我试图在Swift中创建一个NSTimer,但我遇到了一些麻烦。

NSTimer(timeInterval: 1, target: self, selector: test(), userInfo: nil, repeats: true)

Test()是同一个类中的一个函数。


我在编辑器中得到一个错误:

无法找到一个超载的'init'接受提供的 参数

当我把selector: test()改为selector: nil时,错误就消失了。

我试过了:

选择器:测试() 选择器:测试 选择器:选择器(测试())

但是什么都没用,我在参考文献中找不到解决方案。


当前回答

自从Swift 3.0发布以来,它甚至更微妙地声明了一个targetAction合适

class MyCustomView : UIView {

    func addTapGestureRecognizer() {

        // the "_" is important
        let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(MyCustomView.handleTapGesture(_:)))
        tapGestureRecognizer.numberOfTapsRequired = 1
        addGestureRecognizer(tapGestureRecognizer)
    }

    // since Swift 3.0 this "_" in the method implementation is very important to 
    // let the selector understand the targetAction
    func handleTapGesture(_ tapGesture : UITapGestureRecognizer) {

        if tapGesture.state == .ended {
            print("TapGesture detected")
        }
    }
}

其他回答

同样,如果你的(Swift)类不是来自Objective-C类,那么你必须在目标方法名称字符串的末尾有一个冒号,你必须使用@objc属性与你的目标方法,例如。

var rightButton = UIBarButtonItem(title: "Title", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("method"))

@objc func method() {
    // Something cool here   
} 

否则你会在运行时得到一个“unrecognized Selector”错误。

斯威夫特4.0

创建如下所示的选择器。

1.将事件添加到如下按钮:

button.addTarget(self, action: #selector(clickedButton(sender:)), for: UIControlEvents.touchUpInside)

函数如下所示:

@objc func clickedButton(sender: AnyObject) {

}
Create Refresh control using Selector method.   
    var refreshCntrl : UIRefreshControl!
    refreshCntrl = UIRefreshControl()
    refreshCntrl.tintColor = UIColor.whiteColor()
    refreshCntrl.attributedTitle = NSAttributedString(string: "Please Wait...")
    refreshCntrl.addTarget(self, action:"refreshControlValueChanged", forControlEvents: UIControlEvents.ValueChanged)
    atableView.addSubview(refreshCntrl)

//刷新控制方法

func refreshControlValueChanged(){
    atableView.reloadData()
    refreshCntrl.endRefreshing()

}
// for swift 2.2
// version 1
buttton.addTarget(self, action: #selector(ViewController.tappedButton), forControlEvents: .TouchUpInside)
buttton.addTarget(self, action: #selector(ViewController.tappedButton2(_:)), forControlEvents: .TouchUpInside)

// version 2
buttton.addTarget(self, action: #selector(self.tappedButton), forControlEvents: .TouchUpInside)
buttton.addTarget(self, action: #selector(self.tappedButton2(_:)), forControlEvents: .TouchUpInside)

// version 3
buttton.addTarget(self, action: #selector(tappedButton), forControlEvents: .TouchUpInside)
buttton.addTarget(self, action: #selector(tappedButton2(_:)), forControlEvents: .TouchUpInside)

func tappedButton() {
  print("tapped")
}

func tappedButton2(sender: UIButton) {
  print("tapped 2")
}

// swift 3.x
button.addTarget(self, action: #selector(tappedButton(_:)), for: .touchUpInside)

func tappedButton(_ sender: UIButton) {
  // tapped
}

button.addTarget(self, action: #selector(tappedButton(_:_:)), for: .touchUpInside)

func tappedButton(_ sender: UIButton, _ event: UIEvent) {
  // tapped
}

objective - c选择器

Selector标识一个方法。

//Compile time
SEL selector = @selector(foo);

//Runtime
SEL selector = NSSelectorFromString(@"foo");

例如

[object sayHello:@"Hello World"];
//sayHello: is a selector

selector是一个来自Objective-C世界的词,你可以从Swift中使用它,有可能从Swift中调用Objective-C,它允许你在运行时执行一些代码

在Swift 2.2之前,语法是:

Selector("foo:")

因为函数名是作为字符串参数("foo")传入Selector的,所以在编译时不可能检查名称。结果你会得到一个运行时错误:

unrecognized selector sent to instance

在Swift 2.2+之后,语法是:

#selector(foo(_:))

Xcode的自动完成功能帮助你调用正确的方法