我想知道如何使键盘消失时,用户触摸以外的UITextField。


当前回答

最好是让你的UIView成为UIControl的一个实例(在界面构建器中),然后连接他们的TouchUpInside事件来解散键盘方法。这个IBAction方法看起来像:

- (IBAction)dismissKeyboard:(id)sender {
    [aTextBox resignFirstResponder];
}

其他回答

我认为最简单(最好)的方法是子类化全局视图,并使用hitTest:withEvent方法来监听任何触摸。键盘上的触摸没有注册,所以hitTest:withEvent只在你触摸/滚动/滑动/捏…然后调用[self - ending:YES]。

这比使用touchesBegan要好,因为如果你点击视图顶部的按钮,touchesBegan不会被调用。它比无法识别滚动手势的UITapGestureRecognizer更好。它也比使用暗屏更好,因为在复杂和动态的用户界面中,你不能到处都放暗屏。此外,它不会阻止其他动作,你不需要点击两次来选择外面的按钮(就像在UIPopover的情况下)。

此外,这比调用[textField resignFirstResponder]更好,因为你可能在屏幕上有许多文本字段,所以这适用于所有的文本字段。

所以我只需要解决这个问题,之前的答案都不适用。我的情况是:一个UISearchBar,加上屏幕上的一些其他控件。我想在搜索栏之外点击键盘,但不传播到任何其他控件。当键盘被隐藏时,我希望所有的控制都能工作。

我做了什么:

1)在我的视图控制器中实现一个自定义触摸处理程序。

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?)
{
    if searchBar.isFirstResponder()
    {
        // This causes the first responder, whoever it is, to resign first responder, and hide the keyboard.
        // We also "eat" the touch here and not allow it to propagate further.
        view.endEditing(true)
    }
    else
    {
        // OK to propagate the touch
        super.touchesBegan(touches, withEvent: event)
    }
}

2)添加了一对委托方法(我的是UISearchBar,但也有类似的UITextField)。下面代码中的controlContainerView是一个UIView,里面有一堆按钮。记住,在父视图上设置userInteractionEnabled会禁用它的所有子视图。

 func searchBarTextDidBeginEditing(searchBar: UISearchBar)
 {
     controlContainerView.userInteractionEnabled = false
     someButton.userInteractionEnabled = false
 }

 func searchBarTextDidEndEditing(searchBar: UISearchBar)
 {
     searchBar.resignFirstResponder()

    // Done editing: enable the other controls again.

    controlContainerView.userInteractionEnabled = false
    someButton.userInteractionEnabled = false
}
- (void)viewDidLoad
{
    [super viewDidLoad]; 

UITapGestureRecognizer *singleTapGestureRecognizer = [[UITapGestureRecognizer alloc]
                                                          initWithTarget:self
                                                          action:@selector(handleSingleTap:)];
    [singleTapGestureRecognizer setNumberOfTapsRequired:1];
    [singleTapGestureRecognizer requireGestureRecognizerToFail:singleTapGestureRecognizer];

    [self.view addGestureRecognizer:singleTapGestureRecognizer];
}

- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer
{
    [self.view endEditing:YES];
    [textField resignFirstResponder];
    [scrollView setContentOffset:CGPointMake(0, -40) animated:YES];

}

在我的新发展中,我以巴里为例。它工作得很好!但我不得不包括一个轻微的变化,要求解散键盘,只有文本字段被编辑。

所以,我在Barry的例子中加入了以下内容:

- (void) textFieldDidBeginEditing:(UITextField *)textField
{
    _textBeingEdited = textField;
}
-(void) textFieldDidEndEditing:(UITextField *)textField
{
    _textBeingEdited = nil;
}

同时,我修改了hideKeyboard方法如下:

- (IBAction)hideKeyboard:(id)sender
{
    // Just call resignFirstResponder on all UITextFields and UITextViews in this VC
    // Why? Because it works and checking which one was last active gets messy.
    //UITextField * tf = (UITextField *) sender;
    [_textBeingEdited resignFirstResponder];
}

我试了这里的很多回答,都不太走运。我的点击手势识别器总是导致我的UIButtons在点击时不响应,即使我将手势识别器的cancelsTouchesInView属性设置为NO。

这就是最终解决问题的方法:

有一个ivar:

UITapGestureRecognizer *_keyboardDismissGestureRecognizer;

当文本字段开始编辑时,设置手势识别器:

- (void) textFieldDidBeginEditing:(UITextField *)textField
{
    if(_keyboardDismissGestureRecognizer == nil)
    {
        _keyboardDismissGestureRecognizer = [[[UITapGestureRecognizer alloc]
                                       initWithTarget:self
                                       action:@selector(dismissKeyboard)] autorelease];
        _keyboardDismissGestureRecognizer.cancelsTouchesInView = NO;

        [self.view addGestureRecognizer:_keyboardDismissGestureRecognizer];
    }
}

窍门在于如何设置遣散键盘方法:

- (void) dismissKeyboard
{
    [self performSelector:@selector(dismissKeyboardSelector) withObject:nil afterDelay:0.01];
}

- (void) dismissKeyboardSelector
{
    [self.view endEditing:YES];

    [self.view removeGestureRecognizer:_keyboardDismissGestureRecognizer];
    _keyboardDismissGestureRecognizer = nil;
}

我猜有一些关于从触摸处理执行堆栈中获得dismissKeyboardSelector执行的东西…