我有一个对话框与EditText进行输入。当我单击对话框上的“是”按钮时,它将验证输入,然后关闭对话框。但是,如果输入错误,我希望保持在同一对话框中。每次无论输入是什么,当我单击“否”按钮时,对话框都会自动关闭。如何禁用此功能?顺便说一句,我在对话框中使用了PositiveButton和NegativeButton。


当前回答

它可以用最简单的方法构建:

带有自定义视图和两个按钮(正和负)的警报对话框。

AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()).setTitle(getString(R.string.select_period));
builder.setPositiveButton(getString(R.string.ok), null);

 builder.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {

    // Click of Cancel Button

   }
 });

  LayoutInflater li = LayoutInflater.from(getActivity());
  View promptsView = li.inflate(R.layout.dialog_date_picker, null, false);
  builder.setView(promptsView);

  DatePicker startDatePicker = (DatePicker)promptsView.findViewById(R.id.startDatePicker);
  DatePicker endDatePicker = (DatePicker)promptsView.findViewById(R.id.endDatePicker);

  final AlertDialog alertDialog = builder.create();
  alertDialog.show();

  Button theButton = alertDialog.getButton(DialogInterface.BUTTON_POSITIVE);
  theButton.setOnClickListener(new CustomListener(alertDialog, startDatePicker, endDatePicker));

警报日志正面按钮的CustomClickLister:

private class CustomListener implements View.OnClickListener {
        private final Dialog dialog;
        private DatePicker mStartDp, mEndDp;
    public CustomListener(Dialog dialog, DatePicker dS, DatePicker dE) {
        this.dialog = dialog;
        mStartDp = dS;
        mEndDp = dE;
    }

    @Override
    public void onClick(View v) {

        int day1  = mStartDp.getDayOfMonth();
        int month1= mStartDp.getMonth();
        int year1 = mStartDp.getYear();
        Calendar cal1 = Calendar.getInstance();
        cal1.set(Calendar.YEAR, year1);
        cal1.set(Calendar.MONTH, month1);
        cal1.set(Calendar.DAY_OF_MONTH, day1);


        int day2  = mEndDp.getDayOfMonth();
        int month2= mEndDp.getMonth();
        int year2 = mEndDp.getYear();
        Calendar cal2 = Calendar.getInstance();
        cal2.set(Calendar.YEAR, year2);
        cal2.set(Calendar.MONTH, month2);
        cal2.set(Calendar.DAY_OF_MONTH, day2);

        if(cal2.getTimeInMillis()>=cal1.getTimeInMillis()){
            dialog.dismiss();
            Log.i("Dialog", "Dismiss");
            // Condition is satisfied so do dialog dismiss
            }else {
            Log.i("Dialog", "Do not Dismiss");
            // Condition is not satisfied so do not dialog dismiss
        }

    }
}

Done

其他回答

可以添加builder.show();在返回之前的验证消息之后;

这样地

    public void login()
{
    final AlertDialog.Builder builder = new AlertDialog.Builder(this);
    builder.setView(R.layout.login_layout);
    builder.setTitle("Login");



    builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener()
    {
        @Override
        public void onClick(DialogInterface dialog, int id)
        {
            dialog.cancel();
        }
    });// put the negative button before the positive button, so it will appear

    builder.setPositiveButton("Ok", new DialogInterface.OnClickListener()
    {
        @Override
        public void onClick(DialogInterface dialog, int id)
        {
            Dialog d = (Dialog) dialog;
            final EditText etUserName = (EditText) d.findViewById(R.id.etLoginName);
            final EditText etPassword = (EditText) d.findViewById(R.id.etLoginPassword);
            String userName = etUserName.getText().toString().trim();
            String password = etPassword.getText().toString().trim();

            if (userName.isEmpty() || password.isEmpty())
            {

                Toast.makeText(getApplicationContext(),
                        "Please Fill all fields", Toast.LENGTH_SHORT).show();
                builder.show();// here after validation message before retrun
                               //  it will reopen the dialog
                              // till the user enter the right condition
                return;
            }

