我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。
当前回答
Swift 5和Swift 4一样
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
其他回答
这对我来说非常好,#DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
将此代码添加到viewDidLoad中 / /添加按钮
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
将这个函数写在它的外面,当你点击按钮时,这个函数将被调用
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
我通常会设置uibutton的扩展。斯威夫特5。
let button: UIButton = UIButton()
override func viewDidLoad() {
super.viewDidLoad()
button.setup(title: "OK", x: 100, y: 430, width: 220, height: 80, color: .yellow)
buttonD.setTitleColor(.black, for: .normal)
}
extension UIButton {
func setup(title: String, x: CGFloat, y: CGFloat, width: CGFloat, height: CGFloat, color: UIColor){
frame = CGRect(x: x, y: y, width: width, height: height)
backgroundColor = color
setTitle(title , for: .normal)
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
是的,在模拟器里。有时它不会识别选择器,这似乎是一个错误。即使我面对的不是你的代码,然后我只是改变了动作名称(选择器)。它的工作原理
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
选择器函数在这里:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
推荐文章
- 更改UITextField和UITextView光标/插入符颜色
- 如何使用@Binding变量实现自定义初始化
- 'Project Name'是通过优化编译的——步进可能会表现得很奇怪;变量可能不可用
- Swift设置为Array
- 如何设置回退按钮文本在Swift
- 我如何能在Swift扩展类型化数组?
- Swift类错误:属性未在super处初始化。init调用
- 模拟器慢动作动画现在打开了吗?
- 如何为TableView创建NSIndexPath
- 滑动删除和“更多”按钮(就像iOS 7的邮件应用程序)
- 使UINavigationBar透明
- 如何改变推和弹出动画在一个基于导航的应用程序
- 删除/重置核心数据中的所有条目?
- Swift to Objective-C头未在Xcode 6中创建
- setNeedsLayout vs. setNeedsUpdateConstraints和layoutIfNeeded vs. updateConstraintsIfNeeded