如何将颜色在RGB格式转换为十六进制格式,反之亦然?

例如,将'#0080C0'转换为(0,128,192)。


当前回答

上面的一个干净的咖啡脚本版本(谢谢@TimDown):

rgbToHex = (rgb) ->
    a = rgb.match /\d+/g
    rgb  unless a.length is 3
    "##{ ((1 << 24) + (parseInt(a[0]) << 16) + (parseInt(a[1]) << 8) + parseInt(a[2])).toString(16).slice(1) }"

其他回答

试(奖金)

let hex2rgb= c=> `rgb(${c.match(/\w\w/g).map(x=>+`0x${x}`)})`
let rgb2hex=c=>'#'+c.match(/\d+/g).map(x=>(+x).toString(16).padStart(2,0)).join``

让hex2rgb = c = > ' rgb ($ {c.match (w / \ \ w / g) . map (x = > + 0 x $ {x})})”; 让rgb2hex = c = > ' # ' + c.match (\ d + / g) . map (x = > (+ x) .toString (16) .padStart (2,0)) . join '; / /测试 console.log('#0080C0—>',hex2rgb('#0080C0')); console.log(“rgb(0, 128, 192)——>”,rgb2hex(的rgb (0, 128, 192)));

十六进制到RGB

Const hex2rgb = (hex) => { const r = parseInt(十六进制。切片(1,3),16) const g = parseInt(十六进制。切片(3,5),16) const b = parseInt(十六进制。切片(5,7),16) //返回{r, g, b} //返回一个对象 返回[r, g, b] } console.log (hex2rgb (" # 0080 c0 "))

RGB转十六进制

rgb2hex = (r, g, b) => { Var RGB = (r << 16) | (g << 8) | b //返回'#' + rgb.toString(16) // #80c0 //返回'#' + (0x1000000 + rgb).toString(16).slice(1) // #0080c0 //或使用[padStart](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/padStart) 返回'#' + rgb.toString(16)。padStart (0) } Console.log (rgb2hex(0, 128, 192))

此外,如果有人需要在线工具,我已经建立了海克斯到RGB,反之亦然。

如果你需要比较两个颜色值(给定为RGB,名称颜色或十六进制值)或转换为hex使用HTML5 canvas对象。

var canvas = document.createElement("canvas");
var ctx = this.canvas.getContext('2d');

ctx.fillStyle = "rgb(pass,some,value)";
var temp =  ctx.fillStyle;
ctx.fillStyle = "someColor";

alert(ctx.fillStyle == temp);

当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:

material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube

我们可以从主RBG颜色创建这3个值:255,0,0

function rgbToHex(rgb) { 
  var hex = Number(rgb).toString(16);
  if (hex.length < 2) {
       hex = "0" + hex;
  }
  return hex;
};

function convertToHex(r,g,b) { 

    var fact = 100;  // contrast 
    var code = '0x';

    // main color
    var r_hexa = rgbToHex(r);
    var g_hexa = rgbToHex(g);
    var b_hexa = rgbToHex(b);

    // lighter
    var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
    var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
    var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));

    // darker
    var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
    var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
    var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));

    var hexa = code+r_hexa+g_hexa+b_hexa;
    var light = code+r_light+g_light+b_light;
    var dark = code+r_dark+g_dark+b_dark;

    console.log('HEXs -> '+dark+" + "+hexa+" + "+light)

    var colors = [dark, hexa, light]; 
    return colors;

}

在你的ThreeJS代码中简单地写:

var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );

结果:

//                                 dark      normal     light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a

相当简单的一行。用逗号分隔rgb,忽略非数字,转换为十六进制,填充0,并以hashbang结束。

Var yellow = 'rgb(255,255,0)'; Var rgb2hex = STR => "#"+ STR .split(',')。map(s => (s.replace(/\D/g, ")|0). tostring(16))。Map (s => s.length < 2 ?"0"+s: s).join("); console.log (rgb2hex(黄色));