我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。


当前回答

 func viewDidLoad(){
                    saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
                    self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
                    saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
                    self.saveActionButton.setTitle("Done", for: .normal)
                    self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
                    self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
                    self.saveActionButton.layer.borderWidth = 1
                    self.saveActionButton.center.y = self.view.frame.size.height - 80
                    self.view.addSubview(saveActionButton)
        }

          func doneAction(){
          print("Write your own logic")
         }

其他回答

            let myFirstButton = UIButton()
            myFirstButton.setTitle("Software Button", forState: .Normal)
            myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
            myFirstButton.frame = CGRectMake(100, 300, 150, 50)
            myFirstButton.backgroundColor = UIColor.purpleColor()
            myFirstButton.layer.cornerRadius = 14
            myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
            self.view.addSubview(myFirstButton)
            myFirstButton.hidden=true
            nameText.delegate = self


func pressed(sender: UIButton!) {
        var alertView = UIAlertView()
        alertView.addButtonWithTitle("Ok")
        alertView.title = "title"
        alertView.message = "message"
        alertView.show();
    }

你可以这样创建,也可以这样添加动作....

import UIKit

let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))

init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{       super.init(nibName: nibName, bundle: nibBundle) 
        myButton.targetForAction("tappedButton:", withSender: self)
}

func tappedButton(sender: UIButton!)
{ 
     println("tapped button")
}

API没有改变——只有语法改变了。你可以创建一个UIButton并像这样添加它:

var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller

是的,在模拟器里。有时它不会识别选择器,这似乎是一个错误。即使我面对的不是你的代码,然后我只是改变了动作名称(选择器)。它的工作原理

let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)

选择器函数在这里:

func buttonAction(sender:UIButton!)
{

    var btnsendtag:UIButton = sender
    if btnsendtag.tag == 22 {            
        //println("Button tapped tag 22")
    }
}

步骤1:创建一个新项目

步骤2:在ViewController.swift中

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // CODE
        let btn = UIButton(type: UIButtonType.System) as UIButton        
        btn.backgroundColor = UIColor.blueColor()
        btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
        btn.frame = CGRectMake(100, 100, 200, 100)
        btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
        self.view.addSubview(btn)

    }

    func clickMe(sender:UIButton!) {
      print("CALL")
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


}