是否有可能取消一个UIView动画,而它正在进行中?或者我必须降到CA级别?

例如,我做过这样的事情(可能设置了一个结束动画动作):

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve: UIViewAnimationCurveLinear];
// other animation properties

// set view properties

[UIView commitAnimations];

但是在动画完成之前,我得到动画结束事件,我想取消它(缩短它)。这可能吗?在谷歌上搜索一下,会发现一些人问了同样的问题,但没有答案——还有一两个人猜测这是不可能的。


当前回答

[UIView setAnimationsEnabled:NO];
// your code here
[UIView setAnimationsEnabled:YES];

其他回答

当我使用UIStackView动画时,除了removeAllAnimations()之外,我需要将一些值设置为初始值,因为removeAllAnimations()可以将它们设置为不可预知的状态。我有stackView与view1和view2在里面,一个视图应该是可见的和一个隐藏:

public func configureStackView(hideView1: Bool, hideView2: Bool) {
    let oldHideView1 = view1.isHidden
    let oldHideView2 = view2.isHidden
    view1.layer.removeAllAnimations()
    view2.layer.removeAllAnimations()
    view.layer.removeAllAnimations()
    stackView.layer.removeAllAnimations()
    // after stopping animation the values are unpredictable, so set values to old
    view1.isHidden = oldHideView1 //    <- Solution is here
    view2.isHidden = oldHideView2 //    <- Solution is here

    UIView.animate(withDuration: 0.3,
                   delay: 0.0,
                   usingSpringWithDamping: 0.9,
                   initialSpringVelocity: 1,
                   options: [],
                   animations: {
                    view1.isHidden = hideView1
                    view2.isHidden = hideView2
                    stackView.layoutIfNeeded()
    },
                   completion: nil)
}

在ios4及更高版本上,在第二个动画上使用UIViewAnimationOptionBeginFromCurrentState选项来缩短第一个动画。

例如,假设您有一个带有活动指示器的视图。您希望在一些潜在耗时的活动开始时淡出活动指示器,并在活动结束时淡出活动指示器。在下面的代码中,带有活动指示器的视图称为activityView。

- (void)showActivityIndicator {
    activityView.alpha = 0.0;
    activityView.hidden = NO;
    [UIView animateWithDuration:0.5
                 animations:^(void) {
                     activityView.alpha = 1.0;
                 }];

- (void)hideActivityIndicator {
    [UIView animateWithDuration:0.5
                 delay:0 options:UIViewAnimationOptionBeginFromCurrentState
                 animations:^(void) {
                     activityView.alpha = 0.0;
                 }
                 completion:^(BOOL completed) {
                     if (completed) {
                         activityView.hidden = YES;
                     }
                 }];
}

没有一个解决方案对我有效。我用这种方式解决了我的问题(我不知道这是否是正确的方式?),因为我在调用这个太快的时候有问题(当以前的动画还没有完成的时候)。我通过customAnim块传递我想要的动画。

extension UIView
{

    func niceCustomTranstion(
        duration: CGFloat = 0.3,
        options: UIView.AnimationOptions = .transitionCrossDissolve,
        customAnim: @escaping () -> Void
        )
    {
        UIView.transition(
            with: self,
            duration: TimeInterval(duration),
            options: options,
            animations: {
                customAnim()
        },
            completion: { (finished) in
                if !finished
                {
                    // NOTE: This fixes possible flickering ON FAST TAPPINGS
                    // NOTE: This fixes possible flickering ON FAST TAPPINGS
                    // NOTE: This fixes possible flickering ON FAST TAPPINGS
                    self.layer.removeAllAnimations()
                    customAnim()
                }
        })

    }

}

斯蒂芬·达林顿解决方案的快速版本

UIView.beginAnimations(nil, context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(0.1)
// other animation properties

// set view properties
UIView.commitAnimations()

Even if you cancel the animation in the ways above animation didStopSelector still runs. So if you have logic states in your application driven by animations you will have problems. For this reason with the ways described above I use the context variable of UIView animations. If you pass the current state of your program by the context param to the animation, when the animation stops your didStopSelector function may decide if it should do something or just return based on the current state and the state value passed as context.