我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。


当前回答

下面是一个完整的解决方案,以编程方式添加一个UIButton与targetAction。 斯威夫特2.2

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .greenColor()
  button.setTitle("Test Button", forState: .Normal)
  button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

使用NSLayoutConstraint而不是frame来正确地为每个iPhone屏幕放置按钮可能更好。

Swift 3.1的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

Swift 4.2的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

@objc func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

如果func buttonAction声明为private或internal,上述方法仍然有效。

其他回答

你可以这样创建,也可以这样添加动作....

import UIKit

let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))

init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{       super.init(nibName: nibName, bundle: nibBundle) 
        myButton.targetForAction("tappedButton:", withSender: self)
}

func tappedButton(sender: UIButton!)
{ 
     println("tapped button")
}

是的,在模拟器里。有时它不会识别选择器,这似乎是一个错误。即使我面对的不是你的代码,然后我只是改变了动作名称(选择器)。它的工作原理

let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)

选择器函数在这里:

func buttonAction(sender:UIButton!)
{

    var btnsendtag:UIButton = sender
    if btnsendtag.tag == 22 {            
        //println("Button tapped tag 22")
    }
}

下面是一个完整的解决方案,以编程方式添加一个UIButton与targetAction。 斯威夫特2.2

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .greenColor()
  button.setTitle("Test Button", forState: .Normal)
  button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

使用NSLayoutConstraint而不是frame来正确地为每个iPhone屏幕放置按钮可能更好。

Swift 3.1的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

Swift 4.2的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

@objc func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

如果func buttonAction声明为private或internal,上述方法仍然有效。

这对我来说非常好,#DynamicButtonEvent #IOS #Swift #Xcode

func setupButtonMap(){
    let mapButton = UIButton(type: .system)
    mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
    mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
    mapButton.contentMode = .scaleAspectFit
    mapButton.backgroundColor = UIColor.clear
    mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
    navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
    }
@IBAction func btnOpenMap(_ sender: Any?) {
    print("Successful")
}

从storyboard创建UIButton: 1 -将UIButton对象从对象库拖到storyboard文件中的ViewController 2 -节目助理编辑 3 -从上面创建的UIButton中右键拖动到你的类中。结果如下:

@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
    println("Button Action From Storyboard")
}

为创建UIButton编程: 1-写入“override func viewDidLoad()”:

        let uiButton    = UIButton.buttonWithType(UIButtonType.System) as UIButton
        uiButton.frame  = CGRectMake(16, 116, 288, 30)
        uiButton.setTitle("Second", forState: UIControlState.Normal);
        uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
        self.view.addSubview(uiButton)

2-添加IBAction功能:

@IBAction func buttonActionFromCode(sender:UIButton)
{
    println("Button Action From Code")
}