我有一个foreach循环,需要执行一些逻辑时,最后一项是从列表中选择,例如:

 foreach (Item result in Model.Results)
 {
      //if current result is the last item in Model.Results
      //then do something in the code
 }

我可以知道哪个循环是最后没有使用循环和计数器吗?


当前回答

你可以创建一个专门用于此的扩展方法:

public static class EnumerableExtensions {
    public static bool IsLast<T>(this List<T> items, T item)
        {
            if (items.Count == 0)
                return false;
            T last = items[items.Count - 1];
            return item.Equals(last);
        }
    }

你可以这样使用它:

foreach (Item result in Model.Results)
{
    if(Model.Results.IsLast(result))
    {
        //do something in the code
    }
}

其他回答

在某些类型上使用Last()将遍历整个集合! 这意味着如果执行foreach并调用Last(),则循环两次!我相信你会尽量避免大量收藏。

那么解决方案是使用while循环:

using var enumerator = collection.GetEnumerator();

var last = !enumerator.MoveNext();
T current;

while (!last)
{
  current = enumerator.Current;        

  //process item

  last = !enumerator.MoveNext();        
  if(last)
  {
    //additional processing for last item
  }
}

因此,除非集合类型为IList<T>,否则Last()函数将遍历所有集合元素。

Test

如果你的集合提供了随机访问(例如实现了IList<T>),你也可以像下面这样检查你的项目。

if(collection is IList<T> list)
  return collection[^1]; //replace with collection.Count -1 in pre-C#8 apps

一个老式的for循环怎么样?

for (int i = 0; i < Model.Results.Count; i++) {

     if (i == Model.Results.Count - 1) {
           // this is the last item
     }
}

或者使用Linq和foreach:

foreach (Item result in Model.Results)   
{   
     if (Model.Results.IndexOf(result) == Model.Results.Count - 1) {
             // this is the last item
     }
}

正如Chris所展示的,Linq可以工作;只需使用Last()来获得枚举对象中最后一个的引用,只要你没有使用该引用,那么就执行正常的代码,但如果你正在使用该引用,那么就执行额外的事情。它的缺点是它总是O(N)-复杂度。

你可以使用Count()(如果IEnumerable也是一个ICollection, Count()是O(1);这对于大多数常见的内置IEnumerables都是正确的),并将foreach与计数器混合:

var i=0;
var count = Model.Results.Count();
foreach (Item result in Model.Results)
{
    if (++i == count) //this is the last item
}

正如Shimmy所指出的,使用Last()可能会导致性能问题,例如,如果您的集合是LINQ表达式的实时结果。为了防止多次迭代,你可以使用“ForEach”扩展方法,如下所示:

var elements = new[] { "A", "B", "C" };
elements.ForEach((element, info) => {
    if (!info.IsLast) {
        Console.WriteLine(element);
    } else {
        Console.WriteLine("Last one: " + element);
    }
});

扩展方法看起来像这样(作为额外的奖励,它还会告诉你索引,如果你在看第一个元素):

public static class EnumerableExtensions {
    public delegate void ElementAction<in T>(T element, ElementInfo info);

    public static void ForEach<T>(this IEnumerable<T> elements, ElementAction<T> action) {
        using (IEnumerator<T> enumerator = elements.GetEnumerator())
        {
            bool isFirst = true;
            bool hasNext = enumerator.MoveNext();
            int index = 0;
            while (hasNext)
            {
                T current = enumerator.Current;
                hasNext = enumerator.MoveNext();
                action(current, new ElementInfo(index, isFirst, !hasNext));
                isFirst = false;
                index++;
            }
        }
    }

    public struct ElementInfo {
        public ElementInfo(int index, bool isFirst, bool isLast)
            : this() {
            Index = index;
            IsFirst = isFirst;
            IsLast = isLast;
        }

        public int Index { get; private set; }
        public bool IsFirst { get; private set; }
        public bool IsLast { get; private set; }
    }
}

对Jon Skeet的优秀代码进行一些小的调整,您甚至可以通过允许访问前一个和下一个项目来使其更智能。当然,这意味着您必须在实现中提前阅读1项。出于性能原因,前一项和下一项仅为当前迭代项保留。它是这样的:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// Based on source: http://jonskeet.uk/csharp/miscutil/

namespace Generic.Utilities
{
    /// <summary>
    /// Static class to make creation easier. If possible though, use the extension
    /// method in SmartEnumerableExt.
    /// </summary>
    public static class SmartEnumerable
    {
        /// <summary>
        /// Extension method to make life easier.
        /// </summary>
        /// <typeparam name="T">Type of enumerable</typeparam>
        /// <param name="source">Source enumerable</param>
        /// <returns>A new SmartEnumerable of the appropriate type</returns>
        public static SmartEnumerable<T> Create<T>(IEnumerable<T> source)
        {
            return new SmartEnumerable<T>(source);
        }
    }

