我开始研究c++ 11的智能指针,我没有看到std::weak_ptr有任何有用的用途。有人能告诉我什么时候std::weak_ptr是有用的/必要的吗?
当前回答
缓存就是一个很好的例子。
对于最近访问的对象,您希望将它们保存在内存中,因此可以保留一个指向它们的强指针。定期扫描缓存,确定最近没有访问哪些对象。你不需要把它们保存在内存中,所以你去掉强指针。
但是,如果该对象正在使用,而其他一些代码持有指向它的强指针,该怎么办?如果缓存删除了指向该对象的唯一指针,就再也找不到它了。因此,缓存保留了一个弱指针,指向它需要找到的对象,如果它们碰巧留在内存中。
这正是弱指针所做的——它允许你在一个对象仍然在附近时定位它,但如果没有其他东西需要它,它就不会保留它。
其他回答
受到@offirmo回复的启发,我写了这段代码,然后运行visual studio诊断工具:
#include <iostream>
#include <vector>
#include <memory>
using namespace std;
struct Member;
struct Team;
struct Member {
int x = 0;
Member(int xArg) {
x = xArg;
}
shared_ptr<Team> teamPointer;
};
struct Team {
vector<shared_ptr<Member>> members;
};
void foo() {
auto t1 = make_shared<Team>();
for (int i = 0; i < 1000000; i++) {
t1->members.push_back(make_shared<Member>(i));
t1->members.back()->teamPointer = t1;
}
}
int main() {
foo();
while (1);
return 0;
}
当指向团队的成员指针是shared_ptr teamPointer时,在foo()完成后内存就没有空闲了,即它停留在150mb左右。
但是如果在诊断工具中将其更改为weak_ptr teamPointer,您将看到一个峰值,然后内存使用量恢复到大约2MB。
Shared_ptr:保存真实对象。
weak_ptr:使用lock连接到真正的所有者,否则返回NULL shared_ptr。
大致来说,weak_ptr角色类似于房屋中介的角色。如果没有中介,要想租到房子,我们可能得在城里随机找房子。中介会确保我们只去那些还能租到的房子。
在使用指针时,重要的是要了解可用的不同类型的指针,以及何时使用每种指针是有意义的。指针分为以下两类:
原始指针: 原始指针[即SomeClass* ptrToSomeClass = new SomeClass();] 智能指针: 唯一指针[即std::unique_ptr<SomeClass> uniquePtrToSomeClass (new SomeClass());] 共享指针[即std::shared_ptr<SomeClass> sharedPtrToSomeClass (new SomeClass());] 弱指针[即std::weak_ptr<SomeClass> weakPtrToSomeWeakOrSharedPtr (weakOrSharedPtr);]
Raw pointers (sometimes referred to as "legacy pointers", or "C pointers") provide 'bare-bones' pointer behavior and are a common source of bugs and memory leaks. Raw pointers provide no means for keeping track of ownership of the resource and developers must call 'delete' manually to ensure they are not creating a memory leak. This becomes difficult if the resource is shared as it can be challenging to know whether any objects are still pointing to the resource. For these reasons, raw pointers should generally be avoided and only used in performance-critical sections of the code with limited scope.
Unique pointers are a basic smart pointer that 'owns' the underlying raw pointer to the resource and is responsible for calling delete and freeing the allocated memory once the object that 'owns' the unique pointer goes out of scope. The name 'unique' refers to the fact that only one object may 'own' the unique pointer at a given point in time. Ownership may be transferred to another object via the move command, but a unique pointer can never be copied or shared. For these reasons, unique pointers are a good alternative to raw pointers in the case that only one object needs the pointer at a given time, and this alleviates the developer from the need to free memory at the end of the owning object's lifecycle.
Shared pointers are another type of smart pointer that are similar to unique pointers, but allow for many objects to have ownership over the shared pointer. Like unique pointer, shared pointers are responsible for freeing the allocated memory once all objects are done pointing to the resource. It accomplishes this with a technique called reference counting. Each time a new object takes ownership of the shared pointer the reference count is incremented by one. Similarly, when an object goes out of scope or stops pointing to the resource, the reference count is decremented by one. When the reference count reaches zero, the allocated memory is freed. For these reasons, shared pointers are a very powerful type of smart pointer that should be used anytime multiple objects need to point to the same resource.
