我如何才能找到(遍历)有向图中从/到给定节点的所有周期?

例如,我想要这样的东西:

A->B->A
A->B->C->A

而不是: B - > C > B


当前回答

在DAG中查找所有循环涉及两个步骤(算法)。

第一步是使用Tarjan的算法找到强连接组件的集合。

从任意顶点开始。 这个顶点的DFS。每个节点x保留两个数字,dfs_index[x]和dfs_lowval[x]。 Dfs_index [x]存储访问节点的时间,而dfs_lowval[x] = min(dfs_low[k]) where K是x的所有子结点在dfs生成树中不是x的父结点。 具有相同dfs_lowval[x]的所有节点都在同一个强连接组件中。

第二步是在连接的组件中找到循环(路径)。我的建议是使用改进版的Hierholzer算法。

这个想法是:

Choose any starting vertex v, and follow a trail of edges from that vertex until you return to v. It is not possible to get stuck at any vertex other than v, because the even degree of all vertices ensures that, when the trail enters another vertex w there must be an unused edge leaving w. The tour formed in this way is a closed tour, but may not cover all the vertices and edges of the initial graph. As long as there exists a vertex v that belongs to the current tour but that has adjacent edges not part of the tour, start another trail from v, following unused edges until you return to v, and join the tour formed in this way to the previous tour.

下面是带有测试用例的Java实现的链接:

http://stones333.blogspot.com/2013/12/find-cycles-in-directed-graph-dag.html

其他回答

CXXGraph库提供了一组检测周期的算法和函数。

要获得完整的算法解释,请访问wiki。

从节点X开始,检查所有子节点(如果无方向,父节点和子节点是等价的)。将这些子节点标记为X的子节点。对于任何这样的子节点A,标记它的子节点是A的子节点,X',其中X'标记为2步远。)如果您稍后点击X并将其标记为X的子节点”,这意味着X处于3节点周期中。回溯到它的父节点很容易(因为算法不支持这一点,所以你可以找到任何一个有X'的父节点)。

注意:如果图是无向的或者有任何双向边,这个算法会变得更复杂,假设你不想在一个周期内两次遍历同一条边。

我曾经在面试中遇到过这样的问题,我怀疑你遇到过这种情况,你来这里寻求帮助。把这个问题分解成三个问题就容易多了。

如何确定下一个有效点 路线 你如何确定一个点是否存在 被使用 你如何避免越过 同样的观点

问题1) 使用迭代器模式提供迭代路由结果的方法。放置获取下一个路由的逻辑的一个好地方可能是迭代器的“moveNext”。要找到有效的路由,这取决于您的数据结构。对我来说,这是一个sql表充满有效的路由可能性,所以我必须建立一个查询,以获得有效的目的地给定的源。

问题2) 当您找到每个节点时,将它们推入一个集合,这意味着您可以通过动态询问正在构建的集合,很容易地查看是否在某个点上“返回”。

问题3) 如果在任何时候你看到你正在折回,你可以从集合中弹出东西并“后退”。然后从这一点开始,再次尝试“前进”。

黑客:如果你正在使用Sql Server 2008,有一些新的“层次结构”的东西,你可以用它来快速解决这个问题,如果你把你的数据结构成树状。

如果你想要在图中找到所有基本电路,你可以使用JAMES C. TIERNAN的EC算法,该算法在1970年的一篇论文中发现。

非常原始的EC算法,因为我设法在php中实现它(希望没有错误如下所示)。如果有循环,它也可以找到。这个实现中的电路(试图克隆原始电路)是非零元素。0在这里代表不存在(我们知道它是空的)。

除此之外,下面的实现使算法更具独立性,这意味着节点可以从任何地方开始,甚至从负数开始,例如-4,-3,-2,..等。

在这两种情况下,都要求节点是顺序的。

你可能需要研究原始论文,James C. Tiernan基本电路算法

<?php
echo  "<pre><br><br>";

$G = array(
        1=>array(1,2,3),
        2=>array(1,2,3),
        3=>array(1,2,3)
);


define('N',key(array_slice($G, -1, 1, true)));
$P = array(1=>0,2=>0,3=>0,4=>0,5=>0);
$H = array(1=>$P, 2=>$P, 3=>$P, 4=>$P, 5=>$P );
$k = 1;
$P[$k] = key($G);
$Circ = array();


#[Path Extension]
EC2_Path_Extension:
foreach($G[$P[$k]] as $j => $child ){
    if( $child>$P[1] and in_array($child, $P)===false and in_array($child, $H[$P[$k]])===false ){
    $k++;
    $P[$k] = $child;
    goto EC2_Path_Extension;
}   }

#[EC3 Circuit Confirmation]
if( in_array($P[1], $G[$P[$k]])===true ){//if PATH[1] is not child of PATH[current] then don't have a cycle
    $Circ[] = $P;
}

#[EC4 Vertex Closure]
if($k===1){
    goto EC5_Advance_Initial_Vertex;
}
//afou den ksana theoreitai einai asfales na svisoume
for( $m=1; $m<=N; $m++){//H[P[k], m] <- O, m = 1, 2, . . . , N
    if( $H[$P[$k-1]][$m]===0 ){
        $H[$P[$k-1]][$m]=$P[$k];
        break(1);
    }
}
for( $m=1; $m<=N; $m++ ){//H[P[k], m] <- O, m = 1, 2, . . . , N
    $H[$P[$k]][$m]=0;
}
$P[$k]=0;
$k--;
goto EC2_Path_Extension;