    /// <summary>
    /// Type chaining an IEnumerable&lt;T&gt; to allow the iterating code
    /// to detect the first and last entries simply.
    /// </summary>
    /// <typeparam name="T">Type to iterate over</typeparam>
    public class SmartEnumerable<T> : IEnumerable<SmartEnumerable<T>.Entry>
    {

        /// <summary>
        /// Enumerable we proxy to
        /// </summary>
        readonly IEnumerable<T> enumerable;

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="enumerable">Collection to enumerate. Must not be null.</param>
        public SmartEnumerable(IEnumerable<T> enumerable)
        {
            if (enumerable == null)
            {
                throw new ArgumentNullException("enumerable");
            }
            this.enumerable = enumerable;
        }

        /// <summary>
        /// Returns an enumeration of Entry objects, each of which knows
        /// whether it is the first/last of the enumeration, as well as the
        /// current value and next/previous values.
        /// </summary>
        public IEnumerator<Entry> GetEnumerator()
        {
            using (IEnumerator<T> enumerator = enumerable.GetEnumerator())
            {
                if (!enumerator.MoveNext())
                {
                    yield break;
                }
                bool isFirst = true;
                bool isLast = false;
                int index = 0;
                Entry previous = null;

                T current = enumerator.Current;
                isLast = !enumerator.MoveNext();
                var entry = new Entry(isFirst, isLast, current, index++, previous);                
                isFirst = false;
                previous = entry;

                while (!isLast)
                {
                    T next = enumerator.Current;
                    isLast = !enumerator.MoveNext();
                    var entry2 = new Entry(isFirst, isLast, next, index++, entry);
                    entry.SetNext(entry2);
                    yield return entry;

                    previous.UnsetLinks();
                    previous = entry;
                    entry = entry2;                    
                }

                yield return entry;
                previous.UnsetLinks();
            }
        }

        /// <summary>
        /// Non-generic form of GetEnumerator.
        /// </summary>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        /// <summary>
        /// Represents each entry returned within a collection,
        /// containing the value and whether it is the first and/or
        /// the last entry in the collection's. enumeration
        /// </summary>
        public class Entry
        {
            #region Fields
            private readonly bool isFirst;
            private readonly bool isLast;
            private readonly T value;
            private readonly int index;
            private Entry previous;
            private Entry next = null;
            #endregion

            #region Properties
            /// <summary>
            /// The value of the entry.
            /// </summary>
            public T Value { get { return value; } }

            /// <summary>
            /// Whether or not this entry is first in the collection's enumeration.
            /// </summary>
            public bool IsFirst { get { return isFirst; } }

            /// <summary>
            /// Whether or not this entry is last in the collection's enumeration.
            /// </summary>
            public bool IsLast { get { return isLast; } }

            /// <summary>
            /// The 0-based index of this entry (i.e. how many entries have been returned before this one)
            /// </summary>
            public int Index { get { return index; } }

            /// <summary>
            /// Returns the previous entry.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Previous { get { return previous; } }

            /// <summary>
            /// Returns the next entry for the current iterator.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Next { get { return next; } }
            #endregion

            #region Constructors
            internal Entry(bool isFirst, bool isLast, T value, int index, Entry previous)
            {
                this.isFirst = isFirst;
                this.isLast = isLast;
                this.value = value;
                this.index = index;
                this.previous = previous;
            }
            #endregion

            #region Methods
            /// <summary>
            /// Fix the link to the next item of the IEnumerable
            /// </summary>
            /// <param name="entry"></param>
            internal void SetNext(Entry entry)
            {
                next = entry;
            }

            /// <summary>
            /// Allow previous and next Entry to be garbage collected by setting them to null
            /// </summary>
            internal void UnsetLinks()
            {
                previous = null;
                next = null;
            }

            /// <summary>
            /// Returns "(index)value"
            /// </summary>
            /// <returns></returns>
            public override string ToString()
            {
                return String.Format("({0}){1}", Index, Value);
            }
            #endregion

        }
    }
}