有了一个点列表,我如何确定它们是否是顺时针顺序的?
例如:
point[0] = (5,0)
point[1] = (6,4)
point[2] = (4,5)
point[3] = (1,5)
point[4] = (1,0)
会说它是逆时针的(对某些人来说是逆时针的)
有了一个点列表,我如何确定它们是否是顺时针顺序的?
例如:
point[0] = (5,0)
point[1] = (6,4)
point[2] = (4,5)
point[3] = (1,5)
point[4] = (1,0)
会说它是逆时针的(对某些人来说是逆时针的)
当前回答
另一个解决方案是;
const isClockwise = (vertices=[]) => {
const len = vertices.length;
const sum = vertices.map(({x, y}, index) => {
let nextIndex = index + 1;
if (nextIndex === len) nextIndex = 0;
return {
x1: x,
x2: vertices[nextIndex].x,
y1: x,
y2: vertices[nextIndex].x
}
}).map(({ x1, x2, y1, y2}) => ((x2 - x1) * (y1 + y2))).reduce((a, b) => a + b);
if (sum > -1) return true;
if (sum < 0) return false;
}
把所有的顶点作为一个数组;
const vertices = [{x: 5, y: 0}, {x: 6, y: 4}, {x: 4, y: 5}, {x: 1, y: 5}, {x: 1, y: 0}];
isClockwise(vertices);
其他回答
下面是一个基于@Beta答案的算法的简单c#实现。
让我们假设我们有一个Vector类型,它的X和Y属性为double类型。
public bool IsClockwise(IList<Vector> vertices)
{
double sum = 0.0;
for (int i = 0; i < vertices.Count; i++) {
Vector v1 = vertices[i];
Vector v2 = vertices[(i + 1) % vertices.Count];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
}
return sum > 0.0;
}
%是执行模运算的模运算符或余数运算符,该运算符(根据维基百科)在一个数除以另一个数后求余数。
根据@MichelRouzic评论的优化版本:
double sum = 0.0;
Vector v1 = vertices[vertices.Count - 1]; // or vertices[^1] with
// C# 8.0+ and .NET Core
for (int i = 0; i < vertices.Count; i++) {
Vector v2 = vertices[i];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
v1 = v2;
}
return sum > 0.0;
这不仅节省了模运算%,还节省了数组索引。
测试(参见与@WDUK的讨论)
public static bool IsClockwise(IList<(double X, double Y)> vertices)
{
double sum = 0.0;
var v1 = vertices[^1];
for (int i = 0; i < vertices.Count; i++) {
var v2 = vertices[i];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
Console.WriteLine($"(({v2.X,2}) - ({v1.X,2})) * (({v2.Y,2}) + ({v1.Y,2})) = {(v2.X - v1.X) * (v2.Y + v1.Y)}");
v1 = v2;
}
Console.WriteLine(sum);
return sum > 0.0;
}
public static void Test()
{
Console.WriteLine(IsClockwise(new[] { (-5.0, -5.0), (-5.0, 5.0), (5.0, 5.0), (5.0, -5.0) }));
// infinity Symbol
//Console.WriteLine(IsClockwise(new[] { (-5.0, -5.0), (-5.0, 5.0), (5.0, -5.0), (5.0, 5.0) }));
}
我的c# / LINQ解决方案是基于下面@charlesbretana的交叉积建议的。你可以为线圈指定一个参考法线。只要曲线大部分在向上向量所定义的平面内,它就可以工作。
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace SolidworksAddinFramework.Geometry
{
public static class PlanePolygon
{
/// <summary>
/// Assumes that polygon is closed, ie first and last points are the same
/// </summary>
public static bool Orientation
(this IEnumerable<Vector3> polygon, Vector3 up)
{
var sum = polygon
.Buffer(2, 1) // from Interactive Extensions Nuget Pkg
.Where(b => b.Count == 2)
.Aggregate
( Vector3.Zero
, (p, b) => p + Vector3.Cross(b[0], b[1])
/b[0].Length()/b[1].Length());
return Vector3.Dot(up, sum) > 0;
}
}
}
使用单元测试
namespace SolidworksAddinFramework.Spec.Geometry
{
public class PlanePolygonSpec
{
[Fact]
public void OrientationShouldWork()
{
var points = Sequences.LinSpace(0, Math.PI*2, 100)
.Select(t => new Vector3((float) Math.Cos(t), (float) Math.Sin(t), 0))
.ToList();
points.Orientation(Vector3.UnitZ).Should().BeTrue();
points.Reverse();
points.Orientation(Vector3.UnitZ).Should().BeFalse();
}
}
}
如果使用Matlab,如果多边形顶点按顺时针顺序排列,函数ispolycw将返回true。
虽然这些答案是正确的,但它们在数学上的强度比必要的要大。假设地图坐标,其中最北的点是地图上的最高点。找到最北的点,如果两个点相等,它是最北的,然后是最东的(这是lhf在他的答案中使用的点)。在你的观点中,
点[0]= (5,0)
点[1]= (6,4)
点[2]= (4,5)
点[3]= (1,5)
点[4]= (1,0)
If we assume that P2 is the most north then east point either the previous or next point determine clockwise, CW, or CCW. Since the most north point is on the north face, if the P1 (previous) to P2 moves east the direction is CW. In this case, it moves west, so the direction is CCW as the accepted answer says. If the previous point has no horizontal movement, then the same system applies to the next point, P3. If P3 is west of P2, it is, then the movement is CCW. If the P2 to P3 movement is east, it's west in this case, the movement is CW. Assume that nte, P2 in your data, is the most north then east point and the prv is the previous point, P1 in your data, and nxt is the next point, P3 in your data, and [0] is horizontal or east/west where west is less than east, and [1] is vertical.
if (nte[0] >= prv[0] && nxt[0] >= nte[0]) return(CW);
if (nte[0] <= prv[0] && nxt[0] <= nte[0]) return(CCW);
// Okay, it's not easy-peasy, so now, do the math
if (nte[0] * nxt[1] - nte[1] * nxt[0] - prv[0] * (nxt[1] - crt[1]) + prv[1] * (nxt[0] - nte[0]) >= 0) return(CCW); // For quadrant 3 return(CW)
return(CW) // For quadrant 3 return (CCW)
这是OpenLayers 2的实现函数。有一个顺时针多边形的条件是面积< 0,这是由这个参考确定的。
function IsClockwise(feature)
{
if(feature.geometry == null)
return -1;
var vertices = feature.geometry.getVertices();
var area = 0;
for (var i = 0; i < (vertices.length); i++) {
j = (i + 1) % vertices.length;
area += vertices[i].x * vertices[j].y;
area -= vertices[j].x * vertices[i].y;
// console.log(area);
}
return (area < 0);
}