还是现在反过来了?

据我所知,c#在某些领域被证明比c++更快,但我从来没有勇气亲自测试它。

我想你们任何人都可以详细解释这些差异,或者告诉我有关信息的正确位置。


当前回答

在一个特殊的场景中,c++仍然占据上风(并且将在未来几年占据上风),即可以在编译时预先确定多态决策。

通常,封装和延迟决策是一件好事,因为它使代码更加动态,更容易适应不断变化的需求,并且更容易作为框架使用。这就是为什么在c#中面向对象编程是非常高效的,并且它可以在术语“泛化”下泛化。不幸的是,这种特殊的泛化在运行时是有代价的。

Usually, this cost is non-substantial but there are applications where the overhead of virtual method calls and object creation can make a difference (especially since virtual methods prevent other optimizations such as method call inlining). This is where C++ has a huge advantage because you can use templates to achieve a different kind of generalization which has no impact on runtime but isn't necessarily any less polymorphic than OOP. In fact, all of the mechanisms that constitute OOP can be modelled using only template techniques and compile-time resolution.

在这种情况下(不可否认,它们通常局限于特殊的问题领域),c++胜过c#和类似的语言。

其他回答

C/ c++在有大型数组或数组(任何大小)上的大量循环/迭代的程序中可以表现得更好。这就是为什么在C/ c++中图形化通常要快得多,因为几乎所有的图形化操作都基于繁重的数组操作。net在数组索引操作中是出了名的慢,这是由于所有的安全检查,这对于多维数组尤其如此(是的,矩形c#数组甚至比锯齿形c#数组还要慢)。

The bonuses of C/C++ are most pronounced if you stick directly with pointers and avoid Boost, std::vector and other high-level containers, as well as inline every small function possible. Use old-school arrays whenever possible. Yes, you will need more lines of code to accomplish the same thing you did in Java or C# as you avoid high-level containers. If you need a dynamically sized array, you will just need to remember to pair your new T[] with a corresponding delete[] statement (or use std::unique_ptr)—the price for the extra speed is that you must code more carefully. But in exchange, you get to rid yourself of the overhead of managed memory / garbage collector, which can easily be 20% or more of the execution time of heavily object-oriented programs in both Java and .NET, as well as those massive managed memory array indexing costs. C++ apps can also benefit from some nifty compiler switches in certain specific cases.

I am an expert programmer in C, C++, Java, and C#. I recently had the rare occasion to implement the exact same algorithmic program in the latter 3 languages. The program had a lot of math and multi-dimensional array operations. I heavily optimized this in all 3 languages. The results were typical of what I normally see in less rigorous comparisons: Java was about 1.3x faster than C# (most JVMs are more optimized than the CLR), and the C++ raw pointer version came in about 2.1x faster than C#. Note that the C# program only used safe code—it is my opinion that you might as well code it in C++ before using the unsafe keyword.

Lest anyone think I have something against C#, I will close by saying that C# is probably my favorite language. It is the most logical, intuitive and rapid development language I've encountered so far. I do all my prototyping in C#. The C# language has many small, subtle advantages over Java (yes, I know Microsoft had the chance to fix many of Java's shortcomings by entering the game late and arguably copying Java). Toast to Java's Calendar class anyone? If Microsoft ever spends real effort to optimize the CLR and the .NET JITter, C# could seriously take over. I'm honestly surprised they haven't already—they did so many things right in the C# language, why not follow it up with heavy-hitting compiler optimizations? Maybe if we all beg.

我知道这不是你想问的,但是c#通常比c++写得更快,这在商业环境中是一个很大的好处。

c#和c++在性能方面有一些主要的区别:

c#是基于GC /堆的。分配和GC本身是内存访问的非局部性开销 多年来,c++优化器已经变得非常好。JIT编译器无法达到相同的级别,因为它们只有有限的编译时间,并且看不到全局作用域

除此之外,程序员的能力也很重要。我见过一些糟糕的c++代码,其中的类通过值作为参数传递。在c++中,如果你不知道自己在做什么,实际上会让性能变差。

快了5个橘子。或者更确切地说:不可能有一个(正确的)笼统的答案。c++是一种静态编译语言(但也有配置文件引导的优化),c#在JIT编译器的帮助下运行。它们之间的差异如此之大,以至于像“快了多少”这样的问题都无法回答,甚至无法给出数量级。

这是一个非常模糊的问题,没有真正明确的答案。

例如;我宁愿玩用c++而不是c#创建的3d游戏,因为性能肯定要好得多。(我知道XNA等,但它与真正的东西相去甚远)。

另一方面,如前所述;您应该使用一种能够让您快速完成所需工作的语言进行开发,并在必要时进行优化。