是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
当前回答
这是工作时,我按下按钮改变我的TextView的文本语言。(strings.xml在值-de文件夹)
String languageToLoad = "de"; // your language
Configuration config = getBaseContext().getResources().getConfiguration();
Locale locale = new Locale(languageToLoad);
Locale.setDefault(locale);
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config, getBaseContext().getResources().getDisplayMetrics());
recreate();
其他回答
这里列出的解决方案没有一个对我有用。
如果AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES),语言没有在android >= 7.0上切换
这个LocaleUtils工作得很好: https://gist.github.com/GigigoGreenLabs/7d555c762ba2d3a810fe
LocaleUtils
public class LocaleUtils {
public static final String LAN_SPANISH = "es";
public static final String LAN_PORTUGUESE = "pt";
public static final String LAN_ENGLISH = "en";
private static Locale sLocale;
public static void setLocale(Locale locale) {
sLocale = locale;
if(sLocale != null) {
Locale.setDefault(sLocale);
}
}
public static void updateConfig(ContextThemeWrapper wrapper) {
if(sLocale != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
Configuration configuration = new Configuration();
configuration.setLocale(sLocale);
wrapper.applyOverrideConfiguration(configuration);
}
}
public static void updateConfig(Application app, Configuration configuration) {
if(sLocale != null && Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) {
//Wrapping the configuration to avoid Activity endless loop
Configuration config = new Configuration(configuration);
config.locale = sLocale;
Resources res = app.getBaseContext().getResources();
res.updateConfiguration(config, res.getDisplayMetrics());
}
}
}
将此代码添加到应用程序
public class App extends Application {
public void onCreate(){
super.onCreate();
LocaleUtils.setLocale(new Locale("iw"));
LocaleUtils.updateConfig(this, getBaseContext().getResources().getConfiguration());
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
LocaleUtils.updateConfig(this, newConfig);
}
}
活动中的代码
public class BaseActivity extends AppCompatActivity {
public BaseActivity() {
LocaleUtils.updateConfig(this);
}
}
如果你正在使用片段,并且你想在Android中以编程方式更改应用程序语言,请使用此方法
public void setLocale(Activity activity, String languageCode) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = requireActivity().getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
这样叫它
setLocale(requireActivity(),"fr");
只需要用你的片段名改变SettingsFragment,在你调用方法的地方,这基本上是刷新布局来获得视图上的新字符串 如果你想在另一个类上设置这个方法只需像这样添加context
public void setLocale(Activity activity, String languageCode,Context context) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = ((AppCompatActivity) context).getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
您可以要求用户在第一个屏幕中选择语言并将其保存在SharedPreferences中
SharedPreferences.Editor editor = getSharedPreferences("data", MODE_PRIVATE).edit();
editor.putString("lang", "si");
editor.apply();
recreate();
然后你可以在应用程序中的每个Activity中使用它。这里我设置了英语和僧伽罗语。
@Override
protected void attachBaseContext(Context base) {
SharedPreferences prefs = base.getSharedPreferences("uinfo", MODE_PRIVATE);
String restoredText = prefs.getString("lang", "No name defined");
if (restoredText.equals("si")){
super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "si"));
}else{
super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "en"));
}
}
这是你的localUpdateResources方法。把它放在LocalHelper类中
public class LocaleHelper {
public static Context localeUpdateResources(Context context, String languageCode) {
Context newContext = context;
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = context.getResources();
Configuration config = new Configuration(resources.getConfiguration());
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
config.setLocale(locale);
newContext = context.createConfigurationContext(config);
} else {
config.locale = locale;
resources.updateConfiguration(config, resources.getDisplayMetrics());
}
return newContext;
}
}
如果你想在你的应用中保持语言变化,你必须做两件事。
首先,创建一个base Activity,让你所有的Activity都从下面扩展:
public class BaseActivity extends AppCompatActivity {
private Locale mCurrentLocale;
@Override
protected void onStart() {
super.onStart();
mCurrentLocale = getResources().getConfiguration().locale;
}
@Override
protected void onRestart() {
super.onRestart();
Locale locale = getLocale(this);
if (!locale.equals(mCurrentLocale)) {
mCurrentLocale = locale;
recreate();
}
}
public static Locale getLocale(Context context){
SharedPreferences sharedPreferences = PreferenceManager.getDefaultSharedPreferences(context);
String lang = sharedPreferences.getString("language", "en");
switch (lang) {
case "English":
lang = "en";
break;
case "Spanish":
lang = "es";
break;
}
return new Locale(lang);
}
}
注意,我将新语言保存在sharedPreference中。
其次,像这样创建一个应用程序的扩展:
public class App extends Application {
@Override
public void onCreate() {
super.onCreate();
setLocale();
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setLocale();
}
private void setLocale() {
final Resources resources = getResources();
final Configuration configuration = resources.getConfiguration();
final Locale locale = getLocale(this);
if (!configuration.locale.equals(locale)) {
configuration.setLocale(locale);
resources.updateConfiguration(configuration, null);
}
}
}
注意,getLocale()与上面相同。
这是所有! 我希望这能帮助到一些人。
这段代码真的可以工作:
fa = 波斯语,en = 英语
注意:语言代码不能有“-”,必须是2个小写字母
在languageToLoad变量中输入您的语言代码:
import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
String languageToLoad = "fa"; // your language
Locale locale = new Locale(languageToLoad);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());
this.setContentView(R.layout.main);
}
}
2021年6月更新(Kotlin):
class Main : Activity() {
// Called when the activity is first created.
public override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val config = resources.configuration
val lang = "fa" // your language code
val locale = Locale(lang)
Locale.setDefault(locale)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1)
config.setLocale(locale)
else
config.locale = locale
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
createConfigurationContext(config)
resources.updateConfiguration(config, resources.displayMetrics)
this.setContentView(R.layout.main)
}
}