            user = Manager.get(getApplicationContext()).getUserByName(userName);

            if (user == null)
            {
                Toast.makeText(getApplicationContext(),
                        "Error ethier username or password are wrong", Toast.LENGTH_SHORT).show();
                builder.show();
                return;
            }
            if (password.equals(user.getPassword()))
            {
                etPassword.setText("");
                etUserName.setText("");
                setLogged(1);
                setLoggedId(user.getUserId());
                Toast.makeText(getApplicationContext(),
                        "Successfully logged in", Toast.LENGTH_SHORT).show();
               dialog.dismiss();// if every thing is ok then dismiss the dialog
            }
            else
            {
                Toast.makeText(getApplicationContext(),
                        "Error ethier username or password are wrong", Toast.LENGTH_SHORT).show();
                builder.show();
                return;
            }

        }
    });

    builder.show();

}

对于API 8之前的版本,如果editText的内容不正确,我使用一个布尔标志、一个关闭监听器并再次调用dialog.show来解决这个问题。这样地:

case ADD_CLIENT:
        LayoutInflater factoryClient = LayoutInflater.from(this);
        final View EntryViewClient = factoryClient.inflate(
                R.layout.alert_dialog_add_client, null);

        EditText ClientText = (EditText) EntryViewClient
                .findViewById(R.id.client_edit);

        AlertDialog.Builder builderClient = new AlertDialog.Builder(this);
        builderClient
                .setTitle(R.string.alert_dialog_client)
                .setCancelable(false)
                .setView(EntryViewClient)
                .setPositiveButton("Save",
                        new DialogInterface.OnClickListener() {
                            public void onClick(DialogInterface dialog,
                                    int whichButton) {
                                EditText newClient = (EditText) EntryViewClient
                                        .findViewById(R.id.client_edit);
                                String newClientString = newClient
                                        .getText().toString();
                                if (checkForEmptyFields(newClientString)) {
                                    //If field is empty show toast and set error flag to true;
                                    Toast.makeText(getApplicationContext(),
                                            "Fields cant be empty",
                                            Toast.LENGTH_SHORT).show();
                                    add_client_error = true;
                                } else {
                                    //Here save the info and set the error flag to false
                                    add_client_error = false;
                                }
                            }
                        })
                .setNegativeButton("Cancel",
                        new DialogInterface.OnClickListener() {
                            public void onClick(DialogInterface dialog,
                                    int id) {
                                add_client_error = false;
                                dialog.cancel();
                            }
                        });
        final AlertDialog alertClient = builderClient.create();
        alertClient.show();

        alertClient
                .setOnDismissListener(new DialogInterface.OnDismissListener() {

                    @Override
                    public void onDismiss(DialogInterface dialog) {
                        //If the error flag was set to true then show the dialog again
                        if (add_client_error == true) {
                            alertClient.show();
                        } else {
                            return;
                        }

                    }
                });
        return true;

如果您正在使用DialogFragment,这是处理Dialog的推荐方法。

AlertDialog的setButton()方法(我认为AlertDialogBuilder的setPositiveButton(()和setNegativeButton()也是如此)所发生的事情是,您使用它设置的按钮(例如AlertDialog.button_POSITIVE)在按下时实际上会触发两个不同的OnClickListener对象。

第一个是DialogInterface.OnClickListener,它是setButton()、setPositiveButton(()和setNegativeButton()的参数。

另一个是View.OnClickListener,它将被设置为在按下任何按钮时自动关闭AlertDialog,并且由AlertDialog自身设置。

您可以做的是使用带有null的setButton()作为DialogInterface.OnClickListener来创建按钮,然后在View.OnClick Listener中调用自定义操作方法。例如,

