如何将一个数除3而不使用*、/、+、-、%等运算符?
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如何将一个数除3而不使用*、/、+、-、%等运算符?
号码可以有签名,也可以没有签名。
当前回答
你可以考虑用图或树状结构来解决这个问题。基本上生成的顶点数与要除以3的数一样多。然后继续将每个未配对的顶点与其他两个顶点配对。
粗糙的伪代码:
function divide(int num)
while(num!=0)
Add a new vertice to vertiexList.
num--
quotient = 0
for each in vertexList(lets call this vertex A)
if vertexList not empty
Add an edge between A and another vertex(say B)
else
your Remainder is 1 and Quotient is quotient
if vertexList not empty
Add an edge between A and another vertex(say C)
else
your remainder is 2 and Quotient is quotient
quotient++
remove A, B, C from vertexList
Remainder is 0 and Quotient is quotient
这显然是可以优化的,复杂度取决于你的数字有多大,但它应该工作,只要你能做++和——。 这就像数更酷的东西一样。
其他回答
这应该适用于任何除数,而不仅仅是3。目前仅适用于unsigned,但将其扩展到signed应该没有那么困难。
#include <stdio.h>
unsigned sub(unsigned two, unsigned one);
unsigned bitdiv(unsigned top, unsigned bot);
unsigned sub(unsigned two, unsigned one)
{
unsigned bor;
bor = one;
do {
one = ~two & bor;
two ^= bor;
bor = one<<1;
} while (one);
return two;
}
unsigned bitdiv(unsigned top, unsigned bot)
{
unsigned result, shift;
if (!bot || top < bot) return 0;
for(shift=1;top >= (bot<<=1); shift++) {;}
bot >>= 1;
for (result=0; shift--; bot >>= 1 ) {
result <<=1;
if (top >= bot) {
top = sub(top,bot);
result |= 1;
}
}
return result;
}
int main(void)
{
unsigned arg,val;
for (arg=2; arg < 40; arg++) {
val = bitdiv(arg,3);
printf("Arg=%u Val=%u\n", arg, val);
}
return 0;
}
以下是我的解决方案:
public static int div_by_3(long a) {
a <<= 30;
for(int i = 2; i <= 32 ; i <<= 1) {
a = add(a, a >> i);
}
return (int) (a >> 32);
}
public static long add(long a, long b) {
long carry = (a & b) << 1;
long sum = (a ^ b);
return carry == 0 ? sum : add(carry, sum);
}
首先,请注意
1/3 = 1/4 + 1/16 + 1/64 + ...
现在,剩下的很简单!
a/3 = a * 1/3
a/3 = a * (1/4 + 1/16 + 1/64 + ...)
a/3 = a/4 + a/16 + 1/64 + ...
a/3 = a >> 2 + a >> 4 + a >> 6 + ...
现在我们要做的就是把a的这些位移位值加在一起!哦!但是我们不能做加法,所以我们必须使用位操作符来编写一个加法函数!如果您熟悉逐位操作符,那么我的解决方案应该看起来相当简单……但以防你不懂,我会在最后讲一个例子。
另一件需要注意的事情是,首先我左移30!这是为了确保分数不会四舍五入。
11 + 6
1011 + 0110
sum = 1011 ^ 0110 = 1101
carry = (1011 & 0110) << 1 = 0010 << 1 = 0100
Now you recurse!
1101 + 0100
sum = 1101 ^ 0100 = 1001
carry = (1101 & 0100) << 1 = 0100 << 1 = 1000
Again!
1001 + 1000
sum = 1001 ^ 1000 = 0001
carry = (1001 & 1000) << 1 = 1000 << 1 = 10000
One last time!
0001 + 10000
sum = 0001 ^ 10000 = 10001 = 17
carry = (0001 & 10000) << 1 = 0
Done!
这就是你小时候学过的简单加法!
111
1011
+0110
-----
10001
这个实现失败了,因为我们不能把方程的所有项相加:
a / 3 = a/4 + a/4^2 + a/4^3 + ... + a/4^i + ... = f(a, i) + a * 1/3 * 1/4^i
f(a, i) = a/4 + a/4^2 + ... + a/4^i
假设div_by_3(a) = x的结果,则x <= floor(f(a, i)) < a / 3。当a = 3k时,我们得到错误的答案。
第一:
x/3 = (x/4) / (1-1/4)
然后求x/(1 - y)
x/(1-1/y)
= x * (1+y) / (1-y^2)
= x * (1+y) * (1+y^2) / (1-y^4)
= ...
