我试着

var timer = NSTimer()
timer(timeInterval: 0.01, target: self, selector: update, userInfo: nil, repeats: false)

但是,我得到了一个错误

'(timeInterval: $T1, target: ViewController, selector: () -> (), userInfo: NilType, repeats: Bool) -> $T6' is not identical to 'NSTimer'

当前回答

timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(createEnemy), userInfo: nil, repeats: true)

通过createEnemy这个名字创造乐趣

fund createEnemy ()
{
do anything ////
}

其他回答

在Swift 4.2中,NSTimer被重命名为Timer。 这个语法将在4.2中工作:

let timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(UIMenuController.update), userInfo: nil, repeats: true)

如果你init定时器的方法

let timer = Timer(timeInterval: 3, target: self, selector: #selector(update(_:)), userInfo: [key : value], repeats: false)

func update(_ timer : Timer) {

}

然后将它添加到循环中,使用方法other selector将不会被调用

RunLoop.main.add(timer!, forMode: .defaultRunLoopMode)

注意:如果你想要这个重复,使重复为真,并保持定时器的引用,否则更新方法将不会被调用。

如果你使用这种方法。

Timer.scheduledTimer(timeInterval: seconds, target: self, selector: #selector(update(_:)), userInfo: nil, repeats: true)

如果repeat为真,则保留一个参考供以后使用。

首先声明你的计时器

var timer: Timer?

然后在viewDidLoad()或任何你想要启动计时器的函数中添加line

timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(action), userInfo: nil, repeats: false)

这是func,你将回调它来做一些事情它必须是@objc

@objc func action () {
print("done")
}

在Swift 3中使用@objc:

func startTimerForResendingCode() {
    let timerIntervalForResendingCode = TimeInterval(60)
    Timer.scheduledTimer(timeInterval: timerIntervalForResendingCode,
                         target: self,
                         selector: #selector(timerEndedUp),
                         userInfo: nil,
                         repeats: false)
}




@objc func timerEndedUp() {
    output?.timerHasFinishedAndCodeMayBeResended()
}

SimpleTimer (Swift 3.1)

Why?

这是一个简单的定时器类在swift,使您能够:

局部作用域定时器 证明 一个衬垫 使用常规回调

用法:

SimpleTimer(interval: 3,repeats: true){print("tick")}.start()//Ticks every 3 secs

代码:

class SimpleTimer {/*<--was named Timer, but since swift 3, NSTimer is now Timer*/
    typealias Tick = ()->Void
    var timer:Timer?
    var interval:TimeInterval /*in seconds*/
    var repeats:Bool
    var tick:Tick

    init( interval:TimeInterval, repeats:Bool = false, onTick:@escaping Tick){
        self.interval = interval
        self.repeats = repeats
        self.tick = onTick
    }
    func start(){
        timer = Timer.scheduledTimer(timeInterval: interval, target: self, selector: #selector(update), userInfo: nil, repeats: true)//swift 3 upgrade
    }
    func stop(){
        if(timer != nil){timer!.invalidate()}
    }
    /**
     * This method must be in the public or scope
     */
    @objc func update() {
        tick()
    }
}