我正在使用UITextfied,而点击textfied键盘出现,但当我按下返回键,键盘没有消失。我使用了以下代码:
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
return true;
}
方法resignfirstresponder没有进入函数。
我正在使用UITextfied,而点击textfied键盘出现,但当我按下返回键,键盘没有消失。我使用了以下代码:
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
return true;
}
方法resignfirstresponder没有进入函数。
当前回答
确保你的textField委托被设置为视图控制器,从你正在写你的textField相关的代码。
self.textField.delegate = self
其他回答
它的返回true部分只告诉文本字段是否允许返回。 你必须手动告诉文本字段解散键盘(或者它的第一个响应器是什么),这是通过resignFirstResponder()来完成的,如下所示:
// Called on 'Return' pressed. Return false to ignore.
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
斯威夫特
使用UITextFieldDelegate的可选函数。
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.endEditing(false)
}
False表示可以要求该字段辞职。真力辞职。
Add UITextFieldDelegate to the class declaration: class ViewController: UIViewController, UITextFieldDelegate Connect the textfield or write it programmatically @IBOutlet weak var userText: UITextField! set your view controller as the text fields delegate in view did load: override func viewDidLoad() { super.viewDidLoad() self.userText.delegate = self } Add the following function func textFieldShouldReturn(userText: UITextField!) -> Bool { userText.resignFirstResponder() return true; } with all this your keyboard will begin to dismiss by touching outside the textfield aswell as by pressing return key.
在你正在使用的视图控制器中:
//suppose you are using the textfield label as this
@IBOutlet weak var emailLabel: UITextField!
@IBOutlet weak var passwordLabel: UITextField!
//then your viewdidload should have the code like this
override func viewDidLoad() {
super.viewDidLoad()
self.emailLabel.delegate = self
self.passwordLabel.delegate = self
}
//then you should implement the func named textFieldShouldReturn
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
// -- then, further if you want to close the keyboard when pressed somewhere else on the screen you can implement the following method too:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true);
}
我建议从RSC初始化类:
import Foundation
import UIKit
// Don't forget the delegate!
class ViewController: UIViewController, UITextFieldDelegate {
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@IBOutlet var myTextField : UITextField?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.myTextField.delegate = self;
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldReturn(textField: UITextField!) -> Bool {
self.view.endEditing(true);
return false;
}
}