我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。


当前回答

斯威夫特3

let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)

func clickMe(sender:UIButton!) {
  print("Button Clicked")
}

输出

其他回答

从storyboard创建UIButton: 1 -将UIButton对象从对象库拖到storyboard文件中的ViewController 2 -节目助理编辑 3 -从上面创建的UIButton中右键拖动到你的类中。结果如下:

@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
    println("Button Action From Storyboard")
}

为创建UIButton编程: 1-写入“override func viewDidLoad()”:

        let uiButton    = UIButton.buttonWithType(UIButtonType.System) as UIButton
        uiButton.frame  = CGRectMake(16, 116, 288, 30)
        uiButton.setTitle("Second", forState: UIControlState.Normal);
        uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
        self.view.addSubview(uiButton)

2-添加IBAction功能:

@IBAction func buttonActionFromCode(sender:UIButton)
{
    println("Button Action From Code")
}

这是可能的。除了使用swift语法之外,您几乎可以以相同的方式完成所有操作。例如,你可以用这样的代码创建一个UIButton:

 var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))

下面是一个完整的解决方案,以编程方式添加一个UIButton与targetAction。 斯威夫特2.2

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .greenColor()
  button.setTitle("Test Button", forState: .Normal)
  button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

使用NSLayoutConstraint而不是frame来正确地为每个iPhone屏幕放置按钮可能更好。

Swift 3.1的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

Swift 4.2的更新代码:

override func viewDidLoad() {
  super.viewDidLoad()

  let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
  button.backgroundColor = .green
  button.setTitle("Test Button", for: .normal)
  button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)

  self.view.addSubview(button)
}

@objc func buttonAction(sender: UIButton!) {
  print("Button tapped")
}

如果func buttonAction声明为private或internal,上述方法仍然有效。

在Swift 2和iOS 9.2.1中

var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
    // UILabel:
    let label = UILabel()
    label.frame = CGRectMake(35, 100, 250, 30)
    label.textColor = UIColor.blackColor()
    label.textAlignment = NSTextAlignment.Center
    label.text = "Hello World"
    self.view.addSubview(label)

    // UIButton:
    let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
    btn.frame = CGRectMake(130, 70, 60, 20)
    btn.setTitle("Click", forState: UIControlState.Normal)
    btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
    btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
    view.addSubview(btn)


    // Button Action:
    @IBAction func clickAction(sender:AnyObject)
    {
        print("Click Action")
    }