在IB的库中,介绍告诉我们,当按下返回键时,UITextView的键盘将消失。但实际上返回键只能作为'\n'

我可以添加一个按钮,并使用[txtView resignFirstResponder]隐藏键盘。

但是有没有办法为键盘中的返回键添加动作,这样我就不需要添加UIButton了?


当前回答

在使用uitextview时还有另一个解决方案, 你可以添加工具栏作为InputAccessoryView在“textViewShouldBeginEditing”,并从这个工具栏的完成按钮,你可以解雇键盘,这是如下代码:

在viewDidLoad

toolBar = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, 320, 44)]; //toolbar is uitoolbar object
toolBar.barStyle = UIBarStyleBlackOpaque;
UIBarButtonItem *btnDone = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(btnClickedDone:)];
[toolBar setItems:[NSArray arrayWithObject:btnDone]];

在textviewdelegate方法

- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
     [textView setInputAccessoryView:toolBar];
     return YES;
}

在操作按钮完成,这是在工具栏如下:

-(IBAction)btnClickedDone:(id)sender
{
    [self.view endEditing:YES];
}

其他回答

我使用这段代码来更改响应器。

 - (BOOL)textView:(UITextView*) textView shouldChangeTextInRange: (NSRange) range replacementText: (NSString*) text
    {
        if ([text isEqualToString:@"\n"]) {
            //[textView resignFirstResponder];
            //return YES;
            NSInteger nextTag = textView.tag + 1;
            // Try to find next responder
            UIResponder* nextResponder = [self.view viewWithTag:nextTag];
            if (nextResponder) {
                // Found next responder, so set it.
                [nextResponder becomeFirstResponder];
            } else {
                // Not found, so remove keyboard.
                [textView resignFirstResponder];
            }
            return NO; 


            return NO;
        }
        return YES;

    }

对于Xcode 6.4。Swift 1.2。:

   override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent)
    {
        super.touchesBegan(touches, withEvent: event)
        if let touch = touches.first as? UITouch
        {
            self.meaningTextview.resignFirstResponder()
        }
    }

我想我应该把这个片段放在这里:

确保声明了对UITextViewDelegate协议的支持。

- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text {

    if([text isEqualToString:@"\n"]) {
        [textView resignFirstResponder];
        return NO;
    }

    return YES;
}

Swift 4.0更新:

func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool {
    if text == "\n" {
        textView.resignFirstResponder()
        return false
    }
    return true
}

我的诀窍是:

1-创建一个按钮覆盖整个视图; 2-将它发送到视图的后台, 3-在属性检查器中将它的类型从“圆角矩形”改为“自定义” 4-创建一个动作 5-实施动作方法:

- (IBAction)bgTouched:(id)sender 
{
    //to dismiss keyboard on bg btn pressed
    [_userInput resignFirstResponder];
}

哪里_userInput是你的TextField出口

//你可以使用这个…

步骤1。第一步是确保声明了对UITextViewDelegate协议的支持。这是在你的头文件中完成的,例如这里的头文件叫做

EditorController。h:

@interface EditorController : UIViewController  {
  UITextView *messageTextView;
}

@property (nonatomic, retain) UITextView *messageTextView;

@end

步骤2。接下来你需要将控制器注册为UITextView的委托。从上面的例子继续,这里是我如何用EditorController作为委托初始化UITextView…

- (id) init {
    if (self = [super init]) {
        // define the area and location for the UITextView
        CGRect tfFrame = CGRectMake(10, 10, 300, 100);
        messageTextView = [[UITextView alloc] initWithFrame:tfFrame];
        // make sure that it is editable
        messageTextView.editable = YES;

        // add the controller as the delegate
        messageTextView.delegate = self;
    }

步骤3。现在拼图的最后一块是采取行动响应shouldCahngeTextInRange消息如下:

- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range 
  replacementText:(NSString *)text
{
    // Any new character added is passed in as the "text" parameter
    if ([text isEqualToString:@"\n"]) {
        // Be sure to test for equality using the "isEqualToString" message
        [textView resignFirstResponder];

        // Return FALSE so that the final '\n' character doesn't get added
        return FALSE;
    }
    // For any other character return TRUE so that the text gets added to the view
    return TRUE;
}