如何将一个数除3而不使用*、/、+、-、%等运算符?
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如何将一个数除3而不使用*、/、+、-、%等运算符?
号码可以有签名,也可以没有签名。
当前回答
一般来说,解决这个问题的方法是:
log(pow(exp(numerator),pow(deliminator,-1)))
其他回答
这是Python中的,基本上,字符串比较和一个状态机。
def divide_by_3(input):
to_do = {}
enque_index = 0
zero_to_9 = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
leave_over = 0
for left_over in (0, 1, 2):
for digit in zero_to_9:
# left_over, digit => enque, leave_over
to_do[(left_over, digit)] = (zero_to_9[enque_index], leave_over)
if leave_over == 0:
leave_over = 1
elif leave_over == 1:
leave_over = 2
elif leave_over == 2 and enque_index != 9:
leave_over = 0
enque_index = (1, 2, 3, 4, 5, 6, 7, 8, 9)[enque_index]
answer_q = []
left_over = 0
digits = list(str(input))
if digits[0] == "-":
answer_q.append("-")
digits = digits[1:]
for digit in digits:
enque, left_over = to_do[(left_over, int(digit))]
if enque or len(answer_q):
answer_q.append(enque)
answer = 0
if len(answer_q):
answer = int("".join([str(a) for a in answer_q]))
return answer
你可以考虑用图或树状结构来解决这个问题。基本上生成的顶点数与要除以3的数一样多。然后继续将每个未配对的顶点与其他两个顶点配对。
粗糙的伪代码:
function divide(int num)
while(num!=0)
Add a new vertice to vertiexList.
num--
quotient = 0
for each in vertexList(lets call this vertex A)
if vertexList not empty
Add an edge between A and another vertex(say B)
else
your Remainder is 1 and Quotient is quotient
if vertexList not empty
Add an edge between A and another vertex(say C)
else
your remainder is 2 and Quotient is quotient
quotient++
remove A, B, C from vertexList
Remainder is 0 and Quotient is quotient
这显然是可以优化的,复杂度取决于你的数字有多大,但它应该工作,只要你能做++和——。 这就像数更酷的东西一样。
这应该适用于任何除数,而不仅仅是3。目前仅适用于unsigned,但将其扩展到signed应该没有那么困难。
#include <stdio.h>
unsigned sub(unsigned two, unsigned one);
unsigned bitdiv(unsigned top, unsigned bot);
unsigned sub(unsigned two, unsigned one)
{
unsigned bor;
bor = one;
do {
one = ~two & bor;
two ^= bor;
bor = one<<1;
} while (one);
return two;
}
unsigned bitdiv(unsigned top, unsigned bot)
{
unsigned result, shift;
if (!bot || top < bot) return 0;
for(shift=1;top >= (bot<<=1); shift++) {;}
bot >>= 1;
for (result=0; shift--; bot >>= 1 ) {
result <<=1;
if (top >= bot) {
top = sub(top,bot);
result |= 1;
}
}
return result;
}
int main(void)
{
unsigned arg,val;
for (arg=2; arg < 40; arg++) {
val = bitdiv(arg,3);
printf("Arg=%u Val=%u\n", arg, val);
}
return 0;
}
以下是我的解决方案:
public static int div_by_3(long a) {
a <<= 30;
for(int i = 2; i <= 32 ; i <<= 1) {
a = add(a, a >> i);
}
return (int) (a >> 32);
}
public static long add(long a, long b) {
long carry = (a & b) << 1;
long sum = (a ^ b);
return carry == 0 ? sum : add(carry, sum);
}
首先,请注意
1/3 = 1/4 + 1/16 + 1/64 + ...
现在,剩下的很简单!
a/3 = a * 1/3
a/3 = a * (1/4 + 1/16 + 1/64 + ...)
a/3 = a/4 + a/16 + 1/64 + ...
a/3 = a >> 2 + a >> 4 + a >> 6 + ...
现在我们要做的就是把a的这些位移位值加在一起!哦!但是我们不能做加法,所以我们必须使用位操作符来编写一个加法函数!如果您熟悉逐位操作符,那么我的解决方案应该看起来相当简单……但以防你不懂,我会在最后讲一个例子。
另一件需要注意的事情是,首先我左移30!这是为了确保分数不会四舍五入。
11 + 6
1011 + 0110
sum = 1011 ^ 0110 = 1101
carry = (1011 & 0110) << 1 = 0010 << 1 = 0100
Now you recurse!
1101 + 0100
sum = 1101 ^ 0100 = 1001
carry = (1101 & 0100) << 1 = 0100 << 1 = 1000
Again!
1001 + 1000
sum = 1001 ^ 1000 = 0001
carry = (1001 & 1000) << 1 = 1000 << 1 = 10000
One last time!
0001 + 10000
sum = 0001 ^ 10000 = 10001 = 17
carry = (0001 & 10000) << 1 = 0
Done!
这就是你小时候学过的简单加法!
111
1011
+0110
-----
10001
这个实现失败了,因为我们不能把方程的所有项相加:
a / 3 = a/4 + a/4^2 + a/4^3 + ... + a/4^i + ... = f(a, i) + a * 1/3 * 1/4^i
f(a, i) = a/4 + a/4^2 + ... + a/4^i
假设div_by_3(a) = x的结果,则x <= floor(f(a, i)) < a / 3。当a = 3k时,我们得到错误的答案。
使用fma()库函数的解决方案,适用于任何正数:
#include <stdio.h>
#include <math.h>
int main()
{
int number = 8;//Any +ve no.
int temp = 3, result = 0;
while(temp <= number){
temp = fma(temp, 1, 3); //fma(a, b, c) is a library function and returns (a*b) + c.
result = fma(result, 1, 1);
}
printf("\n\n%d divided by 3 = %d\n", number, result);
}
请看我的另一个答案。