random() * ((6 - 1) + 1))
var roll = Math.round(value);
return roll;

通常,使用变量执行此操作的代码为:

var value = (Min - 0.5) + (Math.random() * ((Max - Min) + 1))
var roll = Math.round(value);
return roll;

从最小值中减去0.5的原因是,仅使用最小值可以获得比最大值多1的整数。通过从最小值中减去0.5,基本上防止了最大值被舍入。

您可以使用此代码段,

let randomNumber = function(first, second) {
    let number = Math.floor(Math.random()*Math.floor(second));
    while(number < first) {

        number = Math.floor(Math.random()*Math.floor(second));
    }
    return number;
}

加密功能强

要获取[x,y]范围内的加密强随机整数,请尝试:

让cs=(x,y)=>x+(y-x+1)*crypto.getRandomValues(新Uint32Array(1))[0]/2**32|0控制台日志(cs(4,8))

// Example
function ourRandomRange(ourMin, ourMax) {
    return Math.floor(Math.random() * (ourMax - ourMin + 1)) + ourMin;
}

ourRandomRange(1, 9);

// Only change code below this line.
function randomRange(myMin, myMax) {
    var a = Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
    return a; // Change this line
}

// Change these values to test your function
var myRandom = randomRange(5, 15);
function randomRange(min, max) {
  return ~~(Math.random() * (max - min + 1)) + min
}

如果您使用Undercore.js,也可以使用

_.random(min, max)