是否有可能取消一个UIView动画,而它正在进行中?或者我必须降到CA级别?

例如,我做过这样的事情(可能设置了一个结束动画动作):

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve: UIViewAnimationCurveLinear];
// other animation properties

// set view properties

[UIView commitAnimations];

但是在动画完成之前,我得到动画结束事件,我想取消它(缩短它)。这可能吗?在谷歌上搜索一下,会发现一些人问了同样的问题,但没有答案——还有一两个人猜测这是不可能的。


当前回答

我的方法是创建一个新的动画到你的终点。设置一个非常短的持续时间,并确保使用+setAnimationBeginsFromCurrentState:方法从当前状态开始。当您将其设置为YES时,当前动画将被缩短。看起来是这样的:

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.1];
[UIView setAnimationCurve: UIViewAnimationCurveLinear];
// other animation properties

// set view properties

[UIView commitAnimations];

其他回答

暂停动画而不恢复到原始或最终状态:

CFTimeInterval paused_time = [myView.layer convertTime:CACurrentMediaTime() fromLayer:nil];
myView.layer.speed = 0.0;
myView.layer.timeOffset = paused_time;
CALayer * pLayer = self.layer.presentationLayer;
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView animateWithDuration:0.001 animations:^{
    self.frame = pLayer.frame;
}];

要取消一个动画,你只需要设置当前正在动画的属性,在UIView动画之外。那会停止动画,不管它在哪里,UIView会跳转到你刚刚定义的设置。

如果你正在寻找灵活的动画,可以根据你的需要开始和停止,使用UIViewPropertyAnimator。

示例代码

let sampleView = UIView()

lazy var animator: UIViewPropertyAnimator = {
    let animator = UIViewPropertyAnimator(duration: 1.2, curve: .easeOut)
    animator.isInterruptible = true
    return animator
}()

// add and your animatable property
animator.addAnimations {
   // what you need to animate add here
   sampleView.alpha = 0
}

// start animation
animator.startAnimation(afterDelay: 0.5)

如果你需要在动画中间停下来。它将在当前状态下停止动画。

// stop animation
if animator.isRunning {
    animator.stopAnimation(true)
}

Even if you cancel the animation in the ways above animation didStopSelector still runs. So if you have logic states in your application driven by animations you will have problems. For this reason with the ways described above I use the context variable of UIView animations. If you pass the current state of your program by the context param to the animation, when the animation stops your didStopSelector function may decide if it should do something or just return based on the current state and the state value passed as context.