我正在用c#写一个程序,需要反复访问1个图像文件。大多数时候它是有效的,但如果我的计算机运行得很快,它会在文件保存回文件系统之前尝试访问该文件,并抛出一个错误:

文件正在被另一个进程使用

我想找到一个解决这个问题的方法,但我在谷歌上的所有搜索都只能通过使用异常处理来创建检查。这违背了我的宗教信仰,所以我想知道有没有更好的方法?


当前回答

更新了该解决方案的说明:使用FileAccess检查。对于只读文件,ReadWrite将失败,因此解决方案已修改为使用FileAccess.Read进行检查。

原: 在过去的几年里,我一直在使用这段代码,没有遇到过任何问题。

理解你在使用异常时的犹豫,但你不能总是避免它们:

protected virtual bool IsFileLocked(FileInfo file)
{
    try
    {
        using(FileStream stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None))
        {
            stream.Close();
        }
    }
    catch (IOException)
    {
        //the file is unavailable because it is:
        //still being written to
        //or being processed by another thread
        //or does not exist (has already been processed)
        return true;
    }

    //file is not locked
    return false;
}

其他回答

您可以返回一个任务,它会在流可用时立即提供给您。这是一个简化的解决方案,但却是一个很好的起点。是线程安全的。

private async Task<Stream> GetStreamAsync()
{
    try
    {
        return new FileStream("sample.mp3", FileMode.Open, FileAccess.Write);
    }
    catch (IOException)
    {
        await Task.Delay(TimeSpan.FromSeconds(1));
        return await GetStreamAsync();
    }
}

你可以像往常一样使用这个流:

using (var stream = await FileStreamGetter.GetStreamAsync())
{
    Console.WriteLine(stream.Length);
}

更新了该解决方案的说明:使用FileAccess检查。对于只读文件,ReadWrite将失败,因此解决方案已修改为使用FileAccess.Read进行检查。

原: 在过去的几年里,我一直在使用这段代码,没有遇到过任何问题。

理解你在使用异常时的犹豫,但你不能总是避免它们:

protected virtual bool IsFileLocked(FileInfo file)
{
    try
    {
        using(FileStream stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None))
        {
            stream.Close();
        }
    }
    catch (IOException)
    {
        //the file is unavailable because it is:
        //still being written to
        //or being processed by another thread
        //or does not exist (has already been processed)
        return true;
    }

    //file is not locked
    return false;
}

这样的东西会有用吗?

var fileWasWrittenSuccessfully = false;
while (fileWasWrittenSuccessfully == false)
{
    try
    {
        lock (new Object())
        {
            using (StreamWriter streamWriter = new StreamWriter("filepath.txt"), true))
            {
                streamWriter.WriteLine("text");
            }
        }

        fileWasWrittenSuccessfully = true;
    }
    catch (Exception)
    {

    }
}
static bool FileInUse(string path)
    {
        try
        {
            using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
            {
                fs.CanWrite
            }
            return false;
        }
        catch (IOException ex)
        {
            return true;
        }
    }

string filePath = "C:\\Documents And Settings\\yourfilename";
bool isFileInUse;

isFileInUse = FileInUse(filePath);

// Then you can do some checking
if (isFileInUse)
   Console.WriteLine("File is in use");
else
   Console.WriteLine("File is not in use");

希望这能有所帮助!

使用此命令检查文件是否被锁定:

using System.IO;
using System.Runtime.InteropServices;
internal static class Helper
{
const int ERROR_SHARING_VIOLATION = 32;
const int ERROR_LOCK_VIOLATION = 33;

private static bool IsFileLocked(Exception exception)
{
    int errorCode = Marshal.GetHRForException(exception) & ((1 << 16) - 1);
    return errorCode == ERROR_SHARING_VIOLATION || errorCode == ERROR_LOCK_VIOLATION;
}

internal static bool CanReadFile(string filePath)
{
    //Try-Catch so we dont crash the program and can check the exception
    try {
        //The "using" is important because FileStream implements IDisposable and
        //"using" will avoid a heap exhaustion situation when too many handles  
        //are left undisposed.
        using (FileStream fileStream = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None)) {
            if (fileStream != null) fileStream.Close();  //This line is me being overly cautious, fileStream will never be null unless an exception occurs... and I know the "using" does it but its helpful to be explicit - especially when we encounter errors - at least for me anyway!
        }
    }
    catch (IOException ex) {
        //THE FUNKY MAGIC - TO SEE IF THIS FILE REALLY IS LOCKED!!!
        if (IsFileLocked(ex)) {
            // do something, eg File.Copy or present the user with a MsgBox - I do not recommend Killing the process that is locking the file
            return false;
        }
    }
    finally
    { }
    return true;
}
}