#[EC5 Advance Initial Vertex]
EC5_Advance_Initial_Vertex:
if($P[1] === N){
    goto EC6_Terminate;
}
$P[1]++;
$k=1;
$H=array(
        1=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
        2=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
        3=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
        4=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
        5=>array(1=>0,2=>0,3=>0,4=>0,5=>0)
);
goto EC2_Path_Extension;

#[EC5 Advance Initial Vertex]
EC6_Terminate:
print_r($Circ);
?>

然后这是另一个实现,更独立于图形,没有goto和数组值,而是使用数组键,路径,图形和电路存储为数组键(如果你喜欢使用数组值,只需更改所需的行)。示例图从-4开始,以显示其独立性。

<?php

$G = array(
        -4=>array(-4=>true,-3=>true,-2=>true),
        -3=>array(-4=>true,-3=>true,-2=>true),
        -2=>array(-4=>true,-3=>true,-2=>true)
);


$C = array();


EC($G,$C);
echo "<pre>";
print_r($C);
function EC($G, &$C){

    $CNST_not_closed =  false;                          // this flag indicates no closure
    $CNST_closed        = true;                         // this flag indicates closure
    // define the state where there is no closures for some node
    $tmp_first_node  =  key($G);                        // first node = first key
    $tmp_last_node  =   $tmp_first_node-1+count($G);    // last node  = last  key
    $CNST_closure_reset = array();
    for($k=$tmp_first_node; $k<=$tmp_last_node; $k++){
        $CNST_closure_reset[$k] = $CNST_not_closed;
    }
    // define the state where there is no closure for all nodes
    for($k=$tmp_first_node; $k<=$tmp_last_node; $k++){
        $H[$k] = $CNST_closure_reset;   // Key in the closure arrays represent nodes
    }
    unset($tmp_first_node);
    unset($tmp_last_node);


    # Start algorithm
    foreach($G as $init_node => $children){#[Jump to initial node set]
        #[Initial Node Set]
        $P = array();                   // declare at starup, remove the old $init_node from path on loop
        $P[$init_node]=true;            // the first key in P is always the new initial node
        $k=$init_node;                  // update the current node
                                        // On loop H[old_init_node] is not cleared cause is never checked again
        do{#Path 1,3,7,4 jump here to extend father 7
            do{#Path from 1,3,8,5 became 2,4,8,5,6 jump here to extend child 6
                $new_expansion = false;
                foreach( $G[$k] as $child => $foo ){#Consider each child of 7 or 6
                    if( $child>$init_node and isset($P[$child])===false and $H[$k][$child]===$CNST_not_closed ){
                        $P[$child]=true;    // add this child to the path
                        $k = $child;        // update the current node
                        $new_expansion=true;// set the flag for expanding the child of k
                        break(1);           // we are done, one child at a time
            }   }   }while(($new_expansion===true));// Do while a new child has been added to the path

            # If the first node is child of the last we have a circuit
            if( isset($G[$k][$init_node])===true ){
                $C[] = $P;  // Leaving this out of closure will catch loops to
            }

            # Closure
            if($k>$init_node){                  //if k>init_node then alwaya count(P)>1, so proceed to closure
                $new_expansion=true;            // $new_expansion is never true, set true to expand father of k
                unset($P[$k]);                  // remove k from path
                end($P); $k_father = key($P);   // get father of k
                $H[$k_father][$k]=$CNST_closed; // mark k as closed
                $H[$k] = $CNST_closure_reset;   // reset k closure
                $k = $k_father;                 // update k
        }   } while($new_expansion===true);//if we don't wnter the if block m has the old k$k_father_old = $k;
        // Advance Initial Vertex Context
    }//foreach initial


}//function

?>

我已经分析并记录了EC,但不幸的是,文档是希腊语。

首先,你并不是真的想要找出所有的循环因为如果有1个,那么就会有无穷多个循环。比如A-B-A, A-B-A- b - a等等。或者可以将2个循环组合成一个8-like循环等等……有意义的方法是寻找所有所谓的简单循环——那些除了开始/结束点之外不交叉的循环。如果你愿意,你可以生成简单循环的组合。

One of the baseline algorithms for finding all simple cycles in a directed graph is this: Do a depth-first traversal of all simple paths (those that do not cross themselves) in the graph. Every time when the current node has a successor on the stack a simple cycle is discovered. It consists of the elements on the stack starting with the identified successor and ending with the top of the stack. Depth first traversal of all simple paths is similar to depth first search but you do not mark/record visited nodes other than those currently on the stack as stop points.

The brute force algorithm above is terribly inefficient and in addition to that generates multiple copies of the cycles. It is however the starting point of multiple practical algorithms which apply various enhancements in order to improve performance and avoid cycle duplication. I was surprised to find out some time ago that these algorithms are not readily available in textbooks and on the web. So I did some research and implemented 4 such algorithms and 1 algorithm for cycles in undirected graphs in an open source Java library here : http://code.google.com/p/niographs/ .

顺便说一句,因为我提到了无向图:它们的算法是不同的。构建一棵生成树,然后每一条不属于树的边与树中的一些边一起形成一个简单的循环。这样发现的循环形成了所谓的循环基。所有的简单循环都可以通过组合两个或多个不同的基循环来找到。更多细节请参见:http://dspace.mit.edu/bitstream/handle/1721.1/68106/FTL_R_1982_07.pdf。