我想澄清一下我的理解是否正确:

==是一个引用比较,即两个对象都指向相同的内存位置 .equals()计算为对象中值的比较


当前回答

==和equals()之间的主要区别是

1) ==用于比较原语。

例如:

        String string1 = "Ravi";
        String string2 = "Ravi";
        String string3 = new String("Ravi");
        String string4 = new String("Prakash");

        System.out.println(string1 == string2); // true because same reference in string pool
        System.out.println(string1 == string3); // false

2) equals()用于比较对象。 例如:

        System.out.println(string1.equals(string2)); // true equals() comparison of values in the objects
        System.out.println(string1.equals(string3)); // true
        System.out.println(string1.equals(string4)); // false

其他回答

public class StringPool {

public static void main(String[] args) {

    String s1 = "Cat";// will create reference in string pool of heap memory
    String s2 = "Cat";
    String s3 = new String("Cat");//will create a object in heap memory

    // Using == will give us true because same reference in string pool

    if (s1 == s2) {
        System.out.println("true");
    } else {
        System.out.println("false");
    }

    // Using == with reference and Object will give us False

    if (s1 == s3) {
        System.out.println("true");
    } else {
        System.out.println("false");
    }

    // Using .equals method which refers to value

    if (s1.equals(s3)) {
        System.out.println("true");
    } else {
        System.out.println("False");
    }

    }
  }

——输出 真正的 假 真正的

根据你谈论的是“原语”还是“对象类型”,有一些小的区别;如果你在谈论“静态”或“非静态”成员,也可以这样说;你也可以混合上面所有的…

下面是一个例子(你可以运行它):

public final class MyEqualityTest
{
    public static void main( String args[] )
    {
        String s1 = new String( "Test" );
        String s2 = new String( "Test" );

        System.out.println( "\n1 - PRIMITIVES ");
        System.out.println( s1 == s2 ); // false
        System.out.println( s1.equals( s2 )); // true

        A a1 = new A();
        A a2 = new A();

        System.out.println( "\n2 - OBJECT TYPES / STATIC VARIABLE" );
        System.out.println( a1 == a2 ); // false
        System.out.println( a1.s == a2.s ); // true
        System.out.println( a1.s.equals( a2.s ) ); // true

        B b1 = new B();
        B b2 = new B();

        System.out.println( "\n3 - OBJECT TYPES / NON-STATIC VARIABLE" );
        System.out.println( b1 == b2 ); // false
        System.out.println( b1.getS() == b2.getS() ); // false
        System.out.println( b1.getS().equals( b2.getS() ) ); // true
    }
}

final class A
{
    // static
    public static String s;
    A()
    {
        this.s = new String( "aTest" );
    }
}

final class B
{
    private String s;
    B()
    {
        this.s = new String( "aTest" );
    }

    public String getS()
    {
        return s;
    }

}

您可以比较“==”(相等运算符)和“.equals(…)”的解释。(java.lang.Object类中的方法)通过以下链接:

= = http://docs.oracle.com/javase/tutorial/java/nutsandbolts/op2.html .equals(…):http://docs.oracle.com/javase/7/docs/api/java/lang/Object.html # = (java . lang . object)

 String w1 ="Sarat";
 String w2 ="Sarat";
 String w3 = new String("Sarat");

 System.out.println(w1.hashCode());   //3254818
 System.out.println(w2.hashCode());   //3254818
 System.out.println(w3.hashCode());   //3254818

 System.out.println(System.identityHashCode(w1)); //prints 705927765
 System.out.println(System.identityHashCode(w2)); //prints 705927765
 System.out.println(System.identityHashCode(w3)); //prints 366712642


 if(w1==w2)   //  (705927765==705927765)
 {
   System.out.println("true");
 }
 else
 {
   System.out.println("false");
 }
 //prints true

 if(w2==w3)   //  (705927765==366712642)
 {
   System.out.println("true");
 }
 else
 {
   System.out.println("false");
 }
 //prints false


 if(w2.equals(w3))   //  (Content of 705927765== Content of 366712642)
 {
   System.out.println("true");
 }
 else
 {
   System.out.println("false");
 }
 //prints true

一般来说,你问题的答案是“是的”,但是……

.equals(...) will only compare what it is written to compare, no more, no less. If a class does not override the equals method, then it defaults to the equals(Object o) method of the closest parent class that has overridden this method. If no parent classes have provided an override, then it defaults to the method from the ultimate parent class, Object, and so you're left with the Object#equals(Object o) method. Per the Object API this is the same as ==; that is, it returns true if and only if both variables refer to the same object, if their references are one and the same. Thus you will be testing for object equality and not functional equality. Always remember to override hashCode if you override equals so as not to "break the contract". As per the API, the result returned from the hashCode() method for two objects must be the same if their equals methods show that they are equivalent. The converse is not necessarily true.

String池(又名实习池)和Integer池进一步模糊了区别,并允许您在某些情况下对对象使用==而不是.equals

这可以为您提供更好的性能(?),但代价是更大的复杂性。

例如:

assert "ab" == "a" + "b";

Integer i = 1;
Integer j = i;
assert i == j;

复杂性权衡:以下内容可能会让你大吃一惊:

assert new String("a") != new String("a");

Integer i = 128;
Integer j = 128;
assert i != j;

我建议你远离这样的微观优化,总是用.equals表示对象,用==表示原语:

assert (new String("a")).equals(new String("a"));

Integer i = 128;
Integer j = 128;
assert i.equals(j);