出于性能考虑,我建议您在同一操作中读取文件内容。下面是一些例子:

public static byte[] ReadFileBytes(string filePath)
{
    byte[] buffer = null;
    try
    {
        using (FileStream fileStream = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None))
        {
            int length = (int)fileStream.Length;  // get file length
            buffer = new byte[length];            // create buffer
            int count;                            // actual number of bytes read
            int sum = 0;                          // total number of bytes read

            // read until Read method returns 0 (end of the stream has been reached)
            while ((count = fileStream.Read(buffer, sum, length - sum)) > 0)
                sum += count;  // sum is a buffer offset for next reading

            fileStream.Close(); //This is not needed, just me being paranoid and explicitly releasing resources ASAP
        }
    }
    catch (IOException ex)
    {
        //THE FUNKY MAGIC - TO SEE IF THIS FILE REALLY IS LOCKED!!!
        if (IsFileLocked(ex))
        {
            // do something? 
        }
    }
    catch (Exception ex)
    {
    }
    finally
    {
    }
    return buffer;
}

public static string ReadFileTextWithEncoding(string filePath)
{
    string fileContents = string.Empty;
    byte[] buffer;
    try
    {
        using (FileStream fileStream = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None))
        {
            int length = (int)fileStream.Length;  // get file length
            buffer = new byte[length];            // create buffer
            int count;                            // actual number of bytes read
            int sum = 0;                          // total number of bytes read

            // read until Read method returns 0 (end of the stream has been reached)
            while ((count = fileStream.Read(buffer, sum, length - sum)) > 0)
            {
                sum += count;  // sum is a buffer offset for next reading
            }

            fileStream.Close(); //Again - this is not needed, just me being paranoid and explicitly releasing resources ASAP

            //Depending on the encoding you wish to use - I'll leave that up to you
            fileContents = System.Text.Encoding.Default.GetString(buffer);
        }
    }
    catch (IOException ex)
    {
        //THE FUNKY MAGIC - TO SEE IF THIS FILE REALLY IS LOCKED!!!
        if (IsFileLocked(ex))
        {
            // do something? 
        }
    }
    catch (Exception ex)
    {
    }
    finally
    { }     
    return fileContents;
}

public static string ReadFileTextNoEncoding(string filePath)
{
    string fileContents = string.Empty;
    byte[] buffer;
    try
    {
        using (FileStream fileStream = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None))
        {
            int length = (int)fileStream.Length;  // get file length
            buffer = new byte[length];            // create buffer
            int count;                            // actual number of bytes read
            int sum = 0;                          // total number of bytes read

            // read until Read method returns 0 (end of the stream has been reached)
            while ((count = fileStream.Read(buffer, sum, length - sum)) > 0) 
            {
                sum += count;  // sum is a buffer offset for next reading
            }

            fileStream.Close(); //Again - this is not needed, just me being paranoid and explicitly releasing resources ASAP

            char[] chars = new char[buffer.Length / sizeof(char) + 1];
            System.Buffer.BlockCopy(buffer, 0, chars, 0, buffer.Length);
            fileContents = new string(chars);
        }
    }
    catch (IOException ex)
    {
        //THE FUNKY MAGIC - TO SEE IF THIS FILE REALLY IS LOCKED!!!
        if (IsFileLocked(ex))
        {
            // do something? 
        }
    }
    catch (Exception ex)
    {
    }
    finally
    {
    }

    return fileContents;
}

你自己试试吧:

byte[] output1 = Helper.ReadFileBytes(@"c:\temp\test.txt");
string output2 = Helper.ReadFileTextWithEncoding(@"c:\temp\test.txt");
string output3 = Helper.ReadFileTextNoEncoding(@"c:\temp\test.txt");