如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
当前回答
当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:
material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube
我们可以从主RBG颜色创建这3个值:255,0,0
function rgbToHex(rgb) {
var hex = Number(rgb).toString(16);
if (hex.length < 2) {
hex = "0" + hex;
}
return hex;
};
function convertToHex(r,g,b) {
var fact = 100; // contrast
var code = '0x';
// main color
var r_hexa = rgbToHex(r);
var g_hexa = rgbToHex(g);
var b_hexa = rgbToHex(b);
// lighter
var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));
// darker
var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));
var hexa = code+r_hexa+g_hexa+b_hexa;
var light = code+r_light+g_light+b_light;
var dark = code+r_dark+g_dark+b_dark;
console.log('HEXs -> '+dark+" + "+hexa+" + "+light)
var colors = [dark, hexa, light];
return colors;
}
在你的ThreeJS代码中简单地写:
var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );
结果:
// dark normal light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a
其他回答
哇。这些答案都不能处理分数的边缘情况,等等。当r, g, b为零时,位移版本也不起作用。
这是一个可以处理r g b是小数的版本。它对颜色之间的插值很有用,所以我也包括了这段代码。但它仍然不能处理r, g, b在0-255范围之外的情况
/**
* Operates with colors.
* @class Q.Colors
*/
Q.Color = {
/**
* Get a color somewhere between startColor and endColor
* @method toHex
* @static
* @param {String|Number} startColor
* @param {String|Number} endColor
* @param {String|Number} fraction
* @returns {String} a color as a hex string without '#' in front
*/
toHex: function (r, g, b) {
return [r, g, b].map(x => {
const hex = Math.round(x).toString(16)
return hex.length === 1 ? '0' + hex : hex
}).join('');
},
/**
* Get a color somewhere between startColor and endColor
* @method between
* @static
* @param {String|Number} startColor
* @param {String|Number} endColor
* @param {String|Number} fraction
* @returns {String} a color as a hex string without '#' in front
*/
between: function(startColor, endColor, fraction) {
if (typeof startColor === 'string') {
startColor = parseInt(startColor.replace('#', '0x'), 16);
}
if (typeof endColor === 'string') {
endColor = parseInt(endColor.replace('#', '0x'), 16);
}
var startRed = (startColor >> 16) & 0xFF;
var startGreen = (startColor >> 8) & 0xFF;
var startBlue = startColor & 0xFF;
var endRed = (endColor >> 16) & 0xFF;
var endGreen = (endColor >> 8) & 0xFF;
var endBlue = endColor & 0xFF;
var newRed = startRed + fraction * (endRed - startRed);
var newGreen = startGreen + fraction * (endGreen - startGreen);
var newBlue = startBlue + fraction * (endBlue - startBlue);
return Q.Color.toHex(newRed, newGreen, newBlue);
},
/**
* Sets a new theme-color on the window
* @method setWindowTheme
* @static
* @param {String} color in any CSS format, such as "#aabbcc"
* @return {String} the previous color
*/
setWindowTheme: function (color) {
var meta = document.querySelector('meta[name="theme-color"]');
var prevColor = null;
if (meta) {
prevColor = meta.getAttribute('content');
}
if (color) {
if (!meta) {
meta = document.createElement('meta');
meta.setAttribute('name', 'theme-color');
}
meta.setAttribute('content', color);
}
return prevColor;
},
/**
* Gets the current window theme color
* @method getWindowTheme
* @static
* @param {String} color in any CSS format, such as "#aabbcc"
* @return {String} the previous color
*/
getWindowTheme: function () {
var meta = document.querySelector('meta[name="theme-color"]');
return meta.getAttribute('content');
}
}
function hex2rgb(hex) {
return ['0x' + hex[1] + hex[2] | 0, '0x' + hex[3] + hex[4] | 0, '0x' + hex[5] + hex[6] | 0];
}
相当简单的一行。用逗号分隔rgb,忽略非数字,转换为十六进制,填充0,并以hashbang结束。
Var yellow = 'rgb(255,255,0)'; Var rgb2hex = STR => "#"+ STR .split(',')。map(s => (s.replace(/\D/g, ")|0). tostring(16))。Map (s => s.length < 2 ?"0"+s: s).join("); console.log (rgb2hex(黄色));
@ Tim,补充一下你的答案(把这个放进评论里有点尴尬)。
正如所写的,我发现rgbToHex函数返回一个包含元素的字符串,它要求r, g, b值落在0-255的范围内。
我相信这对大多数人来说是显而易见的,但我花了两个小时才弄明白,到那时,原来的方法已经膨胀到7行,直到我意识到我的问题在其他地方。因此,为了节省其他人的时间和麻烦,下面是我稍微修改过的代码,它检查了先决条件,并删除了字符串中无关的部分。
function rgbToHex(r, g, b) {
if(r < 0 || r > 255) alert("r is out of bounds; "+r);
if(g < 0 || g > 255) alert("g is out of bounds; "+g);
if(b < 0 || b > 255) alert("b is out of bounds; "+b);
return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1,7);
}
我发现了这个… http://jsfiddle.net/Mottie/xcqpF/1/light/
function rgb2hex(rgb){
rgb = rgb.match(/^rgba?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
return (rgb && rgb.length === 4) ? "#" +
("0" + parseInt(rgb[1],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[2],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[3],10).toString(16)).slice(-2) : '';
}