如何将颜色在RGB格式转换为十六进制格式,反之亦然?

例如,将'#0080C0'转换为(0,128,192)。


当前回答

对于直接从jQuery转换,您可以尝试:

  function rgbToHex(color) {
    var bg = color.match(/^rgb\((\d+),\s*(\d+),\s*(\d+)\)$/);
    function hex(x) {
      return ("0" + parseInt(x).toString(16)).slice(-2);
    }
    return     "#" + hex(bg[1]) + hex(bg[2]) + hex(bg[3]);
  }

  rgbToHex($('.col-tab-bar .col-tab span').css('color'))

其他回答

注意:rgbToHex的两个版本都期望r, g和b为整数值,所以如果你有非整数值,你需要自己做四舍五入。

下面将做RGB到十六进制的转换,并添加任何所需的零填充:

函数componentToHex(c) { var hex = c.toString(16); 返回十六进制。长度== 1 ?“0”+ hex: hex; } 函数rgbToHex(r, g, b) { 返回“#”+ componentToHex(r) + componentToHex(g) + componentToHex(b); } alert(rgbToHex(0, 51,255));/ / # 0033 ff

另一种转换方式:

函数hexToRgb(hex) { var结果= / ^ # ? (f \ d {2}) (f \ d {2}) (f \ d{2}) /美元i.exec(十六进制); 返回结果?{ r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) }: null; } 警报(hexToRgb (# 0033 ff) .g);/ /“51”;

最后,rgbToHex()的另一个版本,正如@casablanca的回答中所讨论的,并在@cwolves的评论中建议:

函数rgbToHex(r, g, b) { 返回“#”+ (1 < < 24 | r < < 16 g | < < 8 | b) .toString (16) .slice (1); } alert(rgbToHex(0, 51,255));/ / # 0033 ff

2012年12月3日更新

下面是hexToRgb()的一个版本,它也可以解析一个简化的十六进制三元组,例如“#03F”:

function hexToRgb(hex) { // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF") var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; hex = hex.replace(shorthandRegex, function(m, r, g, b) { return r + r + g + g + b + b; }); var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); return result ? { r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) } : null; } alert(hexToRgb("#0033ff").g); // "51"; alert(hexToRgb("#03f").g); // "51";

我假设您指的是html风格的十六进制符号,即#rrggbb。你的代码几乎是正确的,只是顺序颠倒了。它应该是:

var decColor = red * 65536 + green * 256 + blue;

此外,使用位移位可能会让它更容易阅读:

var decColor = (red << 16) + (green << 8) + blue;

CSS Level 4边注:一般来说,你想要能够将十六进制转换为RGB的原因是alpha通道,在这种情况下,你可以很快用CSS4添加一个十六进制。例如:#FF8800FF或#f80f表示全透明的橙色。

除此之外,下面的代码在一个函数中回答了这两个问题,从另一个函数到另一个函数。这接受一个可选的alpha通道,支持字符串数组格式,解析3,4,6,7个字符的十六进制,和rgb/a完整或部分字符串(百分比定义的rgb/a值除外)没有标志。

(如果支持IE,替换少量的ES6语法)

一句话:

function rgbaHex(c,a,i){return(Array.isArray(c)||(typeof c==='string'&&/,/.test(c)))?((c=(Array.isArray(c)?c:c.replace(/[\sa-z\(\);]+/gi,'').split(',')).map(s=>parseInt(s).toString(16).replace(/^([a-z\d])$/i,'0$1'))),'#'+c[0]+c[1]+c[2]):(c=c.replace(/#/,''),c=c.length%6?c.replace(/(.)(.)(.)/,'$1$1$2$2$3$3'):c,a=parseFloat(a)||null,`rgb${a?'a':''}(${[(i=parseInt(c,16))>>16&255,i>>8&255,i&255,a].join().replace(/,$/,'')})`);}

可读版本:

function rgbaHex(c, a) {
    // RGBA to Hex
    if (Array.isArray(c) || (typeof c === 'string' && /,/.test(c))) {
        c = Array.isArray(c) ? c : c.replace(/[\sa-z\(\);]+/gi, '').split(',');
        c = c.map(s => window.parseInt(s).toString(16).replace(/^([a-z\d])$/i, '0$1'));

        return '#' + c[0] + c[1] + c[2];
    }
    // Hex to RGBA
    else {
        c = c.replace(/#/, '');
        c = c.length % 6 ? c.replace(/(.)(.)(.)/, '$1$1$2$2$3$3') : c;
        c = window.parseInt(c, 16);

        a = window.parseFloat(a) || null;

        const r = (c >> 16) & 255;
        const g = (c >> 08) & 255;
        const b = (c >> 00) & 255;

        return `rgb${a ? 'a' : ''}(${[r, g, b, a].join().replace(/,$/,'')})`;
    }
}

Usages:

rgbaHex(“# a8f”)

rgbaHex(“# aa88ff”)

rgbaHex(“# A8F”)

rgbaHex(“# AA88FF”)

rgbaHex('#AA88FF', 0.5)

rgbaHex(“# a8f”、“0.85”)

/ /等。

rgbaHex('rgba(170,136,255,0.8);')

rgbaHex('rgba(170,136,255,0.8)')

rgbaHex('rgb(170,136,255)')

rgbaHex('rg170,136,255')

rgbaHex(' 170,136,255 ')

rgbaHex 170,136,255,0.8 ([])

rgbaHex ([170136255])

