有了一个点列表,我如何确定它们是否是顺时针顺序的?
例如:
point[0] = (5,0)
point[1] = (6,4)
point[2] = (4,5)
point[3] = (1,5)
point[4] = (1,0)
会说它是逆时针的(对某些人来说是逆时针的)
有了一个点列表,我如何确定它们是否是顺时针顺序的?
例如:
point[0] = (5,0)
point[1] = (6,4)
point[2] = (4,5)
point[3] = (1,5)
point[4] = (1,0)
会说它是逆时针的(对某些人来说是逆时针的)
当前回答
一些建议的方法在非凸多边形(如新月形)的情况下会失败。这里有一个简单的方法,它可以用于非凸多边形(它甚至可以用于自相交的多边形,如数字8,告诉你它是否主要是顺时针)。
对边求和,(x2−x1)(y2 + y1)如果结果是正的,曲线是顺时针的,如果结果是负的,曲线是逆时针的。(结果是封闭面积的两倍,采用+/-惯例。)
point[0] = (5,0) edge[0]: (6-5)(4+0) = 4
point[1] = (6,4) edge[1]: (4-6)(5+4) = -18
point[2] = (4,5) edge[2]: (1-4)(5+5) = -30
point[3] = (1,5) edge[3]: (1-1)(0+5) = 0
point[4] = (1,0) edge[4]: (5-1)(0+0) = 0
---
-44 counter-clockwise
其他回答
我认为为了使某些点顺时针方向,所有的边都必须是正的而不仅仅是边的和。如果一条边是负的,则逆时针方向给出至少3个点。
c#代码实现lhf的答案:
// https://en.wikipedia.org/wiki/Curve_orientation#Orientation_of_a_simple_polygon
public static WindingOrder DetermineWindingOrder(IList<Vector2> vertices)
{
int nVerts = vertices.Count;
// If vertices duplicates first as last to represent closed polygon,
// skip last.
Vector2 lastV = vertices[nVerts - 1];
if (lastV.Equals(vertices[0]))
nVerts -= 1;
int iMinVertex = FindCornerVertex(vertices);
// Orientation matrix:
// [ 1 xa ya ]
// O = | 1 xb yb |
// [ 1 xc yc ]
Vector2 a = vertices[WrapAt(iMinVertex - 1, nVerts)];
Vector2 b = vertices[iMinVertex];
Vector2 c = vertices[WrapAt(iMinVertex + 1, nVerts)];
// determinant(O) = (xb*yc + xa*yb + ya*xc) - (ya*xb + yb*xc + xa*yc)
double detOrient = (b.X * c.Y + a.X * b.Y + a.Y * c.X) - (a.Y * b.X + b.Y * c.X + a.X * c.Y);
// TBD: check for "==0", in which case is not defined?
// Can that happen? Do we need to check other vertices / eliminate duplicate vertices?
WindingOrder result = detOrient > 0
? WindingOrder.Clockwise
: WindingOrder.CounterClockwise;
return result;
}
public enum WindingOrder
{
Clockwise,
CounterClockwise
}
// Find vertex along one edge of bounding box.
// In this case, we find smallest y; in case of tie also smallest x.
private static int FindCornerVertex(IList<Vector2> vertices)
{
int iMinVertex = -1;
float minY = float.MaxValue;
float minXAtMinY = float.MaxValue;
for (int i = 0; i < vertices.Count; i++)
{
Vector2 vert = vertices[i];
float y = vert.Y;
if (y > minY)
continue;
if (y == minY)
if (vert.X >= minXAtMinY)
continue;
// Minimum so far.
iMinVertex = i;
minY = y;
minXAtMinY = vert.X;
}
return iMinVertex;
}
// Return value in (0..n-1).
// Works for i in (-n..+infinity).
// If need to allow more negative values, need more complex formula.
private static int WrapAt(int i, int n)
{
// "+n": Moves (-n..) up to (0..).
return (i + n) % n;
}
在测试了几个不可靠的实现之后,在CW/CCW方向方面提供令人满意结果的算法是由OP在这个线程(shoelace_formula_3)中发布的算法。
与往常一样,正数表示CW方向,而负数表示CCW方向。
另一个解决方案是;
const isClockwise = (vertices=[]) => {
const len = vertices.length;
const sum = vertices.map(({x, y}, index) => {
let nextIndex = index + 1;
if (nextIndex === len) nextIndex = 0;
return {
x1: x,
x2: vertices[nextIndex].x,
y1: x,
y2: vertices[nextIndex].x
}
}).map(({ x1, x2, y1, y2}) => ((x2 - x1) * (y1 + y2))).reduce((a, b) => a + b);
if (sum > -1) return true;
if (sum < 0) return false;
}
把所有的顶点作为一个数组;
const vertices = [{x: 5, y: 0}, {x: 6, y: 4}, {x: 4, y: 5}, {x: 1, y: 5}, {x: 1, y: 0}];
isClockwise(vertices);
下面是一个基于@Beta答案的算法的简单c#实现。
让我们假设我们有一个Vector类型,它的X和Y属性为double类型。
public bool IsClockwise(IList<Vector> vertices)
{
double sum = 0.0;
for (int i = 0; i < vertices.Count; i++) {
Vector v1 = vertices[i];
Vector v2 = vertices[(i + 1) % vertices.Count];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
}
return sum > 0.0;
}
%是执行模运算的模运算符或余数运算符,该运算符(根据维基百科)在一个数除以另一个数后求余数。
根据@MichelRouzic评论的优化版本:
double sum = 0.0;
Vector v1 = vertices[vertices.Count - 1]; // or vertices[^1] with
// C# 8.0+ and .NET Core
for (int i = 0; i < vertices.Count; i++) {
Vector v2 = vertices[i];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
v1 = v2;
}
return sum > 0.0;
这不仅节省了模运算%,还节省了数组索引。
测试(参见与@WDUK的讨论)
public static bool IsClockwise(IList<(double X, double Y)> vertices)
{
double sum = 0.0;
var v1 = vertices[^1];
for (int i = 0; i < vertices.Count; i++) {
var v2 = vertices[i];
sum += (v2.X - v1.X) * (v2.Y + v1.Y);
Console.WriteLine($"(({v2.X,2}) - ({v1.X,2})) * (({v2.Y,2}) + ({v1.Y,2})) = {(v2.X - v1.X) * (v2.Y + v1.Y)}");
v1 = v2;
}
Console.WriteLine(sum);
return sum > 0.0;
}
public static void Test()
{
Console.WriteLine(IsClockwise(new[] { (-5.0, -5.0), (-5.0, 5.0), (5.0, 5.0), (5.0, -5.0) }));
// infinity Symbol
//Console.WriteLine(IsClockwise(new[] { (-5.0, -5.0), (-5.0, 5.0), (5.0, -5.0), (5.0, 5.0) }));
}