我真的不明白接口存在的原因。据我所知,这是c#中不存在的多继承的一种工作(至少我是这么被告知的)。

我所看到的是,您预定义了一些成员和函数,然后必须在类中再次重新定义它们。从而使接口成为冗余。它只是感觉像句法……嗯,垃圾对我来说(请没有冒犯的意思。Junk是指无用的东西)。

在下面的例子中,我将创建一个名为Pizza的基类,而不是一个接口。

简单示例(取自不同的堆栈溢出贡献)

public interface IPizza
{
    public void Order();
}

public class PepperoniPizza : IPizza
{
    public void Order()
    {
        //Order Pepperoni pizza
    }
}

public class HawaiiPizza : IPizza
{
    public void Order()
    {
        //Order HawaiiPizza
    }
}

当前回答

考虑接口的最简单方法是认识继承的意义。如果类CC继承了类C,这意味着:

类CC可以使用类C的任何public或protected成员,就像它们是自己的一样,因此只需要实现父类中不存在的东西。 对CC的引用可以传递或分配给期望对C的引用的例程或变量。

遗传的这两个功能在某种意义上是相互独立的;虽然继承同时应用这两个,但也可以应用第二个而不应用第一个。这很有用,因为允许一个对象从两个或多个不相关的类继承成员要比允许一种类型可以替代多种类型复杂得多。

接口有点像抽象基类,但有一个关键的区别:继承基类的对象不能继承任何其他类。相反,一个对象可以实现一个接口,而不影响它继承任何所需类或实现任何其他接口的能力。

One nice feature of this (underutilized in the .net framework, IMHO) is that they make it possible to indicate declaratively the things an object can do. Some objects, for example, will want data-source object from which they can retrieve things by index (as is possible with a List), but they won't need to store anything there. Other routines will need a data-depository object where they can store things not by index (as with Collection.Add), but they won't need to read anything back. Some data types will allow access by index, but won't allow writing; others will allow writing, but won't allow access by index. Some, of course, will allow both.

If ReadableByIndex and Appendable were unrelated base classes, it would be impossible to define a type which could be passed both to things expecting a ReadableByIndex and things expecting an Appendable. One could try to mitigate this by having ReadableByIndex or Appendable derive from the other; the derived class would have to make available public members for both purposes, but warn that some public members might not actually work. Some of Microsoft's classes and interfaces do that, but that's rather icky. A cleaner approach is to have interfaces for the different purposes, and then have objects implement interfaces for the things they can actually do. If one had an interface IReadableByIndex and another interface IAppendable, classes which could do one or the other could implement the appropriate interfaces for the things they can do.

其他回答

接口的主要目的是在您和实现该接口的任何其他类之间建立契约,使您的代码解耦并允许可扩展性。

我知道我已经迟到了。(差不多九年了),但如果有人想要简单的解释,你可以这样说:

简单地说,当你知道一个对象可以做什么,或者我们要在一个对象上实现什么函数时,你就使用接口。使用实例插入、更新和删除。

interface ICRUD{
      void InsertData(); // will insert data
      void UpdateData(); // will update data
      void DeleteData(); // will delete data
}

重要提示:接口总是公共的。

希望这能有所帮助。

上面的例子没有多大意义。你可以使用类来完成上面所有的例子(如果你想让它只表现为一个契约,那么它就是抽象类):

public abstract class Food {
    public abstract void Prepare();
}

public class Pizza : Food  {
    public override void Prepare() { /* Prepare pizza */ }
}

public class Burger : Food  {
    public override void Prepare() { /* Prepare Burger */ }
}

你会得到和界面相同的行为。您可以创建一个List<Food>,并迭代w/o知道什么类位于顶部。

更合适的例子是多重继承:

public abstract class MenuItem {
    public string Name { get; set; }
    public abstract void BringToTable();
}

// Notice Soda only inherits from MenuItem
public class Soda : MenuItem {
    public override void BringToTable() { /* Bring soda to table */ }
}


// All food needs to be cooked (real food) so we add this
// feature to all food menu items
public interface IFood {
    void Cook();
}

public class Pizza : MenuItem, IFood {
    public override void BringToTable() { /* Bring pizza to table */ }
    public void Cook() { /* Cook Pizza */ }
}

public class Burger : MenuItem, IFood {
    public override void BringToTable() { /* Bring burger to table */ }
    public void Cook() { /* Cook Burger */ }
}

然后你可以把它们都作为菜单项使用,而不用关心它们如何处理每个方法调用。

public class Waiter {
    public void TakeOrder(IEnumerable<MenuItem> order) 
    {
        // Cook first
        // (all except soda because soda is not IFood)
        foreach (var food in order.OfType<IFood>())
            food.Cook();

        // Bring them all to the table
        // (everything, including soda, pizza and burger because they're all menu items)
        foreach (var menuItem in order)
            menuItem.BringToTable();
    }
}

Pizza示例很糟糕,因为您应该使用一个处理排序的抽象类,而pizzas应该重写Pizza类型。

当您有一个共享属性,但是您的类从不同的地方继承,或者当您没有任何可以使用的公共代码时,您可以使用接口。例如,这是用过的东西,可以被处置为IDisposable,你知道它会被处置,你只是不知道当它被处置时会发生什么。

接口只是一个契约,它告诉你一个对象可以做一些事情,什么样的参数和期望什么样的返回类型。

接口也可以通过菊花链来创建另一个接口。这种实现多个接口的能力使开发人员可以在不改变当前类功能的情况下向类中添加功能(SOLID原则)

O = "类应该对扩展开放,对修改关闭"