你会如何在Flutter应用程序中添加启动画面?它应该在任何其他内容之前加载和显示。目前,在Scaffold(home:X)小部件加载之前,会有一个短暂的颜色闪烁。
当前回答
对于Android,进入Android > app > src > main > res > drawable > launcher_background.xml
现在取消注释,用你的图像位置替换@mipmap/launch_image。
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item>
你可以在这里改变屏幕的颜色
<item android:drawable="@android:color/white" />
其他回答
杰尔迪·巴特的密码对我没用。
Flutter抛出“请求的导航器操作具有不包括导航器的上下文”。
正如本文中提到的,我修复了将Navigator使用者组件包装在另一个使用路由初始化Navigator上下文的组件中的代码。
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:my-app/view/main-view.dart';
class SplashView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: Builder(
builder: (context) => new _SplashContent(),
),
routes: <String, WidgetBuilder>{
'/main': (BuildContext context) => new MainView()}
);
}
}
class _SplashContent extends StatefulWidget{
@override
_SplashContentState createState() => new _SplashContentState();
}
class _SplashContentState extends State<_SplashContent>
with SingleTickerProviderStateMixin {
var _iconAnimationController;
var _iconAnimation;
startTimeout() async {
var duration = const Duration(seconds: 3);
return new Timer(duration, handleTimeout);
}
void handleTimeout() {
Navigator.pushReplacementNamed(context, "/main");
}
@override
void initState() {
super.initState();
_iconAnimationController = new AnimationController(
vsync: this, duration: new Duration(milliseconds: 2000));
_iconAnimation = new CurvedAnimation(
parent: _iconAnimationController, curve: Curves.easeIn);
_iconAnimation.addListener(() => this.setState(() {}));
_iconAnimationController.forward();
startTimeout();
}
@override
Widget build(BuildContext context) {
return new Center(
child: new Image(
image: new AssetImage("images/logo.png"),
width: _iconAnimation.value * 100,
height: _iconAnimation.value * 100,
)
);
}
}
如果你想要一个次要的启动画面(在原生画面之后),这里有一个简单的例子:
class SplashPage extends StatelessWidget {
SplashPage(BuildContext context) {
Future.delayed(const Duration(seconds: 3), () {
// Navigate here to next screen
});
}
@override
Widget build(BuildContext context) {
return Text('Splash screen here');
}
}
最简单的方法是使用flutter_native_splash包
首先,把它添加到你的开发依赖项中:
dev_dependencies:
flutter_native_splash: ^1.3.1 # make sure to us the latest version
现在,你可以配置你的启动画面你喜欢:
flutter_native_splash:
android: true # show for android, you may set it to false
ios: true # show for IOS, you may set it to false
image: assets\logo.png # the default image for light and dark themes. Until now, images should be png images
image_dark: aassets\logo_dark.png # It will override the 'image' in the dark mode
color: "#ffffff" # the default color for light and dark themes
color_dark: "#0a0a0a" # will override the 'color' in the dark mode
android_gravity: fill # make the image fill the screen for android
ios_content_mode: scaleAspectFill # make the image fill the screen for android
这样做之后,运行:
flutter clean && flutter pub get && flutter pub run flutter_native_splash:create
你会注意到的。“\android\app\src\main\res*”已经改变,并添加了新的启动画面。
你应该试试下面的代码,为我工作
import 'dart:async';
import 'package:attendance/components/appbar.dart';
import 'package:attendance/homepage.dart';
import 'package:flutter/material.dart';
class _SplashScreenState extends State<SplashScreen>
with SingleTickerProviderStateMixin {
void handleTimeout() {
Navigator.of(context).pushReplacement(new MaterialPageRoute(
builder: (BuildContext context) => new MyHomePage()));
}
startTimeout() async {
var duration = const Duration(seconds: 3);
return new Timer(duration, handleTimeout);
}
@override
void initState() {
// TODO: implement initState
super.initState();
_iconAnimationController = new AnimationController(
vsync: this, duration: new Duration(milliseconds: 2000));
_iconAnimation = new CurvedAnimation(
parent: _iconAnimationController, curve: Curves.easeIn);
_iconAnimation.addListener(() => this.setState(() {}));
_iconAnimationController.forward();
startTimeout();
}
@override
Widget build(BuildContext context) {
return new Scaffold(
body: new Scaffold(
body: new Center(
child: new Image(
image: new AssetImage("images/logo.png"),
width: _iconAnimation.value * 100,
height: _iconAnimation.value * 100,
)),
),
);
}
}
你有多种方法可以做到这一点,但我使用的最简单的方法是:
对于启动图标,我使用颤振库颤振启动图标
对于自定义启动画面,我创建了不同的屏幕分辨率,然后根据Android的分辨率在mipmap文件夹中添加启动图像。
最后是调整Android中res文件夹中drawable文件夹中的launch_background.xml。
只需更改代码如下所示:
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<!-- <item android:drawable="@android:color/white" />
<item android:drawable="@drawable/<splashfilename>" /> --> -->
<!-- You can insert your own image assets here -->
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/<Your splash image name here as per the mipmap folder>"/>
</item>
</layer-list>
我所见过的少数开发人员将splash添加为可绘制的,我尝试了这一点,但不知为何在Flutter 1.0.0和Dart SDK 2.0+中构建失败。因此,我更喜欢在位图部分添加飞溅。
iOS的飞溅屏幕制作相对简单。
在iOS的Runner文件夹中,只需将LaunchImage.png文件更新为自定义启动画面图像,名称与LaunchImage.png @2x, @3x, @4x相同。
只是一个补充,我觉得在LaunchImage.imageset中有一个4倍的图像很好。只需在Content中更新代码即可。Json与以下行,以下3x规模添加一个4倍规模的选项:
{
"idiom" : "universal",
"filename" : "LaunchImage@4x.png",
"scale" : "4x"
}