如何将颜色在RGB格式转换为十六进制格式,反之亦然?

例如,将'#0080C0'转换为(0,128,192)。


当前回答

My example =) color: { toHex: function(num){ var str = num.toString(16); return (str.length<6?'#00'+str:'#'+str); }, toNum: function(hex){ return parseInt(hex.replace('#',''), 16); }, rgbToHex: function(color) { color = color.replace(/\s/g,""); var aRGB = color.match(/^rgb\((\d{1,3}[%]?),(\d{1,3}[%]?),(\d{1,3}[%]?)\)$/i); if(aRGB) { color = ''; for (var i=1; i<=3; i++) color += Math.round((aRGB[i][aRGB[i].length-1]=="%"?2.55:1)*parseInt(aRGB[i])).toString(16).replace(/^(.)$/,'0$1'); } else color = color.replace(/^#?([\da-f])([\da-f])([\da-f])$/i, '$1$1$2$2$3$3'); return '#'+color; }

其他回答

上面的一个干净的咖啡脚本版本(谢谢@TimDown):

rgbToHex = (rgb) ->
    a = rgb.match /\d+/g
    rgb  unless a.length is 3
    "##{ ((1 << 24) + (parseInt(a[0]) << 16) + (parseInt(a[1]) << 8) + parseInt(a[2])).toString(16).slice(1) }"

建立了我自己的十六进制RGB转换器。我希望这能帮助到一些人。

我用react来做沙盒。

用法:

根据官方文档安装React,或者如果你全局安装了npx,运行npx create-react-app hexto -rgb

import React, { Component, Fragment } from 'react';
const styles = {
  display: 'block',
  margin: '20px auto',
  input: {
    width: 170,
  },
  button: {
    margin: '0 auto'
  }
}

//  test case 1
//    #f0f
//  test case 2
//    #ff00ff

class HexToRGBColorConverter extends Component {

  state = {
    result: false,
    color: "#ff00ff",
  }
  
  hexToRgb = color => {    
    let container = [[], [], []];
    // check for shorthand hax string
    if (color.length >= 3) {
      // remove hash from string
      // convert string to array
      color = color.substring(1).split("");
      for (let key = 0; key < color.length; key++) {        
        let value = color[key];
        container[2].push(value);
        // if the length is 3 we 
        // we need to add the value 
        // to the index we just updated
        if (color.length === 3) container[2][key] += value;
      }
      
      for (let index = 0; index < color.length; index++) {
        let isEven = index % 2 === 0;
        // If index is odd an number 
        // push the value into the first
        // index in our container
        if (isEven) container[0].push(color[index]);
        // If index is even an number 
        if (!isEven) {
          // again, push the value into the
          // first index in the container
          container[0] += color[index];
          // Push the containers first index
          // into the second index of the container
          container[1].push(container[0]);
          // Flush the first index of
          // of the container 
          // before starting a new set
          container[0] = [];
        }
      }
      // Check container length
      if (container.length === 3) {
        // Remove only one element of the array
        // Starting at the array's first index
        container.splice(0, 1);
        let values = container[color.length % 2];
        return {
          r: parseInt(values[0], 16),
          g: parseInt(values[1], 16),
          b: parseInt(values[2], 16)
        }
      }
    }
    return false;
  }  

  handleOnClick = event => {
    event.preventDefault();
    const { color } = this.state;
    const state = Object.assign({}, this.state);
    state.result = this.hexToRgb(color);
    this.setState(state);
  }

  handleOnChange = event => {
    event.preventDefault();
    const { value } = event.currentTarget;
    const pattern = /^([a-zA-Z0-9])/;
    const boundaries = [3, 6];
    if (
      pattern.test(value) &&
      boundaries.includes(value.length)
    ) {
      const state = Object.assign({}, this.state);
      state.color = `#${value}`;
      this.setState(state);
    }
  }

  render() {
    const { color, result } = this.state;
    console.log('this.state ', color, result);

    return (
      <Fragment>
        <input 
          type="text" 
          onChange={this.handleOnChange} 
          style={{ ...styles, ...styles.input }} />
        <button 
          onClick={this.handleOnClick}
          style={{ ...styles, ...styles.button }}>
          Convert hex to rgba
        </button>
        { 
          !!result && 
          <div style={{ textAlign: 'center' }}>
            Converted { color } to { JSON.stringify(result) }
          </div> 
        }
      </Fragment>
    )
  }
}
export default App;

快乐编码=)

从HEX转换为RGB,其中RGB是0到1范围内的浮点值:

#FFAA22→{r: 0.5, g: 0, b:1}

我改编了@Tim Down的回答:


function convertRange(value,oldMin,oldMax,newMin,newMax) {
  return (Math.round(((((value - oldMin) * (newMax - newMin)) / (oldMax - oldMin)) + newMin) * 10000)/10000)
}

function hexToRgbFloat(hex) {
  var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  return result ? {
    r: convertRange(parseInt(result[1],16), 0, 255, 0, 1),
    g: convertRange(parseInt(result[2],16), 0, 255, 0, 1),
    b: convertRange(parseInt(result[3],16), 0, 255, 0, 1)
  } : null;
}

console.log(hexToRgbFloat("#FFAA22")) // {r: 1, g: 0.6667, b: 0.1333}

当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:

material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube

我们可以从主RBG颜色创建这3个值:255,0,0

function rgbToHex(rgb) { 
  var hex = Number(rgb).toString(16);
  if (hex.length < 2) {
       hex = "0" + hex;
  }
  return hex;
};

function convertToHex(r,g,b) { 

    var fact = 100;  // contrast 
    var code = '0x';

    // main color
    var r_hexa = rgbToHex(r);
    var g_hexa = rgbToHex(g);
    var b_hexa = rgbToHex(b);

    // lighter
    var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
    var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
    var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));

    // darker
    var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
    var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
    var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));

    var hexa = code+r_hexa+g_hexa+b_hexa;
    var light = code+r_light+g_light+b_light;
    var dark = code+r_dark+g_dark+b_dark;

    console.log('HEXs -> '+dark+" + "+hexa+" + "+light)

    var colors = [dark, hexa, light]; 
    return colors;

}

在你的ThreeJS代码中简单地写:

var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );

结果:

//                                 dark      normal     light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a

我为RGB和十六进制颜色做了一个小的Javascript颜色类,这个类还包括RGB和十六进制验证函数。我将代码作为一个片段添加到这个答案中。

var colorClass = function() { this.validateRgb = function(color) { return typeof color === 'object' && color.length === 3 && Math.min.apply(null, color) >= 0 && Math.max.apply(null, color) <= 255; }; this.validateHex = function(color) { return color.match(/^\#?(([0-9a-f]{3}){1,2})$/i); }; this.hexToRgb = function(color) { var hex = color.replace(/^\#/, ''); var length = hex.length; return [ parseInt(length === 6 ? hex['0'] + hex['1'] : hex['0'] + hex['0'], 16), parseInt(length === 6 ? hex['2'] + hex['3'] : hex['1'] + hex['1'], 16), parseInt(length === 6 ? hex['4'] + hex['5'] : hex['2'] + hex['2'], 16) ]; }; this.rgbToHex = function(color) { return '#' + ('0' + parseInt(color['0'], 10).toString(16)).slice(-2) + ('0' + parseInt(color['1'], 10).toString(16)).slice(-2) + ('0' + parseInt(color['2'], 10).toString(16)).slice(-2); }; }; var colors = new colorClass(); console.log(colors.hexToRgb('#FFFFFF'));// [255, 255, 255] console.log(colors.rgbToHex([255, 255, 255]));// #FFFFFF