如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
如何将颜色在RGB格式转换为十六进制格式,反之亦然?
例如,将'#0080C0'转换为(0,128,192)。
当前回答
这可以用于从计算样式属性中获取颜色:
function rgbToHex(color) {
color = ""+ color;
if (!color || color.indexOf("rgb") < 0) {
return;
}
if (color.charAt(0) == "#") {
return color;
}
var nums = /(.*?)rgb\((\d+),\s*(\d+),\s*(\d+)\)/i.exec(color),
r = parseInt(nums[2], 10).toString(16),
g = parseInt(nums[3], 10).toString(16),
b = parseInt(nums[4], 10).toString(16);
return "#"+ (
(r.length == 1 ? "0"+ r : r) +
(g.length == 1 ? "0"+ g : g) +
(b.length == 1 ? "0"+ b : b)
);
}
// not computed
<div style="color: #4d93bc; border: 1px solid red;">...</div>
// computed
<div style="color: rgb(77, 147, 188); border: 1px solid rgb(255, 0, 0);">...</div>
console.log( rgbToHex(color) ) // #4d93bc
console.log( rgbToHex(borderTopColor) ) // #ff0000
裁判:https://github.com/k-gun/so/blob/master/so_util.js
其他回答
我发现了这个,因为我认为它非常直截了当,有验证测试和支持alpha值(可选),这将适合这种情况。
只要注释掉regex行,如果你知道你在做什么,它会快一点。
function hexToRGBA(hex, alpha){
hex = (""+hex).trim().replace(/#/g,""); //trim and remove any leading # if there (supports number values as well)
if (!/^(?:[0-9a-fA-F]{3}){1,2}$/.test(hex)) throw ("not a valid hex string"); //Regex Validator
if (hex.length==3){hex=hex[0]+hex[0]+hex[1]+hex[1]+hex[2]+hex[2]} //support short form
var b_int = parseInt(hex, 16);
return "rgba("+[
(b_int >> 16) & 255, //R
(b_int >> 8) & 255, //G
b_int & 255, //B
alpha || 1 //add alpha if is set
].join(",")+")";
}
上面的一个干净的咖啡脚本版本(谢谢@TimDown):
rgbToHex = (rgb) ->
a = rgb.match /\d+/g
rgb unless a.length is 3
"##{ ((1 << 24) + (parseInt(a[0]) << 16) + (parseInt(a[1]) << 8) + parseInt(a[2])).toString(16).slice(1) }"
R = HexToR("#FFFFFF");
G = HexToG("#FFFFFF");
B = HexToB("#FFFFFF");
function HexToR(h) {return parseInt((cutHex(h)).substring(0,2),16)}
function HexToG(h) {return parseInt((cutHex(h)).substring(2,4),16)}
function HexToB(h) {return parseInt((cutHex(h)).substring(4,6),16)}
function cutHex(h) {return (h.charAt(0)=="#") ? h.substring(1,7):h}
使用这些函数来实现没有任何问题的结果。:)
当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:
material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube
我们可以从主RBG颜色创建这3个值:255,0,0
function rgbToHex(rgb) {
var hex = Number(rgb).toString(16);
if (hex.length < 2) {
hex = "0" + hex;
}
return hex;
};
function convertToHex(r,g,b) {
var fact = 100; // contrast
var code = '0x';
// main color
var r_hexa = rgbToHex(r);
var g_hexa = rgbToHex(g);
var b_hexa = rgbToHex(b);
// lighter
var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));
// darker
var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));
var hexa = code+r_hexa+g_hexa+b_hexa;
var light = code+r_light+g_light+b_light;
var dark = code+r_dark+g_dark+b_dark;
console.log('HEXs -> '+dark+" + "+hexa+" + "+light)
var colors = [dark, hexa, light];
return colors;
}
在你的ThreeJS代码中简单地写:
var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );
结果:
// dark normal light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a
function getRGB(color){
if(color.length == 7){
var r = parseInt(color.substr(1,2),16);
var g = parseInt(color.substr(3,2),16);
var b = parseInt(color.substr(5,2),16);
return 'rgb('+r+','+g+','+b+')' ;
}
else
console.log('Enter correct value');
}
var a = getRGB('#f0f0f0');
if(!a){
a = 'Enter correct value';
}
a;