我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
当前回答
我总是想要一个循环读取我的输入而不按返回键。 这对我很管用。
#include<stdio.h>
main()
{
char ch;
system("stty raw");//seting the terminal in raw mode
while(1)
{
ch=getchar();
if(ch=='~'){ //terminate or come out of raw mode on "~" pressed
system("stty cooked");
//while(1);//you may still run the code
exit(0); //or terminate
}
printf("you pressed %c\n ",ch); //write rest code here
}
}
其他回答
适用于我的windows:
#include <conio.h>
char c = _getch();
在WINDOWS上我这样做:
#include <Windows.h>
int main()
{
system("PAUSE>NUL");
if (GetKeyState(0x41/*(the 'A' key, choosen e.g.)*/) & (0xff80/*That stands for "Default state / Key Down"*/)) {
//whatever I want to do after 'A' is pressed
}
}
这里可以找到一个键的列表,每个键都有自己的十六进制值: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
我总是想要一个循环读取我的输入而不按返回键。 这对我很管用。
#include<stdio.h>
main()
{
char ch;
system("stty raw");//seting the terminal in raw mode
while(1)
{
ch=getchar();
if(ch=='~'){ //terminate or come out of raw mode on "~" pressed
system("stty cooked");
//while(1);//you may still run the code
exit(0); //or terminate
}
printf("you pressed %c\n ",ch); //write rest code here
}
}
Ncurses提供了一个很好的方法来做到这一点! 这也是我的第一篇文章(我记得),所以欢迎任何评论。我会欣赏有用的,但都是受欢迎的!
编译: g++ -std=c++11 -pthread -lncurses .cpp -o
#include <iostream>
#include <ncurses.h>
#include <future>
char get_keyboard_input();
int main(int argc, char *argv[])
{
initscr();
raw();
noecho();
keypad(stdscr,true);
auto f = std::async(std::launch::async, get_keyboard_input);
while (f.wait_for(std::chrono::milliseconds(20)) != std::future_status::ready)
{
// do some work
}
endwin();
std::cout << "returned: " << f.get() << std::endl;
return 0;
}
char get_keyboard_input()
{
char input = '0';
while(input != 'q')
{
input = getch();
}
return input;
}
You can do it portably using SDL (the Simple DirectMedia Library), though I suspect you may not like its behavior. When I tried it, I had to have SDL create a new video window (even though I didn't need it for my program) and have this window "grab" almost all keyboard and mouse input (which was okay for my usage but could be annoying or unworkable in other situations). I suspect it's overkill and not worth it unless complete portability is a must--otherwise try one of the other suggested solutions.
顺便说一下,这将分别提供按键和释放事件,如果你喜欢的话。