/ /等。

当你在3D环境中工作时(webGL, ThreeJS),你有时需要为网格的不同面创建3个值,基本的一个(主色),一个浅一点的和一个深一点的:

material.color.set( 0x660000, 0xff0000, 0xff6666 ); // red cube

我们可以从主RBG颜色创建这3个值:255,0,0

function rgbToHex(rgb) { 
  var hex = Number(rgb).toString(16);
  if (hex.length < 2) {
       hex = "0" + hex;
  }
  return hex;
};

function convertToHex(r,g,b) { 

    var fact = 100;  // contrast 
    var code = '0x';

    // main color
    var r_hexa = rgbToHex(r);
    var g_hexa = rgbToHex(g);
    var b_hexa = rgbToHex(b);

    // lighter
    var r_light = rgbToHex(Math.floor(r+((1-(r/255))*fact)));
    var g_light = rgbToHex(Math.floor(g+((1-(g/255))*fact)));
    var b_light = rgbToHex(Math.floor(b+((1-(b/255))*fact)));

    // darker
    var r_dark = rgbToHex(Math.floor(r-((r/255)*(fact*1.5)))); // increase contrast
    var g_dark = rgbToHex(Math.floor(g-((g/255)*(fact*1.5))));
    var b_dark = rgbToHex(Math.floor(b-((b/255)*(fact*1.5))));

    var hexa = code+r_hexa+g_hexa+b_hexa;
    var light = code+r_light+g_light+b_light;
    var dark = code+r_dark+g_dark+b_dark;

    console.log('HEXs -> '+dark+" + "+hexa+" + "+light)

    var colors = [dark, hexa, light]; 
    return colors;

}

在你的ThreeJS代码中简单地写:

var material = new THREE.MeshLambertMaterial();
var c = convertToHex(255,0,0); // red cube needed
material.color.set( Number(c[0]), Number(c[1]), Number(c[2]) );

结果:

//                                 dark      normal     light
convertToHex(255,255,255) HEXs -> 0x696969 + 0xffffff + 0xffffff
convertToHex(255,0,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(255,127,0) HEXs -> 0x690000 + 0xff0000 + 0xff6464
convertToHex(100,100,100) HEXs -> 0x292929 + 0x646464 + 0xa0a0a0
convertToHex(10,10,10) HEXs -> 0x040404 + 0x0a0a0a + 0x6a6a6a

建立了我自己的十六进制RGB转换器。我希望这能帮助到一些人。

我用react来做沙盒。

用法:

根据官方文档安装React,或者如果你全局安装了npx,运行npx create-react-app hexto -rgb

import React, { Component, Fragment } from 'react';
const styles = {
  display: 'block',
  margin: '20px auto',
  input: {
    width: 170,
  },
  button: {
    margin: '0 auto'
  }
}

//  test case 1
//    #f0f
//  test case 2
//    #ff00ff

class HexToRGBColorConverter extends Component {

  state = {
    result: false,
    color: "#ff00ff",
  }
  
  hexToRgb = color => {    
    let container = [[], [], []];
    // check for shorthand hax string
    if (color.length >= 3) {
      // remove hash from string
      // convert string to array
      color = color.substring(1).split("");
      for (let key = 0; key < color.length; key++) {        
        let value = color[key];
        container[2].push(value);
        // if the length is 3 we 
        // we need to add the value 
        // to the index we just updated
        if (color.length === 3) container[2][key] += value;
      }
      
      for (let index = 0; index < color.length; index++) {
        let isEven = index % 2 === 0;
        // If index is odd an number 
        // push the value into the first
        // index in our container
        if (isEven) container[0].push(color[index]);
        // If index is even an number 
        if (!isEven) {
          // again, push the value into the
          // first index in the container
          container[0] += color[index];
          // Push the containers first index
          // into the second index of the container
          container[1].push(container[0]);
          // Flush the first index of
          // of the container 
          // before starting a new set
          container[0] = [];
        }
      }
      // Check container length
      if (container.length === 3) {
        // Remove only one element of the array
        // Starting at the array's first index
        container.splice(0, 1);
        let values = container[color.length % 2];
        return {
          r: parseInt(values[0], 16),
          g: parseInt(values[1], 16),
          b: parseInt(values[2], 16)
        }
      }
    }
    return false;
  }  

  handleOnClick = event => {
    event.preventDefault();
    const { color } = this.state;
    const state = Object.assign({}, this.state);
    state.result = this.hexToRgb(color);
    this.setState(state);
  }

  handleOnChange = event => {
    event.preventDefault();
    const { value } = event.currentTarget;
    const pattern = /^([a-zA-Z0-9])/;
    const boundaries = [3, 6];
    if (
      pattern.test(value) &&
      boundaries.includes(value.length)
    ) {
      const state = Object.assign({}, this.state);
      state.color = `#${value}`;
      this.setState(state);
    }
  }

  render() {
    const { color, result } = this.state;
    console.log('this.state ', color, result);

    return (
      <Fragment>
        <input 
          type="text" 
          onChange={this.handleOnChange} 
          style={{ ...styles, ...styles.input }} />
        <button 
          onClick={this.handleOnClick}
          style={{ ...styles, ...styles.button }}>
          Convert hex to rgba
        </button>
        { 
          !!result && 
          <div style={{ textAlign: 'center' }}>
            Converted { color } to { JSON.stringify(result) }
          </div> 
        }
      </Fragment>
    )
  }
}
export default App;

快乐编码=)