我有一个foreach循环,需要执行一些逻辑时,最后一项是从列表中选择,例如:
foreach (Item result in Model.Results)
{
//if current result is the last item in Model.Results
//then do something in the code
}
我可以知道哪个循环是最后没有使用循环和计数器吗?
我有一个foreach循环,需要执行一些逻辑时,最后一项是从列表中选择,例如:
foreach (Item result in Model.Results)
{
//if current result is the last item in Model.Results
//then do something in the code
}
我可以知道哪个循环是最后没有使用循环和计数器吗?
当前回答
你可以只使用一个for循环,不需要在for体中添加额外的if:
for (int i = 0; i < Model.Results.Count - 1; i++) {
var item = Model.Results[i];
}
for条件中的-1负责跳过最后一项。
其他回答
对Jon Skeet的优秀代码进行一些小的调整,您甚至可以通过允许访问前一个和下一个项目来使其更智能。当然,这意味着您必须在实现中提前阅读1项。出于性能原因,前一项和下一项仅为当前迭代项保留。它是这样的:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// Based on source: http://jonskeet.uk/csharp/miscutil/
namespace Generic.Utilities
{
/// <summary>
/// Static class to make creation easier. If possible though, use the extension
/// method in SmartEnumerableExt.
/// </summary>
public static class SmartEnumerable
{
/// <summary>
/// Extension method to make life easier.
/// </summary>
/// <typeparam name="T">Type of enumerable</typeparam>
/// <param name="source">Source enumerable</param>
/// <returns>A new SmartEnumerable of the appropriate type</returns>
public static SmartEnumerable<T> Create<T>(IEnumerable<T> source)
{
return new SmartEnumerable<T>(source);
}
}
/// <summary>
/// Type chaining an IEnumerable<T> to allow the iterating code
/// to detect the first and last entries simply.
/// </summary>
/// <typeparam name="T">Type to iterate over</typeparam>
public class SmartEnumerable<T> : IEnumerable<SmartEnumerable<T>.Entry>
{
/// <summary>
/// Enumerable we proxy to
/// </summary>
readonly IEnumerable<T> enumerable;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="enumerable">Collection to enumerate. Must not be null.</param>
public SmartEnumerable(IEnumerable<T> enumerable)
{
if (enumerable == null)
{
throw new ArgumentNullException("enumerable");
}
this.enumerable = enumerable;
}
/// <summary>
/// Returns an enumeration of Entry objects, each of which knows
/// whether it is the first/last of the enumeration, as well as the
/// current value and next/previous values.
/// </summary>
public IEnumerator<Entry> GetEnumerator()
{
using (IEnumerator<T> enumerator = enumerable.GetEnumerator())
{
if (!enumerator.MoveNext())
{
yield break;
}
bool isFirst = true;
bool isLast = false;
int index = 0;
Entry previous = null;
T current = enumerator.Current;
isLast = !enumerator.MoveNext();
var entry = new Entry(isFirst, isLast, current, index++, previous);
isFirst = false;
previous = entry;
while (!isLast)
{
T next = enumerator.Current;
isLast = !enumerator.MoveNext();
var entry2 = new Entry(isFirst, isLast, next, index++, entry);
entry.SetNext(entry2);
yield return entry;
previous.UnsetLinks();
previous = entry;
entry = entry2;
}
yield return entry;
previous.UnsetLinks();
}
}
/// <summary>
/// Non-generic form of GetEnumerator.
/// </summary>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// Represents each entry returned within a collection,
/// containing the value and whether it is the first and/or
/// the last entry in the collection's. enumeration
/// </summary>
public class Entry
{
#region Fields
private readonly bool isFirst;
private readonly bool isLast;
private readonly T value;
private readonly int index;
private Entry previous;
private Entry next = null;
#endregion
#region Properties
/// <summary>
/// The value of the entry.
/// </summary>
public T Value { get { return value; } }
/// <summary>
/// Whether or not this entry is first in the collection's enumeration.
/// </summary>
public bool IsFirst { get { return isFirst; } }
/// <summary>
/// Whether or not this entry is last in the collection's enumeration.
