给定这个函数,我想用随机颜色生成器替换颜色。

document.overlay = GPolyline.fromEncoded({
    color: "#0000FF",
    weight: 10,
    points: encoded_points,
    zoomFactor: 32,
    levels: encoded_levels,
    numLevels: 4
});

我该怎么做呢?


当前回答

有很多方法可以做到这一点。以下是我做的一些:

简短的一行代码,保证有效的颜色

'#'+(Math.random().toString(16)+'00000').slice(2,8)

生成6个随机十六进制数字(0-F)

function randColor() {
    for (var i=0, col=''; i<6; i++) {
        col += (Math.random()*16|0).toString(16);
    }
    return '#'+col;
}

// ES6 one-liner version
[..."000000"].map(()=>Math.random().toString(16)[2]).join("")

生成单独的HEX组件(00-FF)

function randColor2() {
    var r = ('0'+(Math.random()*256|0).toString(16)).slice(-2),
        g = ('0'+(Math.random()*256|0).toString(16)).slice(-2),
        b = ('0'+(Math.random()*256|0).toString(16)).slice(-2);
    return '#' +r+g+b;
}

过度设计的十六进制字符串(XORs 3输出一起形成颜色)

function randColor3() {
    var str = Math.random().toString(16) + Math.random().toString(16),
    sg = str.replace(/0./g,'').match(/.{1,6}/g),
    col = parseInt(sg[0], 16) ^ 
          parseInt(sg[1], 16) ^ 
          parseInt(sg[2], 16);
    return '#' + ("000000" + col.toString(16)).slice(-6);
}

其他回答

Use:

function randomColor(){
  var num = Math.round(Math.random() * Math.pow(10,7));
  // Converting number to hex string to be read as RGB
  var hexString = '#' + num.toString(16);

  return hexString;
}

这个函数在两个方面超越了其他答案:

它试图生成尽可能不同的颜色 20种颜色中哪一种与欧几里得距离最远 其他的都在HSV锥内。

它允许你限制色调, 饱和度,或值范围,但它仍然试图选择颜色作为 在这个范围内尽可能的不同。

它不是超级高效,但对于合理的值(谁甚至可以轻松地区分100种颜色?)够快了。

请参阅 JSFiddle

  /**
   * Generates a random palette of HSV colors.  Attempts to pick colors
   * that are as distinct as possible within the desired HSV range.
   *
   * @param {number}    [options.numColors=10] - the number of colors to generate
   * @param {number[]}  [options.hRange=[0,1]] - the maximum range for generated hue
   * @param {number[]}  [options.sRange=[0,1]] - the maximum range for generated saturation
   * @param {number[]}  [options.vRange=[0,1]] - the maximum range for generated value
   * @param {number[][]}[options.exclude=[[0,0,0],[0,0,1]]] - colors to exclude
   *
   * @returns {number[][]} an array of HSV colors (each HSV color
   * is a [hue, saturation, value] array)
   */
  function randomHSVPalette(options) {
    function random(min, max) {
      return min + Math.random() * (max - min);
    }

    function HSVtoXYZ(hsv) {
      var h = hsv[0];
      var s = hsv[1];
      var v = hsv[2];
      var angle = h * Math.PI * 2;
      return [Math.sin(angle) * s * v,
              Math.cos(angle) * s * v,
              v];
    }

    function distSq(a, b) {
      var dx = a[0] - b[0];
      var dy = a[1] - b[1];
      var dz = a[2] - b[2];
      return dx * dx + dy * dy + dz * dz;
    }

    if (!options) {
      options = {};
    }

    var numColors = options.numColors || 10;
    var hRange = options.hRange || [0, 1];
    var sRange = options.sRange || [0, 1];
    var vRange = options.vRange || [0, 1];
    var exclude = options.exclude || [[0, 0, 0], [0, 0, 1]];

    var points = exclude.map(HSVtoXYZ);
    var result = [];

    while (result.length < numColors) {
      var bestHSV;
      var bestXYZ;
      var bestDist = 0;
      for (var i = 0; i < 20; i++) {
        var hsv = [random(hRange[0], hRange[1]), random(sRange[0], sRange[1]), random(vRange[0], vRange[1])];
        var xyz = HSVtoXYZ(hsv);
        var minDist = 10;
        points.forEach(function(point) {
          minDist = Math.min(minDist, distSq(xyz, point));
        });
        if (minDist > bestDist) {
          bestHSV = hsv;
          bestXYZ = xyz;
          bestDist = minDist;
        }
      }
      points.push(bestXYZ);
      result.push(bestHSV);
    }

    return result;
  }

  function HSVtoRGB(hsv) {
    var h = hsv[0];
    var s = hsv[1];
    var v = hsv[2];

    var i = ~~(h * 6);
    var f = h * 6 - i;
    var p = v * (1 - s);
    var q = v * (1 - f * s);
    var t = v * (1 - (1 - f) * s);
    v = ~~(255 * v);
    p = ~~(255 * p);
    q = ~~(255 * q);
    t = ~~(255 * t);
    switch (i % 6) {
      case 0: return [v, t, p];
      case 1: return [q, v, p];
      case 2: return [p, v, t];
      case 3: return [p, q, v];
      case 4: return [t, p, v];
      case 5: return [v, p, q];
    }
  }

  function RGBtoCSS(rgb) {
    var r = rgb[0];
    var g = rgb[1];
    var b = rgb[2];
    var rgb = (r << 16) + (g << 8) + b;
    return '#' + ('000000' + rgb.toString(16)).slice(-6);
  }

下面是@Anatoliy提供的解决方案。

我只需要生成浅色(作为背景),所以我使用了三个字母(#AAA)格式:

function get_random_color() {
    var letters = 'ABCDE'.split('');
    var color = '#';
    for (var i=0; i<3; i++ ) {
        color += letters[Math.floor(Math.random() * letters.length)];
    }
    return color;
}

我认为第一个回答是最简洁/有用的,但我只是写了一个初学者可能更容易理解的回答。

function randomHexColor(){
    var hexColor=[]; //new Array()
    hexColor[0] = "#"; //first value of array needs to be hash tag for hex color val, could also prepend this later

    for (i = 1; i < 7; i++)
    {
        var x = Math.floor((Math.random()*16)); //Tricky: Hex has 16 numbers, but 0 is one of them

        if (x >=10 && x <= 15) //hex:0123456789ABCDEF, this takes care of last 6 
        {
            switch(x)
            {
                case 10: x="a" 
                break;
                case 11: x="b" 
                break;
                case 12: x="c" 
                break;
                case 13: x="d" 
                break;
                case 14: x="e" 
                break;
                case 15: x="f" 
                break;  
            }
        }
        hexColor[i] = x;
    }
    var cString = hexColor.join(""); //this argument for join method ensures there will be no separation with a comma
    return cString;
}

不需要十六进制字母的散列。JavaScript可以自己做到这一点:

function get_random_color() {
  function c() {
    var hex = Math.floor(Math.random()*256).toString(16);
    return ("0"+String(hex)).substr(-2); // pad with zero
  }
  return "#"+c()+c()+c();
}