我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。


当前回答

    // UILabel:
    let label = UILabel()
    label.frame = CGRectMake(35, 100, 250, 30)
    label.textColor = UIColor.blackColor()
    label.textAlignment = NSTextAlignment.Center
    label.text = "Hello World"
    self.view.addSubview(label)

    // UIButton:
    let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
    btn.frame = CGRectMake(130, 70, 60, 20)
    btn.setTitle("Click", forState: UIControlState.Normal)
    btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
    btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
    view.addSubview(btn)


    // Button Action:
    @IBAction func clickAction(sender:AnyObject)
    {
        print("Click Action")
    }

其他回答

步骤1:创建一个新项目

步骤2:在ViewController.swift中

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // CODE
        let btn = UIButton(type: UIButtonType.System) as UIButton        
        btn.backgroundColor = UIColor.blueColor()
        btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
        btn.frame = CGRectMake(100, 100, 200, 100)
        btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
        self.view.addSubview(btn)

    }

    func clickMe(sender:UIButton!) {
      print("CALL")
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


}

你可以通过这种方式添加UIButton,UIlable和UITextfield。

UIButton代码

// var button   = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)

UILabel代码

var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)

UITextField 代码

var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)

希望这对你有帮助。

从storyboard创建UIButton: 1 -将UIButton对象从对象库拖到storyboard文件中的ViewController 2 -节目助理编辑 3 -从上面创建的UIButton中右键拖动到你的类中。结果如下:

@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
    println("Button Action From Storyboard")
}

为创建UIButton编程: 1-写入“override func viewDidLoad()”:

        let uiButton    = UIButton.buttonWithType(UIButtonType.System) as UIButton
        uiButton.frame  = CGRectMake(16, 116, 288, 30)
        uiButton.setTitle("Second", forState: UIControlState.Normal);
        uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
        self.view.addSubview(uiButton)

2-添加IBAction功能:

@IBAction func buttonActionFromCode(sender:UIButton)
{
    println("Button Action From Code")
}

API没有改变——只有语法改变了。你可以创建一个UIButton并像这样添加它:

var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller

是的,在模拟器里。有时它不会识别选择器,这似乎是一个错误。即使我面对的不是你的代码,然后我只是改变了动作名称(选择器)。它的工作原理

let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)

选择器函数在这里:

func buttonAction(sender:UIButton!)
{

    var btnsendtag:UIButton = sender
    if btnsendtag.tag == 22 {            
        //println("Button tapped tag 22")
    }
}