我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。


当前回答

    // UILabel:
    let label = UILabel()
    label.frame = CGRectMake(35, 100, 250, 30)
    label.textColor = UIColor.blackColor()
    label.textAlignment = NSTextAlignment.Center
    label.text = "Hello World"
    self.view.addSubview(label)

    // UIButton:
    let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
    btn.frame = CGRectMake(130, 70, 60, 20)
    btn.setTitle("Click", forState: UIControlState.Normal)
    btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
    btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
    view.addSubview(btn)


    // Button Action:
    @IBAction func clickAction(sender:AnyObject)
    {
        print("Click Action")
    }

其他回答

在Swift 4.2中编写下面的示例代码,用于以编程方式添加按钮。

override func viewDidLoad() {
    super.viewDidLoad()
        let myButton = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
        myButton.backgroundColor = .green
        myButton.setTitle("Hello UIButton", for: .normal)
        myButton.addTarget(self, action: #selector(myButtonAction), for: .touchUpInside)
        self.view.addSubview(myButton)
}

 @objc func myButtonAction(sender: UIButton!) {
    print("My Button tapped")
}

 func viewDidLoad(){
                    saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
                    self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
                    saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
                    self.saveActionButton.setTitle("Done", for: .normal)
                    self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
                    self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
                    self.saveActionButton.layer.borderWidth = 1
                    self.saveActionButton.center.y = self.view.frame.size.height - 80
                    self.view.addSubview(saveActionButton)
        }

          func doneAction(){
          print("Write your own logic")
         }
override func viewDidLoad() {

super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
    var image = UIImage(named: "BattleMapSplashScreen.png");
    imageView.image = image;
    self.view.addSubview(imageView);

}

在Swift 2和iOS 9.2.1中

var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)

Swift 3

let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("your Button Name", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)

func buttonAction(sender: UIButton!) {
    print("Button tapped")
}

Swift 4+

 let button = UIButton()
 button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
 button.backgroundColor = UIColor.red
 button.setTitle("Name your Button ", for: .normal)
 button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
 self.view.addSubview(button)

 @objc func buttonAction(sender: UIButton!) {
    print("Button tapped")
 }