如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
当前回答
我给洛达什做了这个。它将一个RGB字符串,如“30,209,19”转换为其对应的十六进制字符串“#1ed113”:
var rgb = '30,209,19';
var hex = _.reduce(rgb.split(','), function(hexAccumulator, rgbValue) {
var intColor = _.parseInt(rgbValue);
if (_.isNaN(intColor)) {
throw new Error('The value ' + rgbValue + ' was not able to be converted to int');
}
// Ensure a value such as 2 is converted to "02".
var hexColor = _.padLeft(intColor.toString(16), 2, '0');
return hexAccumulator + hexColor;
}, '#');
其他回答
虽然这个答案不太可能完全符合问题,但它可能非常有用。
创建任意随机元素
var toRgb = document.createElement('div');
将任何有效的样式设置为要转换的颜色
toRg.style.颜色=“hsl(120、60%、70%)”;
再次调用style属性
> toRgb.style.color;
< "rgb(133,225,133)"您的颜色已转换为Rgb
适用于:Hsl,海克斯
不适用于:命名颜色
我假设您指的是html风格的十六进制符号,即#rrggbb。你的代码几乎是正确的,只是顺序颠倒了。它应该是:
var decColor = red * 65536 + green * 256 + blue;
此外,使用位移位可能会让它更容易阅读:
var decColor = (red << 16) + (green << 8) + blue;
下面是将HEX颜色值分别更改为红色,绿色,蓝色的Javascript代码。
R = hexToR("#FFFFFF");
G = hexToG("#FFFFFF");
B = hexToB("#FFFFFF");
function hexToR(h) {return parseInt((cutHex(h)).substring(0,2),16)}
function hexToG(h) {return parseInt((cutHex(h)).substring(2,4),16)}
function hexToB(h) {return parseInt((cutHex(h)).substring(4,6),16)}
function cutHex(h) {return (h.charAt(0)=="#") ? h.substring(1,7):h}
建立了我自己的十六进制RGB转换器。我希望这能帮助到一些人。
我用react来做沙盒。
用法:
根据官方文档安装React,或者如果你全局安装了npx,运行npx create-react-app hexto -rgb
import React, { Component, Fragment } from 'react';
const styles = {
display: 'block',
margin: '20px auto',
input: {
width: 170,
},
button: {
margin: '0 auto'
}
}
// test case 1
// #f0f
// test case 2
// #ff00ff
class HexToRGBColorConverter extends Component {
state = {
result: false,
color: "#ff00ff",
}
hexToRgb = color => {
let container = [[], [], []];
// check for shorthand hax string
if (color.length >= 3) {
// remove hash from string
// convert string to array
color = color.substring(1).split("");
for (let key = 0; key < color.length; key++) {
let value = color[key];
container[2].push(value);
// if the length is 3 we
// we need to add the value
// to the index we just updated
if (color.length === 3) container[2][key] += value;
}
for (let index = 0; index < color.length; index++) {
let isEven = index % 2 === 0;
// If index is odd an number
// push the value into the first
// index in our container
if (isEven) container[0].push(color[index]);
// If index is even an number
if (!isEven) {
// again, push the value into the
// first index in the container
container[0] += color[index];
// Push the containers first index
// into the second index of the container
container[1].push(container[0]);
// Flush the first index of
// of the container
// before starting a new set
container[0] = [];
}
}
// Check container length
if (container.length === 3) {
// Remove only one element of the array
// Starting at the array's first index
container.splice(0, 1);
let values = container[color.length % 2];
return {
r: parseInt(values[0], 16),
g: parseInt(values[1], 16),
b: parseInt(values[2], 16)
}
}
}
return false;
}
handleOnClick = event => {
event.preventDefault();
const { color } = this.state;
const state = Object.assign({}, this.state);
state.result = this.hexToRgb(color);
this.setState(state);
}
handleOnChange = event => {
event.preventDefault();
const { value } = event.currentTarget;
const pattern = /^([a-zA-Z0-9])/;
const boundaries = [3, 6];
if (
pattern.test(value) &&
boundaries.includes(value.length)
) {
const state = Object.assign({}, this.state);
state.color = `#${value}`;
this.setState(state);
}
}
render() {
const { color, result } = this.state;
console.log('this.state ', color, result);
return (
<Fragment>
<input
type="text"
onChange={this.handleOnChange}
style={{ ...styles, ...styles.input }} />
<button
onClick={this.handleOnClick}
style={{ ...styles, ...styles.button }}>
Convert hex to rgba
</button>
{
!!result &&
<div style={{ textAlign: 'center' }}>
Converted { color } to { JSON.stringify(result) }
</div>
}
</Fragment>
)
}
}
export default App;
快乐编码=)
function hex2rgb(hex) {
return ['0x' + hex[1] + hex[2] | 0, '0x' + hex[3] + hex[4] | 0, '0x' + hex[5] + hex[6] | 0];
}