/// </summary>
public bool IsLast { get { return isLast; } }
/// <summary>
/// The 0-based index of this entry (i.e. how many entries have been returned before this one)
/// </summary>
public int Index { get { return index; } }
/// <summary>
/// Returns the previous entry.
/// Only available for the CURRENT entry!
/// </summary>
public Entry Previous { get { return previous; } }
/// <summary>
/// Returns the next entry for the current iterator.
/// Only available for the CURRENT entry!
/// </summary>
public Entry Next { get { return next; } }
#endregion
#region Constructors
internal Entry(bool isFirst, bool isLast, T value, int index, Entry previous)
{
this.isFirst = isFirst;
this.isLast = isLast;
this.value = value;
this.index = index;
this.previous = previous;
}
#endregion
#region Methods
/// <summary>
/// Fix the link to the next item of the IEnumerable
/// </summary>
/// <param name="entry"></param>
internal void SetNext(Entry entry)
{
next = entry;
}
/// <summary>
/// Allow previous and next Entry to be garbage collected by setting them to null
/// </summary>
internal void UnsetLinks()
{
previous = null;
next = null;
}
/// <summary>
/// Returns "(index)value"
/// </summary>
/// <returns></returns>
public override string ToString()
{
return String.Format("({0}){1}", Index, Value);
}
#endregion
}
}
}
接受的答案将不适用于集合中的副本。如果设置在foreach上,则可以添加自己的索引变量。
int last = Model.Results.Count - 1;
int index = 0;
foreach (Item result in Model.Results)
{
//Do Things
if (index == last)
//Do Things with the last result
index++;
}
要对除最后一个元素之外的每个元素做一些额外的事情,可以使用基于函数的方法。
delegate void DInner ();
....
Dinner inner=delegate
{
inner=delegate
{
// do something additional
}
}
foreach (DataGridViewRow dgr in product_list.Rows)
{
inner()
//do something
}
}
这种方法有明显的缺点:对于更复杂的情况,代码更不清晰。调用委托可能不是很有效。排除故障可能不太容易。好的一面——编码很有趣!
话虽如此,如果你知道你的集合的计数不是特别慢,我建议在一些不重要的情况下使用plain for循环。
如果你只需要对最后一个元素做一些事情(而不是对最后一个元素做一些不同的事情),那么在这里使用LINQ会有所帮助:
Item last = Model.Results.Last();
// do something with last
如果你需要对最后一个元素做一些不同的事情,那么你需要这样的东西:
Item last = Model.Results.Last();
foreach (Item result in Model.Results)
{
// do something with each item
if (result.Equals(last))
{
// do something different with the last item
}
else
{
// do something different with every item but the last
}
}
不过,您可能需要编写一个自定义比较器,以确保您可以判断该项与Last()返回的项相同。
这种方法应该谨慎使用,因为Last可能必须遍历集合。虽然这对于小型集合可能不是问题,但如果它变得很大,可能会对性能产生影响。如果列表包含重复的项,也会失败。在这种情况下,这样的语句可能更合适:
int totalCount = result.Count();
for (int count = 0; count < totalCount; count++)
{
Item result = Model.Results[count];
// do something with each item
if ((count + 1) == totalCount)
{
// do something different with the last item
}
else
{
// do something different with every item but the last
}
}
如何将foreach转换为对最后一个元素做出反应:
List<int> myList = new List<int>() {1, 2, 3, 4, 5};
Console.WriteLine("foreach version");
{
foreach (var current in myList)
{
Console.WriteLine(current);
}
}
Console.WriteLine("equivalent that reacts to last element");
{
var enumerator = myList.GetEnumerator();
if (enumerator.MoveNext() == true) // Corner case: empty list.
{
while (true)
{
int current = enumerator.Current;
// Handle current element here.
Console.WriteLine(current);
bool ifLastElement = (enumerator.MoveNext() == false);
if (ifLastElement)
{
// Cleanup after last element
Console.WriteLine("[last element]");
break;
}
}
}
enumerator.Dispose();
}