是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
当前回答
只是多添了一块,把我绊倒了。
而其他的答案,比如“de”,都没问题
String lang = "de";
Locale locale = new Locale(lang);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());
上面不会工作,例如“fr_BE”地区,所以它将使用values-fr-rBE文件夹或类似的。
需要以下轻微更改工作与“fr_BE”
String lang = "fr";
//create a string for country
String country = "BE";
//use constructor with country
Locale locale = new Locale(lang, country);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());
其他回答
这里列出的解决方案没有一个对我有用。
如果AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES),语言没有在android >= 7.0上切换
这个LocaleUtils工作得很好: https://gist.github.com/GigigoGreenLabs/7d555c762ba2d3a810fe
LocaleUtils
public class LocaleUtils {
public static final String LAN_SPANISH = "es";
public static final String LAN_PORTUGUESE = "pt";
public static final String LAN_ENGLISH = "en";
private static Locale sLocale;
public static void setLocale(Locale locale) {
sLocale = locale;
if(sLocale != null) {
Locale.setDefault(sLocale);
}
}
public static void updateConfig(ContextThemeWrapper wrapper) {
if(sLocale != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
Configuration configuration = new Configuration();
configuration.setLocale(sLocale);
wrapper.applyOverrideConfiguration(configuration);
}
}
public static void updateConfig(Application app, Configuration configuration) {
if(sLocale != null && Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) {
//Wrapping the configuration to avoid Activity endless loop
Configuration config = new Configuration(configuration);
config.locale = sLocale;
Resources res = app.getBaseContext().getResources();
res.updateConfiguration(config, res.getDisplayMetrics());
}
}
}
将此代码添加到应用程序
public class App extends Application {
public void onCreate(){
super.onCreate();
LocaleUtils.setLocale(new Locale("iw"));
LocaleUtils.updateConfig(this, getBaseContext().getResources().getConfiguration());
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
LocaleUtils.updateConfig(this, newConfig);
}
}
活动中的代码
public class BaseActivity extends AppCompatActivity {
public BaseActivity() {
LocaleUtils.updateConfig(this);
}
}
添加LocaleHelper类
public class LocaleHelper{
private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language";
public static Context onAttach(Context context) {
String lang = getPersistedData(context, Locale.getDefault().getLanguage());
return setLocale(context, lang);
}
public static Context onAttach(Context context, String defaultLanguage) {
String lang = getPersistedData(context, defaultLanguage);
return setLocale(context, lang);
}
public static String getLanguage(Context context) {
return getPersistedData(context, Locale.getDefault().getLanguage());
}
public static Context setLocale(Context context, String language) {
persist(context, language);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
return updateResources(context, language);
}
return updateResourcesLegacy(context, language);
}
private static String getPersistedData(Context context, String defaultLanguage) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
return preferences.getString(SELECTED_LANGUAGE, defaultLanguage);
}
private static void persist(Context context, String language) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
SharedPreferences.Editor editor = preferences.edit();
editor.putString(SELECTED_LANGUAGE, language);
editor.apply();
}
@TargetApi(Build.VERSION_CODES.N)
private static Context updateResources(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Configuration configuration = context.getResources().getConfiguration();
configuration.setLocale(locale);
configuration.setLayoutDirection(locale);
return context.createConfigurationContext(configuration);
}
@SuppressWarnings("deprecation")
private static Context updateResourcesLegacy(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Resources resources = context.getResources();
Configuration configuration = resources.getConfiguration();
configuration.locale = locale;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
configuration.setLayoutDirection(locale);
}
resources.updateConfiguration(configuration, resources.getDisplayMetrics());
return context;
}
}
在活动或片段中
Context context = LocaleHelper.setLocale(this, App.getSharedPre().getLanguage());
Resource resources = context.getResources();
现在在每个文本上设置文本
TextView tv = findViewById(R.id.tv);
tv.setText(resources.getString(R.string.tv));
创建一个类Extends Application并创建一个静态方法。 然后你可以在setContentView()之前的所有活动中调用这个方法。
public class MyApp extends Application {
@Override
public void onCreate() {
super.onCreate();
}
public static void setLocaleFa (Context context){
Locale locale = new Locale("fa");
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
context.getApplicationContext().getResources().updateConfiguration(config, null);
}
public static void setLocaleEn (Context context){
Locale locale = new Locale("en_US");
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
context.getApplicationContext().getResources().updateConfiguration(config, null);
}
}
在活动中的使用:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyApp.setLocaleFa(MainActivity.this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
}
阿拉伯语/RTL支持
您必须通过- attachBaseContext()更新您的语言设置。 对于android版本N及以上,您必须使用createconfigationcontext () & updateConfiguration() -否则RTL布局无法正常工作
@Override protected void attachBaseContext(Context newBase) { super.attachBaseContext(updateBaseContextLocale(newBase)); } public Context updateBaseContextLocale(Context context) { String language = SharedPreference.getInstance().getValue(context, "lan");//it return "en", "ar" like this if (language == null || language.isEmpty()) { //when first time enter into app (get the device language and set it language = Locale.getDefault().getLanguage(); if (language.equals("ar")) { SharedPreference.getInstance().save(mContext, "lan", "ar"); } } Locale locale = new Locale(language); Locale.setDefault(locale); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { updateResourcesLocale(context, locale); return updateResourcesLocaleLegacy(context, locale); } return updateResourcesLocaleLegacy(context, locale); } @TargetApi(Build.VERSION_CODES.N) private Context updateResourcesLocale(Context context, Locale locale) { Configuration configuration = context.getResources().getConfiguration(); configuration.setLocale(locale); return context.createConfigurationContext(configuration); } @SuppressWarnings("deprecation") private Context updateResourcesLocaleLegacy(Context context, Locale locale) { Resources resources = context.getResources(); Configuration configuration = resources.getConfiguration(); configuration.locale = locale; resources.updateConfiguration(configuration, resources.getDisplayMetrics()); return context; }
我改变了德语为我的应用程序开始自己。
这是我的正确密码。有人想用这个来代替我吗? (如何在android中编程改变语言)
我的代码:
Configuration config ; // variable declaration in globally
// this part is given inside onCreate Method starting and before setContentView()
public void onCreate(Bundle icic)
{
super.onCreate(icic);
config = new Configuration(getResources().getConfiguration());
config.locale = Locale.GERMAN ;
getResources().updateConfiguration(config,getResources().getDisplayMetrics());
setContentView(R.layout.newdesign);
}