给定这个函数,我想用随机颜色生成器替换颜色。

document.overlay = GPolyline.fromEncoded({
    color: "#0000FF",
    weight: 10,
    points: encoded_points,
    zoomFactor: 32,
    levels: encoded_levels,
    numLevels: 4
});

我该怎么做呢?


当前回答

Array.prototype.reduce使它非常简洁。

["r", "g", "b"].reduce(function(res) {
    return res + ("0" + ~~(Math.random()*256).toString(16)).slice(-2)
}, "#")

它需要一个旧浏览器的垫片。

其他回答

你可以试试这个。这是一个绝对随机和舒适的颜色生成器))

var Color = '#';
var myElement;
for (var i = 0; i < 6; i++) {
    function Random1(from, to) {
      return Math.floor((Math.random() * (70 - 65 + 1)) + 65);
}
    function Random2(from, to) {
      return Math.floor((Math.random() * (1 - 0 + 1)) + 0);
}
    function Random3(from, to) {
      return Math.floor((Math.random() * (9 - 0 + 1)) + 0);
}
if (Random2()) {
     myElement = Random3();
}
else {
     myElement = String.fromCharCode(Random1());
}
Color += myElement;
}

您还可以使用在所有优秀浏览器(http://caniuse.com/#feat=css3-colors)上可用的HSL。

function randomHsl() {
    return 'hsla(' + (Math.random() * 360) + ', 100%, 50%, 1)';
}

这将给你只有明亮的颜色,你可以玩亮度,饱和度和阿尔法。

// es6
const randomHsl = () => `hsla(${Math.random() * 360}, 100%, 50%, 1)`

这是我的两个版本的随机十六进制代码生成器。


/* Slowest but shortest. */
"#000000".replace(/0/g,function(){return (~~(Math.random()*16)).toString(16);});    

/* Good performance with small size. */
"#"+(function(a,b){while(a--){b+=""+(~~(Math.random()*16)).toString(16);} return b;})(6,"");

/* Remy Sharp provided one that's the fastest but a little bit too long */
(function(h){return '#000000'.substr(0,7-h.length)+h})((~~(Math.random()*(1<<24))).toString(16))

一个简短的答案,有精确大小的填充:

'#' + ((1<<24)*(Math.random()+1)|0).toString(16).substr(1)

这个函数在两个方面超越了其他答案:

它试图生成尽可能不同的颜色 20种颜色中哪一种与欧几里得距离最远 其他的都在HSV锥内。

它允许你限制色调, 饱和度,或值范围,但它仍然试图选择颜色作为 在这个范围内尽可能的不同。

它不是超级高效,但对于合理的值(谁甚至可以轻松地区分100种颜色?)够快了。

请参阅 JSFiddle

  /**
   * Generates a random palette of HSV colors.  Attempts to pick colors
   * that are as distinct as possible within the desired HSV range.
   *
   * @param {number}    [options.numColors=10] - the number of colors to generate
   * @param {number[]}  [options.hRange=[0,1]] - the maximum range for generated hue
   * @param {number[]}  [options.sRange=[0,1]] - the maximum range for generated saturation
   * @param {number[]}  [options.vRange=[0,1]] - the maximum range for generated value
   * @param {number[][]}[options.exclude=[[0,0,0],[0,0,1]]] - colors to exclude
   *
   * @returns {number[][]} an array of HSV colors (each HSV color
   * is a [hue, saturation, value] array)
   */
  function randomHSVPalette(options) {
    function random(min, max) {
      return min + Math.random() * (max - min);
    }

    function HSVtoXYZ(hsv) {
      var h = hsv[0];
      var s = hsv[1];
      var v = hsv[2];
      var angle = h * Math.PI * 2;
      return [Math.sin(angle) * s * v,
              Math.cos(angle) * s * v,
              v];
    }

    function distSq(a, b) {
      var dx = a[0] - b[0];
      var dy = a[1] - b[1];
      var dz = a[2] - b[2];
      return dx * dx + dy * dy + dz * dz;
    }

    if (!options) {
      options = {};
    }

    var numColors = options.numColors || 10;
    var hRange = options.hRange || [0, 1];
    var sRange = options.sRange || [0, 1];
    var vRange = options.vRange || [0, 1];
    var exclude = options.exclude || [[0, 0, 0], [0, 0, 1]];

    var points = exclude.map(HSVtoXYZ);
    var result = [];

    while (result.length < numColors) {
      var bestHSV;
      var bestXYZ;
      var bestDist = 0;
      for (var i = 0; i < 20; i++) {
        var hsv = [random(hRange[0], hRange[1]), random(sRange[0], sRange[1]), random(vRange[0], vRange[1])];
        var xyz = HSVtoXYZ(hsv);
        var minDist = 10;
        points.forEach(function(point) {
          minDist = Math.min(minDist, distSq(xyz, point));
        });
        if (minDist > bestDist) {
          bestHSV = hsv;
          bestXYZ = xyz;
          bestDist = minDist;
        }
      }
      points.push(bestXYZ);
      result.push(bestHSV);
    }

    return result;
  }

  function HSVtoRGB(hsv) {
    var h = hsv[0];
    var s = hsv[1];
    var v = hsv[2];

    var i = ~~(h * 6);
    var f = h * 6 - i;
    var p = v * (1 - s);
    var q = v * (1 - f * s);
    var t = v * (1 - (1 - f) * s);
    v = ~~(255 * v);
    p = ~~(255 * p);
    q = ~~(255 * q);
    t = ~~(255 * t);
    switch (i % 6) {
      case 0: return [v, t, p];
      case 1: return [q, v, p];
      case 2: return [p, v, t];
      case 3: return [p, q, v];
      case 4: return [t, p, v];
      case 5: return [v, p, q];
    }
  }

  function RGBtoCSS(rgb) {
    var r = rgb[0];
    var g = rgb[1];
    var b = rgb[2];
    var rgb = (r << 16) + (g << 8) + b;
    return '#' + ('000000' + rgb.toString(16)).slice(-6);
  }