@Override
public Dialog onCreateDialog(Bundle savedInstanceState)
{
    AlertDialog alertDialog = new AlertDialog(getActivity());
    // set more items...
    alertDialog.setButton(AlertDialog.BUTTON_POSITIVE, "OK", null);

    return alertDialog;
}

然后,您可以在DialogFragment的onResume()方法中重写默认AlertDialog的按钮View.OnClickListener(否则将关闭对话框):

@Override
public void onResume()
{
    super.onResume();
    AlertDialog alertDialog = (AlertDialog) getDialog();
    Button okButton = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
    okButton.setOnClickListener(new View.OnClickListener() { 
        @Override
        public void onClick(View v)
        {
            performOkButtonAction();
        }
    });
}

private void performOkButtonAction() {
    // Do your stuff here
}

您需要在onResume()方法中设置此值,因为getButton()将返回null,直到显示对话框!

这将导致您的自定义操作方法只被调用一次,默认情况下对话框不会被关闭。

以下是针对所有类型对话框的一些解决方案,包括AlertDialog.Builder的解决方案,该解决方案可以在所有API级别上工作(低于API 8,而这里的另一个答案则不适用)。有使用AlertDialog.Builder、DialogFragment和DialogPreference的AlertDialog解决方案。

下面的代码示例显示了如何覆盖默认的公共按钮处理程序,并防止这些不同形式的对话框关闭对话框。所有示例都显示了如何防止肯定按钮关闭对话框。

注意:对于那些需要更多详细信息的人来说,下面的示例描述了基本android类的对话框关闭是如何在后台工作的,以及为什么选择以下方法


AlertDialog.Builder-显示后立即更改默认按钮处理程序()

AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setMessage("Test for preventing dialog close");
builder.setPositiveButton("Test", 
        new DialogInterface.OnClickListener()
        {
            @Override
            public void onClick(DialogInterface dialog, int which)
            {
                //Do nothing here because we override this button later to change the close behaviour. 
                //However, we still need this because on older versions of Android unless we 
                //pass a handler the button doesn't get instantiated
            }
        });
final AlertDialog dialog = builder.create();
dialog.show();
//Overriding the handler immediately after show is probably a better approach than OnShowListener as described below
dialog.getButton(AlertDialog.BUTTON_POSITIVE).setOnClickListener(new View.OnClickListener()
      {            
          @Override
          public void onClick(View v)
          {
              Boolean wantToCloseDialog = false;
              //Do stuff, possibly set wantToCloseDialog to true then...
              if(wantToCloseDialog)
                  dialog.dismiss();
              //else dialog stays open. Make sure you have an obvious way to close the dialog especially if you set cancellable to false.
          }
      });
      

DialogFragment-重写onResume()

@Override
public Dialog onCreateDialog(Bundle savedInstanceState)
{
    AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
    builder.setMessage("Test for preventing dialog close");
    builder.setPositiveButton("Test", 
        new DialogInterface.OnClickListener()
        {
            @Override
            public void onClick(DialogInterface dialog, int which)
            {
                //Do nothing here because we override this button later to change the close behaviour. 
                //However, we still need this because on older versions of Android unless we 
                //pass a handler the button doesn't get instantiated
            }
        });
    return builder.create();
}

//onStart() is where dialog.show() is actually called on 
//the underlying dialog, so we have to do it there or 
//later in the lifecycle.
//Doing it in onResume() makes sure that even if there is a config change 
//environment that skips onStart then the dialog will still be functioning
//properly after a rotation.
@Override
public void onResume()
{
    super.onResume();    
    final AlertDialog d = (AlertDialog)getDialog();
    if(d != null)
    {
        Button positiveButton = (Button) d.getButton(Dialog.BUTTON_POSITIVE);
        positiveButton.setOnClickListener(new View.OnClickListener()
                {
                    @Override
                    public void onClick(View v)
                    {
                        Boolean wantToCloseDialog = false;
                        //Do stuff, possibly set wantToCloseDialog to true then...
                        if(wantToCloseDialog)
                            d.dismiss();
                        //else dialog stays open. Make sure you have an obvious way to close the dialog especially if you set cancellable to false.
                    }
                });
    }
}

