我有一个这样的数据结构:

var someObject = {
    'part1' : {
        'name': 'Part 1',
        'size': '20',
        'qty' : '50'
    },
    'part2' : {
        'name': 'Part 2',
        'size': '15',
        'qty' : '60'
    },
    'part3' : [
        {
            'name': 'Part 3A',
            'size': '10',
            'qty' : '20'
        }, {
            'name': 'Part 3B',
            'size': '5',
            'qty' : '20'
        }, {
            'name': 'Part 3C',
            'size': '7.5',
            'qty' : '20'
        }
    ]
};

我想使用这些变量访问数据:

var part1name = "part1.name";
var part2quantity = "part2.qty";
var part3name1 = "part3[0].name";

part1name应该用someObject.part1.name的值填充,即“Part 1”。part2quantity也是一样,它的容量是60。

有没有办法实现这与纯javascript或JQuery?


当前回答

我已经看了所有其他的答案,决定在更可读的代码中添加改进:

function getObjectValByString(obj, str) {
if (typeof obj === "string") return obj;

const fields = str.split(".");

return getObjectValByString(obj[fields[0]], fields.slice(1).join("."));}

下面是一个代码片段:

let someObject = { 合作伙伴:{ id:“目标”, 人:{ 名称:“蚂蚁”, an:{名称:“ESM”}, }, }, }; 函数getObjectValByString(obj, str) { If (typeof obj === "string")返回obj; Const fields = str.split("."); 返回getObjectValByString(obj[fields[0]], fields.slice(1).join(".")); } const result = getObjectValByString(someObject, "partner.person.an.name"); console.log ({ 结果, });

其他回答

mohamed Hamouday' Answer的扩展将填补缺失的关键

function Object_Manager(obj, Path, value, Action, strict) 
{
    try
    {
        if(Array.isArray(Path) == false)
        {
            Path = [Path];
        }

        let level = 0;
        var Return_Value;
        Path.reduce((a, b)=>{
            console.log(level,':',a, '|||',b)
            if (!strict){
              if (!(b in a)) a[b] = {}
            }


            level++;
            if (level === Path.length)
            {
                if(Action === 'Set')
                {
                    a[b] = value;
                    return value;
                }
                else if(Action === 'Get')
                {
                    Return_Value = a[b];
                }
                else if(Action === 'Unset')
                {
                    delete a[b];
                }
            } 
            else 
            {
                return a[b];
            }
        }, obj);
        return Return_Value;
    }

    catch(err)
    {
        console.error(err);
        return obj;
    }
}

例子


obja = {
  "a": {
    "b":"nom"
  }
}

// Set
path = "c.b" // Path does not exist
Object_Manager(obja,path.split('.'), 'test_new_val', 'Set', false);

// Expected Output: Object { a: Object { b: "nom" }, c: Object { b: "test_new_value" } }

React示例-使用lodash

从性能角度来看,这可能不是最有效的方法,但如果你的应用是一个庞然大物,它肯定会为你节省一些时间。特别是当您将状态数据格式与API后端紧密耦合时。

   import set from "lodash/set";  // More efficient import

    class UserProfile extends Component {

      constructor(props){
        super(props);

        this.state = {
          user: {
            account: {
              id: "",
              email: "",
              first_name: ""
            }
          }
        }
      }

       /**
       * Updates the state based on the form input
       * 
       * @param {FormUpdate} event 
       */
      userAccountFormHook(event) {
        // https://lodash.com/docs#get
        // https://lodash.com/docs#set
        const { name, value } = event.target;
        let current_state = this.state
        set(current_state, name, value)  // Magic happens here
        this.setState(current_state);
      }

    render() {
        return (
          <CustomFormInput
            label: "First Name"
            type: "text"
            placeholder: "First Name"
            name: "user.account.first_name"
            onChange: {this.userAccountFormHook}
            value: {this.state.user.account.first_name}

          />
      )
  }
}

我的解决方案是基于@AdrianoSpadoni给出的,并解决了克隆对象的需要

function generateData(object: any, path: string, value: any): object {
  const clone = JSON.parse(JSON.stringify(object));
  path
    .split(".")
    .reduce(
    (o, p, i) => (o[p] = path.split(".").length === ++i ? value : o[p] || {}),
  clone
);
  return clone;
}

根据Alnitak的回答:

if(!Object.prototype.byString){
  //NEW byString which can update values
Object.prototype.byString = function(s, v, o) {
  var _o = o || this;
      s = s.replace(/\[(\w+)\]/g, '.$1'); // CONVERT INDEXES TO PROPERTIES
      s = s.replace(/^\./, ''); // STRIP A LEADING DOT
      var a = s.split('.'); //ARRAY OF STRINGS SPLIT BY '.'
      for (var i = 0; i < a.length; ++i) {//LOOP OVER ARRAY OF STRINGS
          var k = a[i];
          if (k in _o) {//LOOP THROUGH OBJECT KEYS
              if(_o.hasOwnProperty(k)){//USE ONLY KEYS WE CREATED
                if(v !== undefined){//IF WE HAVE A NEW VALUE PARAM
                  if(i === a.length -1){//IF IT'S THE LAST IN THE ARRAY
                    _o[k] = v;
                  }
                }
                _o = _o[k];//NO NEW VALUE SO JUST RETURN THE CURRENT VALUE
              }
          } else {
              return;
          }
      }
      return _o;
  };

}

这也允许你设置一个值!

我已经用这个创建了一个npm包和github

受到@webjay的回答的启发: https://stackoverflow.com/a/46008856/4110122

我做了这个函数,你可以用它来获取/设置/取消设置对象中的任何值

function Object_Manager(obj, Path, value, Action) 
{
    try
    {
        if(Array.isArray(Path) == false)
        {
            Path = [Path];
        }

        let level = 0;
        var Return_Value;
        Path.reduce((a, b)=>{
            level++;
            if (level === Path.length)
            {
                if(Action === 'Set')
                {
                    a[b] = value;
                    return value;
                }
                else if(Action === 'Get')
                {
                    Return_Value = a[b];
                }
                else if(Action === 'Unset')
                {
                    delete a[b];
                }
            } 
            else 
            {
                return a[b];
            }
        }, obj);
        return Return_Value;
    }

    catch(err)
    {
        console.error(err);
        return obj;
    }
}

使用它:

 // Set
 Object_Manager(Obj,[Level1,Level2,Level3],New_Value, 'Set');

 // Get
 Object_Manager(Obj,[Level1,Level2,Level3],'', 'Get');

 // Unset
 Object_Manager(Obj,[Level1,Level2,Level3],'', 'Unset');