= x * (1+y) * (1+y^2) * (1+y^4) * ... * (1+y^(2^i)) / (1-y^(2^(i+i))
= x * (1+y) * (1+y^2) * (1+y^4) * ... * (1+y^(2^i))
y = 1/4:
int div3(int x) {
x <<= 6; // need more precise
x += x>>2; // x = x * (1+(1/2)^2)
x += x>>4; // x = x * (1+(1/2)^4)
x += x>>8; // x = x * (1+(1/2)^8)
x += x>>16; // x = x * (1+(1/2)^16)
return (x+1)>>8; // as (1-(1/2)^32) very near 1,
// we plus 1 instead of div (1-(1/2)^32)
}
虽然它使用了+,但有人已经实现了按位操作的add。
很有趣的是,没有人回答一个泛泛的划分:
/* For the given integer find the position of MSB */
int find_msb_loc(unsigned int n)
{
if (n == 0)
return 0;
int loc = sizeof(n) * 8 - 1;
while (!(n & (1 << loc)))
loc--;
return loc;
}
/* Assume both a and b to be positive, return a/b */
int divide_bitwise(const unsigned int a, const unsigned int b)
{
int int_size = sizeof(unsigned int) * 8;
int b_msb_loc = find_msb_loc(b);
int d = 0; // dividend
int r = 0; // reminder
int t_a = a;
int t_a_msb_loc = find_msb_loc(t_a);
int t_b = b << (t_a_msb_loc - b_msb_loc);
int i;
for(i = t_a_msb_loc; i >= b_msb_loc; i--) {
if (t_a > t_b) {
d = (d << 1) | 0x1;
t_a -= t_b; // Not a bitwise operatiion
t_b = t_b >> 1;
}
else if (t_a == t_b) {
d = (d << 1) | 0x1;
t_a = 0;
}
else { // t_a < t_b
d = d << 1;
t_b = t_b >> 1;
}
}
r = t_a;
printf("==> %d %d\n", d, r);
return d;
}
按位加法已经在其中一个答案中给出,所以跳过它。
好吧,我想我们都同意这不是一个现实世界的问题。为了好玩,这里是如何用Ada和多线程来做这件事:
with Ada.Text_IO;
procedure Divide_By_3 is
protected type Divisor_Type is
entry Poke;
entry Finish;
private
entry Release;
entry Stop_Emptying;
Emptying : Boolean := False;
end Divisor_Type;
protected type Collector_Type is
entry Poke;
entry Finish;
private
Emptying : Boolean := False;
end Collector_Type;
task type Input is
end Input;
task type Output is
end Output;
protected body Divisor_Type is
entry Poke when not Emptying and Stop_Emptying'Count = 0 is
begin
requeue Release;
end Poke;
entry Release when Release'Count >= 3 or Emptying is
New_Output : access Output;
begin
if not Emptying then
New_Output := new Output;
Emptying := True;
requeue Stop_Emptying;
end if;
end Release;
entry Stop_Emptying when Release'Count = 0 is
begin
Emptying := False;
end Stop_Emptying;
entry Finish when Poke'Count = 0 and Release'Count < 3 is
begin
Emptying := True;
requeue Stop_Emptying;
end Finish;
end Divisor_Type;
protected body Collector_Type is
entry Poke when Emptying is
begin
null;
end Poke;
entry Finish when True is
begin
Ada.Text_IO.Put_Line (Poke'Count'Img);
Emptying := True;
end Finish;
end Collector_Type;
Collector : Collector_Type;
Divisor : Divisor_Type;
task body Input is
begin
Divisor.Poke;
end Input;
task body Output is
begin
Collector.Poke;
end Output;
Cur_Input : access Input;
-- Input value:
Number : Integer := 18;
begin
for I in 1 .. Number loop
Cur_Input := new Input;
end loop;
Divisor.Finish;
Collector.Finish;
end Divide_By_3;