如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
当前回答
这可以用于从计算样式属性中获取颜色:
function rgbToHex(color) {
color = ""+ color;
if (!color || color.indexOf("rgb") < 0) {
return;
}
if (color.charAt(0) == "#") {
return color;
}
var nums = /(.*?)rgb\((\d+),\s*(\d+),\s*(\d+)\)/i.exec(color),
r = parseInt(nums[2], 10).toString(16),
g = parseInt(nums[3], 10).toString(16),
b = parseInt(nums[4], 10).toString(16);
return "#"+ (
(r.length == 1 ? "0"+ r : r) +
(g.length == 1 ? "0"+ g : g) +
(b.length == 1 ? "0"+ b : b)
);
}
// not computed
<div style="color: #4d93bc; border: 1px solid red;">...</div>
// computed
<div style="color: rgb(77, 147, 188); border: 1px solid rgb(255, 0, 0);">...</div>
console.log( rgbToHex(color) ) // #4d93bc
console.log( rgbToHex(borderTopColor) ) // #ff0000
裁判:https://github.com/k-gun/so/blob/master/so_util.js
其他回答
我假设您指的是html风格的十六进制符号,即#rrggbb。你的代码几乎是正确的,只是顺序颠倒了。它应该是:
var decColor = red * 65536 + green * 256 + blue;
此外,使用位移位可能会让它更容易阅读:
var decColor = (red << 16) + (green << 8) + blue;
这段代码接受#fff和#ffffff变量和不透明度。
function hex2rgb(hex, opacity) {
var h=hex.replace('#', '');
h = h.match(new RegExp('(.{'+h.length/3+'})', 'g'));
for(var i=0; i<h.length; i++)
h[i] = parseInt(h[i].length==1? h[i]+h[i]:h[i], 16);
if (typeof opacity != 'undefined') h.push(opacity);
return 'rgba('+h.join(',')+')';
}
当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:
material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube
我们可以从主RBG颜色创建这3个值:255,0,0
function rgbToHex(rgb) {
var hex = Number(rgb).toString(16);
if (hex.length < 2) {
hex = "0" + hex;
}
return hex;
};
function convertToHex(r,g,b) {
var fact = 100; // contrast
var code = '0x';
// main color
var r_hexa = rgbToHex(r);
var g_hexa = rgbToHex(g);
var b_hexa = rgbToHex(b);
// lighter
var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));
// darker
var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));
var hexa = code+r_hexa+g_hexa+b_hexa;
var light = code+r_light+g_light+b_light;
var dark = code+r_dark+g_dark+b_dark;
console.log('HEXs -> '+dark+" + "+hexa+" + "+light)
var colors = [dark, hexa, light];
return colors;
}
在你的ThreeJS代码中简单地写:
var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );
结果:
// dark normal light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a
我发现了这个… http://jsfiddle.net/Mottie/xcqpF/1/light/
function rgb2hex(rgb){
rgb = rgb.match(/^rgba?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
return (rgb && rgb.length === 4) ? "#" +
("0" + parseInt(rgb[1],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[2],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[3],10).toString(16)).slice(-2) : '';
}
以下是我的看法:
function rgbToHex(red, green, blue) {
const rgb = (red << 16) | (green << 8) | (blue << 0);
return '#' + (0x1000000 + rgb).toString(16).slice(1);
}
function hexToRgb(hex) {
const normal = hex.match(/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i);
if (normal) return normal.slice(1).map(e => parseInt(e, 16));
const shorthand = hex.match(/^#([0-9a-f])([0-9a-f])([0-9a-f])$/i);
if (shorthand) return shorthand.slice(1).map(e => 0x11 * parseInt(e, 16));
return null;
}