如何将颜色在RGB格式转换为十六进制格式,反之亦然?

例如,将'#0080C0'转换为(0,128,192)。


当前回答

这可以用于从计算样式属性中获取颜色:

function rgbToHex(color) {
    color = ""+ color;
    if (!color || color.indexOf("rgb") < 0) {
        return;
    }

    if (color.charAt(0) == "#") {
        return color;
    }

    var nums = /(.*?)rgb\((\d+),\s*(\d+),\s*(\d+)\)/i.exec(color),
        r = parseInt(nums[2], 10).toString(16),
        g = parseInt(nums[3], 10).toString(16),
        b = parseInt(nums[4], 10).toString(16);

    return "#"+ (
        (r.length == 1 ? "0"+ r : r) +
        (g.length == 1 ? "0"+ g : g) +
        (b.length == 1 ? "0"+ b : b)
    );
}

// not computed 
<div style="color: #4d93bc; border: 1px solid red;">...</div> 
// computed 
<div style="color: rgb(77, 147, 188); border: 1px solid rgb(255, 0, 0);">...</div>

console.log( rgbToHex(color) ) // #4d93bc
console.log( rgbToHex(borderTopColor) ) // #ff0000

裁判:https://github.com/k-gun/so/blob/master/so_util.js

其他回答

我假设您指的是html风格的十六进制符号,即#rrggbb。你的代码几乎是正确的,只是顺序颠倒了。它应该是:

var decColor = red * 65536 + green * 256 + blue;

此外,使用位移位可能会让它更容易阅读:

var decColor = (red << 16) + (green << 8) + blue;

这段代码接受#fff和#ffffff变量和不透明度。

function hex2rgb(hex, opacity) {
        var h=hex.replace('#', '');
        h =  h.match(new RegExp('(.{'+h.length/3+'})', 'g'));

        for(var i=0; i<h.length; i++)
            h[i] = parseInt(h[i].length==1? h[i]+h[i]:h[i], 16);

        if (typeof opacity != 'undefined')  h.push(opacity);

        return 'rgba('+h.join(',')+')';
}

当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:

material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube

我们可以从主RBG颜色创建这3个值:255,0,0

function rgbToHex(rgb) { 
  var hex = Number(rgb).toString(16);
  if (hex.length < 2) {
       hex = "0" + hex;
  }
  return hex;
};

function convertToHex(r,g,b) { 

    var fact = 100;  // contrast 
    var code = '0x';

    // main color
    var r_hexa = rgbToHex(r);
    var g_hexa = rgbToHex(g);
    var b_hexa = rgbToHex(b);

    // lighter
    var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
    var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
    var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));

    // darker
    var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
    var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
    var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));

    var hexa = code+r_hexa+g_hexa+b_hexa;
    var light = code+r_light+g_light+b_light;
    var dark = code+r_dark+g_dark+b_dark;

    console.log('HEXs -> '+dark+" + "+hexa+" + "+light)

    var colors = [dark, hexa, light]; 
    return colors;

}

在你的ThreeJS代码中简单地写:

var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );

结果:

//                                 dark      normal     light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a

我发现了这个… http://jsfiddle.net/Mottie/xcqpF/1/light/

function rgb2hex(rgb){
    rgb = rgb.match(/^rgba?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
    return (rgb && rgb.length === 4) ? "#" +
        ("0" + parseInt(rgb[1],10).toString(16)).slice(-2) +
        ("0" + parseInt(rgb[2],10).toString(16)).slice(-2) +
        ("0" + parseInt(rgb[3],10).toString(16)).slice(-2) : '';
}

以下是我的看法:

function rgbToHex(red, green, blue) {
  const rgb = (red << 16) | (green << 8) | (blue << 0);
  return '#' + (0x1000000 + rgb).toString(16).slice(1);
}

function hexToRgb(hex) {
  const normal = hex.match(/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i);
  if (normal) return normal.slice(1).map(e => parseInt(e, 16));

  const shorthand = hex.match(/^#([0-9a-f])([0-9a-f])([0-9a-f])$/i);
  if (shorthand) return shorthand.slice(1).map(e => 0x11 * parseInt(e, 16));

  return null;
}