DialogPreference-覆盖showDialog()

@Override
protected void onPrepareDialogBuilder(Builder builder)
{
    super.onPrepareDialogBuilder(builder);
    builder.setPositiveButton("Test", this);   //Set the button here so it gets created
}

@Override
protected void showDialog(Bundle state)
{       
    super.showDialog(state);    //Call show on default first so we can override the handlers

    final AlertDialog d = (AlertDialog) getDialog();
    d.getButton(AlertDialog.BUTTON_POSITIVE).setOnClickListener(new View.OnClickListener()
            {            
                @Override
                public void onClick(View v)
                {
                    Boolean wantToCloseDialog = false;
                    //Do stuff, possibly set wantToCloseDialog to true then...
                    if(wantToCloseDialog)
                        d.dismiss();
                    //else dialog stays open. Make sure you have an obvious way to close the dialog especially if you set cancellable to false.
                }
            });
}

方法说明:

通过查看Android源代码,AlertDialog默认实现通过向OnCreate()中的所有实际按钮注册公共按钮处理程序来工作。单击按钮时,通用按钮处理程序会将单击事件转发给您在setButton()中传递的任何处理程序,然后调用该处理程序会关闭对话框。如果希望在按下其中一个按钮时阻止对话框关闭,则必须替换按钮实际视图的通用按钮处理程序。因为它是在OnCreate()中分配的,所以必须在调用默认的OnCreate(()实现后替换它。在show()方法的过程中调用OnCreate。您可以创建一个自定义对话框类,并重写OnCreate()以调用super.OnCreate(),然后重写按钮处理程序,但是如果您创建了自定义对话框,则无法免费获得Builder,在这种情况下,有什么意义?因此,按照对话框的设计方式使用对话框,但同时控制何时关闭对话框,一种方法是首先调用dialog.Show(),然后使用dialog.getButton()获取对按钮的引用,以覆盖单击处理程序。另一种方法是使用setOnShowListener()并实现查找按钮视图并替换OnShowListen中的处理程序。两者之间的功能差异“几乎”为零,这取决于最初创建对话框实例的线程。通过查看源代码,onShowListener被发送到创建该对话框的线程上运行的处理程序的消息调用。所以,由于OnShowListener是由发布在消息队列上的消息调用的,所以从技术上讲,调用侦听器可能会在显示完成后延迟一段时间。因此,我认为最安全的方法是首先调用show.Dialog(),然后立即在同一执行路径中替换按钮处理程序。由于调用show()的代码将在主GUI线程上运行,这意味着在该线程上执行任何其他代码之前,都将先执行您跟随show()执行的代码,而OnShowListener方法的计时取决于消息队列。

我找到了另一种方法来实现这一点。。。

步骤1:将对话框打开代码放入方法(或C中的函数)。步骤2:在onClick of yes(您的positiveButton)中,调用此对话框打开如果条件不满足,则递归使用方法(通过使用if…else…)。如下所示:

private void openSave() {
   
    final AlertDialog.Builder builder=new AlertDialog.Builder(Phase2Activity.this);

    builder.setTitle("SAVE")
            .setIcon(R.drawable.ic_save_icon)
            .setPositiveButton("Save", new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialogInterface, int i) {
                    
                        if((!editText.getText().toString().isEmpty() && !editText1.getText().toString().isEmpty())){

                                createPdf(fileName,title,file);
                            
                        }else {
                            openSave();
                            Toast.makeText(Phase2Activity.this, "Some fields are empty.", Toast.LENGTH_SHORT).show();
                        }

                    
            })
            .setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialogInterface, int i) {
               dialogInterface.dismiss();
            }
        })
            .setCancelable(false)
            .create()
            .show();

}

但这将使对话框消失片刻,并立即再次出现。:)