最后,弱指针是另一种类型的智能指针,它们不是直接指向资源,而是指向另一个指针(弱指针或共享指针)。弱指针不能直接访问对象,但它们可以判断对象是否仍然存在或是否已经过期。弱指针可以临时转换为共享指针以访问所指向的对象(前提是它仍然存在)。为了说明这一点,考虑下面的例子:
您很忙,会议A和会议B有重叠 你决定去开会A,而你的同事去开会B 你告诉你的同事,如果A会议结束后B会议还在进行,你也会加入 可能会出现以下两种情况: 会议A结束了,会议B还在进行,所以你加入了 会议A已经结束,会议B也已经结束,您不能加入
在本例中,您有一个指向会议B的弱指针。您不是会议B的“所有者”,因此会议B可以在没有您的情况下结束,并且您不知道它是否结束,除非您检查。如果它还没有结束,你可以加入和参与,否则,你不能。这与拥有一个指向会议B的共享指针不同,因为您将同时成为会议a和会议B的“所有者”(同时参与这两个会议)。
The example illustrates how a weak pointer works and is useful when an object needs to be an outside observer, but does not want the responsibility of sharing ownership. This is particularly useful in the scenario that two objects need to point to each other (a.k.a. a circular reference). With shared pointers, neither object can be released because they are still 'strongly' pointed to by the other object. When one of the pointers is a weak pointer, the object holding the weak pointer can still access the other object when needed, provided it still exists.
我看到了很多有趣的答案,解释引用计数等,但我错过了一个简单的例子,演示如何使用weak_ptr防止内存泄漏。在第一个例子中,我在循环引用的类中使用shared_ptr。当类超出作用域时,它们不会被销毁。
#include<iostream>
#include<memory>
using namespace std;
class B;
class A
{
public:
shared_ptr<B>bptr;
A() {
cout << "A created" << endl;
}
~A() {
cout << "A destroyed" << endl;
}
};
class B
{
public:
shared_ptr<A>aptr;
B() {
cout << "B created" << endl;
}
~B() {
cout << "B destroyed" << endl;
}
};
int main()
{
{
shared_ptr<A> a = make_shared<A>();
shared_ptr<B> b = make_shared<B>();
a->bptr = b;
b->aptr = a;
}
// put breakpoint here
}
如果你运行代码片段,你会看到类被创建,但没有被销毁:
A created
B created
现在我们把shared_ptr改成weak_ptr:
class B;
class A
{
public:
weak_ptr<B>bptr;
A() {
cout << "A created" << endl;
}
~A() {
cout << "A destroyed" << endl;
}
};
class B
{
public:
weak_ptr<A>aptr;
B() {
cout << "B created" << endl;
}
~B() {
cout << "B destroyed" << endl;
}
};
int main()
{
{
shared_ptr<A> a = make_shared<A>();
shared_ptr<B> b = make_shared<B>();
a->bptr = b;
b->aptr = a;
}
// put breakpoint here
}
这一次,当使用weak_ptr时,我们看到了正确的类破坏:
A created
B created
B destroyed
A destroyed
它们在Boost中很有用。当调用异步处理程序时,不能保证目标对象仍然存在。诀窍是使用std::bind或lambda capture将weak_ptr绑定到异步处理程序对象中。
void MyClass::startTimer()
{
std::weak_ptr<MyClass> weak = shared_from_this();
timer_.async_wait( [weak](const boost::system::error_code& ec)
{
auto self = weak.lock();
if (self)
{
self->handleTimeout();
}
else
{
std::cout << "Target object no longer exists!\n";
}
} );
}
这是在Boost中经常看到的self = shared_from_this()习惯用法的变体。Asio示例,其中挂起的异步处理程序不会延长目标对象的生命周期,但如果目标对象被删除,则仍然是安全的。
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