如何将颜色在RGB格式转换为十六进制格式,反之亦然?

例如,将'#0080C0'转换为(0,128,192)。


当前回答

我正在使用XAML数据,具有十六进制格式的#AARRGGBB (Alpha,红色,绿色,蓝色)。利用上面的答案,以下是我的解决方案:

function hexToRgba(hex) {
    var bigint, r, g, b, a;
    //Remove # character
    var re = /^#?/;
    var aRgb = hex.replace(re, '');
    bigint = parseInt(aRgb, 16);

    //If in #FFF format
    if (aRgb.length == 3) {
        r = (bigint >> 4) & 255;
        g = (bigint >> 2) & 255;
        b = bigint & 255;
        return "rgba(" + r + "," + g + "," + b + ",1)";
    }

    //If in #RRGGBB format
    if (aRgb.length >= 6) {
        r = (bigint >> 16) & 255;
        g = (bigint >> 8) & 255;
        b = bigint & 255;
        var rgb = r + "," + g + "," + b;

        //If in #AARRBBGG format
        if (aRgb.length == 8) {
            a = ((bigint >> 24) & 255) / 255;
            return "rgba(" + rgb + "," + a.toFixed(1) + ")";
        }
    }
    return "rgba(" + rgb + ",1)";
}

http://jsfiddle.net/kvLyscs3/

其他回答

以下是我的看法:

function rgbToHex(red, green, blue) {
  const rgb = (red << 16) | (green << 8) | (blue << 0);
  return '#' + (0x1000000 + rgb).toString(16).slice(1);
}

function hexToRgb(hex) {
  const normal = hex.match(/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i);
  if (normal) return normal.slice(1).map(e => parseInt(e, 16));

  const shorthand = hex.match(/^#([0-9a-f])([0-9a-f])([0-9a-f])$/i);
  if (shorthand) return shorthand.slice(1).map(e => 0x11 * parseInt(e, 16));

  return null;
}

当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:

material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube

我们可以从主RBG颜色创建这3个值:255,0,0

function rgbToHex(rgb) { 
  var hex = Number(rgb).toString(16);
  if (hex.length < 2) {
       hex = "0" + hex;
  }
  return hex;
};

function convertToHex(r,g,b) { 

    var fact = 100;  // contrast 
    var code = '0x';

    // main color
    var r_hexa = rgbToHex(r);
    var g_hexa = rgbToHex(g);
    var b_hexa = rgbToHex(b);

    // lighter
    var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
    var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
    var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));

    // darker
    var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
    var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
    var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));

    var hexa = code+r_hexa+g_hexa+b_hexa;
    var light = code+r_light+g_light+b_light;
    var dark = code+r_dark+g_dark+b_dark;

    console.log('HEXs -> '+dark+" + "+hexa+" + "+light)

    var colors = [dark, hexa, light]; 
    return colors;

}

在你的ThreeJS代码中简单地写:

var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );

结果:

//                                 dark      normal     light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a

我发现了这个… http://jsfiddle.net/Mottie/xcqpF/1/light/

function rgb2hex(rgb){
    rgb = rgb.match(/^rgba?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
    return (rgb && rgb.length === 4) ? "#" +
        ("0" + parseInt(rgb[1],10).toString(16)).slice(-2) +
        ("0" + parseInt(rgb[2],10).toString(16)).slice(-2) +
        ("0" + parseInt(rgb[3],10).toString(16)).slice(-2) : '';
}

我遇到了这个问题,因为我想要解析任何颜色字符串值,并能够指定不透明度,所以我写了这个使用canvas API的函数。

var toRGBA = function () {
  var canvas = document.createElement('canvas');
  var context = canvas.getContext('2d');

  canvas.width = 1;
  canvas.height = 1;

  return function (color) {
    context.fillStyle = color;
    context.fillRect(0, 0, 1, 1);

    var data = context.getImageData(0, 0, 1, 1).data;

    return {
      r: data[0],
      g: data[1],
      b: data[2],
      a: data[3]
    };
  };
}();

关于context.fillStyle注意:

如果解析值导致失败,则必须忽略该值,属性必须保留其先前的值。

下面是一个你可以用来测试输入的Stack Snippet演示:

var toRGBA = function () { var canvas = document.createElement('canvas'); var context = canvas.getContext('2d'); canvas.width = 1; canvas.height = 1; return function (color) { context.fillStyle = color; context.fillRect(0, 0, 1, 1); var data = context.getImageData(0, 0, 1, 1).data; return { r: data[0], g: data[1], b: data[2], a: data[3] }; }; }(); var inputs = document.getElementsByTagName('input'); function setColor() { inputs[1].value = JSON.stringify(toRGBA(inputs[0].value)); document.body.style.backgroundColor = inputs[0].value; } inputs[0].addEventListener('input', setColor); setColor(); input { width: 200px; margin: 0.5rem; } <input value="cyan" /> <input readonly="readonly" />

短箭头函数

对于那些重视短箭头功能的人。

Hex2rgb

大卫的答案的箭头函数版本

const hex2rgb = h => [(x=parseInt(h,16)) >> 16 & 255,x >> 8 & 255, x & 255];

一个更灵活的解决方案,支持短十六进制或哈希#

const hex2rgb = h => {
    if(h[0] == '#') {h = h.slice(1)};
    if(h.length <= 3) {h = h[0]+h[0]+h[1]+h[1]+h[2]+h[2]};
    h = parseInt(h,16);
    return [h >> 16 & 255,h >> 8 & 255, h & 255];
};

Rgb2hex

const rgb2hex = (r,g,b) => ((1<<24)+(r<<16)+(g<<8)+b).toString(16).slice(1);