是否有一个聪明的(即优化)方法重命名一个关键在javascript对象?

一种非优化的方式是:

o[ new_key ] = o[ old_key ];
delete o[ old_key ];

当前回答

如果你想保持对象的相同顺序

changeObjectKeyName(objectToChange, oldKeyName: string, newKeyName: string){
  const otherKeys = cloneDeep(objectToChange);
  delete otherKeys[oldKeyName];

  const changedKey = objectToChange[oldKeyName];
  return  {...{[newKeyName] : changedKey} , ...otherKeys};

}

使用方法:

changeObjectKeyName ( {'a' : 1}, 'a', 'A');

其他回答

在我看来,你的方法是最优化的。但你最终会得到重新排序的密钥。新创建的密钥将附加在末尾。我知道你不应该依赖键的顺序,但如果你需要保存它,你将需要遍历所有键并一个接一个地构造新对象,在这个过程中替换有问题的键。

是这样的:

var new_o={};
for (var i in o)
{
   if (i==old_key) new_o[new_key]=o[old_key];
   else new_o[i]=o[i];
}
o=new_o;

您可以尝试lodash _mapkeys。

Var用户= { 名称:“安德鲁”, id: 25日 报道:假 }; Var重命名= _。mapKeys(用户,函数(值,键){ 返回键+ "_" + user.id; }); console.log(重命名); < script src = " https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.11/lodash.js " > < /脚本>

您可以将工作包装在一个函数中,并将其分配给Object原型。也许可以使用流畅的界面样式使多个重命名流动。

Object.prototype.renameProperty = function (oldName, newName) {
     // Do nothing if the names are the same
     if (oldName === newName) {
         return this;
     }
    // Check for the old property name to avoid a ReferenceError in strict mode.
    if (this.hasOwnProperty(oldName)) {
        this[newName] = this[oldName];
        delete this[oldName];
    }
    return this;
};

ECMAScript 5 Specific

我希望语法不是这么复杂,但它肯定是很好的有更多的控制。

Object.defineProperty(
    Object.prototype, 
    'renameProperty',
    {
        writable : false, // Cannot alter this property
        enumerable : false, // Will not show up in a for-in loop.
        configurable : false, // Cannot be deleted via the delete operator
        value : function (oldName, newName) {
            // Do nothing if the names are the same
            if (oldName === newName) {
                return this;
            }
            // Check for the old property name to 
            // avoid a ReferenceError in strict mode.
            if (this.hasOwnProperty(oldName)) {
                this[newName] = this[oldName];
                delete this[oldName];
            }
            return this;
        }
    }
);

还有一种最强大的REDUCE方法。

数据= {\ key1:“value1”,key2:“value2”,key3:“value3”}; 键文件夹= {\ key1:“firstkey”,key2:“secondkey”,key3:“thirdkey” mappedData = Object.keys . .还原((obj,k) =>对象。assign(obj, {\ [keyMap]]:数据[k]},{\}; 控制台日志(mappedData); 第一个“value1”、“secondkey”、“value2”、“thirdkey”、“value3”……

使用对象解构和展开运算符的变体:

const old_obj = {
    k1: `111`,
    k2: `222`,
    k3: `333`
};    

// destructuring, with renaming. The variable 'rest' will hold those values not assigned to kA, kB, or kC.
const {
    k1: kA, 
    k2: kB, 
    k3: kC,
    ...rest
} = old_obj;
    

// now create a new object, with the renamed properties kA, kB, kC; 
// spread the remaining original properties in the 'rest' variable
const newObj = {kA, kB, kC, ...rest};

对于一个键,这可以很简单:

const { k1: kA, ...rest } = old_obj;
const new_obj = { kA, ...rest }

你也可能喜欢更“传统”的风格:

const { k1, ...rest } = old_obj
const new_obj = { kA: k1, ...rest}