我正在使用UITextfied,而点击textfied键盘出现,但当我按下返回键,键盘没有消失。我使用了以下代码:
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
return true;
}
方法resignfirstresponder没有进入函数。
我正在使用UITextfied,而点击textfied键盘出现,但当我按下返回键,键盘没有消失。我使用了以下代码:
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
return true;
}
方法resignfirstresponder没有进入函数。
当前回答
Add UITextFieldDelegate to the class declaration: class ViewController: UIViewController, UITextFieldDelegate Connect the textfield or write it programmatically @IBOutlet weak var userText: UITextField! set your view controller as the text fields delegate in view did load: override func viewDidLoad() { super.viewDidLoad() self.userText.delegate = self } Add the following function func textFieldShouldReturn(userText: UITextField!) -> Bool { userText.resignFirstResponder() return true; } with all this your keyboard will begin to dismiss by touching outside the textfield aswell as by pressing return key.
其他回答
下面是Swift 3.0版本对peacetype注释的更新:
textField.addTarget(nil, action:Selector(("firstResponderAction:")), for:.editingDidEndOnExit)
我讨厌给每个UIViewController添加相同的函数。 通过扩展UIViewController来支持UITextFieldDelegate,你可以提供一个默认行为“返回按下”。
extension UIViewController: UITextFieldDelegate{
public func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true;
}
}
当你创建新的UIViewController和UITextField时,你所要做的就是在你的UIViewController中写一行代码。
override func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self
}
你甚至可以通过在Main.storyboard中钩子委托来省略这一行代码。(使用“ctrl”从UITextField拖动到UIViewController)
所有在一个隐藏键盘和移动键盘打开视图:Swift 5
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(taped))
view.addGestureRecognizer(tap)
NotificationCenter.default.addObserver(self, selector: #selector(KeyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(KeyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(true)
NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillHideNotification, object: nil)
}
@objc func taped(){
self.view.endEditing(true)
}
@objc func KeyboardWillShow(sender: NSNotification){
let keyboardSize : CGSize = ((sender.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue.size)!
if self.view.frame.origin.y == 0{
self.view.frame.origin.y -= keyboardSize.height
}
}
@objc func KeyboardWillHide(sender : NSNotification){
let keyboardSize : CGSize = ((sender.userInfo?[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size)!
if self.view.frame.origin.y != 0{
self.view.frame.origin.y += keyboardSize.height
}
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
我建议从RSC初始化类:
import Foundation
import UIKit
// Don't forget the delegate!
class ViewController: UIViewController, UITextFieldDelegate {
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@IBOutlet var myTextField : UITextField?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.myTextField.delegate = self;
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldReturn(textField: UITextField!) -> Bool {
self.view.endEditing(true);
return false;
}
}
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(handleScreenTap(sender:)))
self.view.addGestureRecognizer(tap)}
然后用这个函数
func handleScreenTap(sender: UITapGestureRecognizer) {
self.view.endEditing(true)
}