我在silverlight应用程序中有一个比较2个字符串的条件,由于某种原因,当我使用==时,它返回false而. equals()返回true。

代码如下:

if (((ListBoxItem)lstBaseMenu.SelectedItem).Content.Equals("Energy Attack"))
{
    // Execute code
}

if (((ListBoxItem)lstBaseMenu.SelectedItem).Content == "Energy Attack")
{
    // Execute code
}

你知道为什么会这样吗?


当前回答

Equals()和==是否相同取决于实现。因为c#允许用户分别为Equals()和==设置不同的行为。

    class CompareTest
    {
        public readonly int val;

        public CompareTest(int val)
        {
            this.val = val;
        }

        public override bool Equals(object obj)
        {
            return obj is CompareTest test && this.val == test.val;
        }

        public override int GetHashCode()
        {
            return val;
        }

        public static bool operator == (CompareTest a, object b)
        {
            return Equals(a, b);
        }

        public static bool operator != (CompareTest a, object b)
        {
            return !(a == b);
        }
    }

在本例中,我使Equals()和==具有相同的行为。但如果我让他们不一样呢?例如:

        public static bool operator == (CompareTest a, object b)
        {
            return false;
        }

Equals()正常工作,但==永远不会工作。

此外,虽然我让它们具有相同的行为,但仍然有一个区别:哪个==函数将被调用取决于左边的值:

        Compare Test a = new CompareTest(1);
        object b = new CompareTest(1);
        CompareTest c = new CompareTest(1);
        Debug.Log("AB " + (a == b)); // true
        Debug.Log("BA " + (b == a)); // false! because it calls object's == function 
        Debug.Log("AC " + (a == c)); // true
        Debug.Log("CA " + (c == a)); // true

其他回答

@BlueMonkMN早前的回答还有另一个层面。额外的维度是,@Drahcir的标题问题的答案也取决于我们如何得到字符串值。说明:

string s1 = "test";
string s2 = "test";
string s3 = "test1".Substring(0, 4);
object s4 = s3;
string s5 = "te" + "st";
object s6 = s5;
Console.WriteLine("{0} {1} {2}", object.ReferenceEquals(s1, s2), s1 == s2, s1.Equals(s2));

Console.WriteLine("\n  Case1 - A method changes the value:");
Console.WriteLine("{0} {1} {2}", object.ReferenceEquals(s1, s3), s1 == s3, s1.Equals(s3));
Console.WriteLine("{0} {1} {2}", object.ReferenceEquals(s1, s4), s1 == s4, s1.Equals(s4));

Console.WriteLine("\n  Case2 - Having only literals allows to arrive at a literal:");
Console.WriteLine("{0} {1} {2}", object.ReferenceEquals(s1, s5), s1 == s5, s1.Equals(s5));
Console.WriteLine("{0} {1} {2}", object.ReferenceEquals(s1, s6), s1 == s6, s1.Equals(s6));

输出结果为:

True True True

  Case1 - A method changes the value:
False True True
False False True

  Case2 - Having only literals allows to arrive at a literal:
True True True
True True True

当==用于object类型的表达式时,它将解析为System.Object.ReferenceEquals。

Equals只是一个虚方法,因此将使用重写的版本(对于字符串类型比较内容)。

Equal和==之间的唯一区别是对象类型比较。在其他情况下,例如引用类型和值类型,它们几乎是相同的(要么都是位相等,要么都是引用相等)。

对象: Equals:位的相等 ==:引用相等

String:(equals和==对于String是相同的,但如果字符串中的一个被更改为object,则比较结果将不同) Equals:位的相等 ==:位相等

更多的解释请看这里。

当比较对象引用和字符串时(即使对象引用引用了字符串),特定于字符串类的==操作符的特殊行为将被忽略。

Normally (when not dealing with strings, that is), Equals compares values, while == compares object references. If two objects you are comparing are referring to the same exact instance of an object, then both will return true, but if one has the same content and came from a different source (is a separate instance with the same data), only Equals will return true. However, as noted in the comments, string is a special case because it overrides the == operator so that when dealing purely with string references (and not object references), only the values are compared even if they are separate instances. The following code illustrates the subtle differences in behaviors:

string s1 = "test";
string s2 = "test";
string s3 = "test1".Substring(0, 4);
object s4 = s3;  // Notice: set to object variable!

Console.WriteLine($"{object.ReferenceEquals(s1, s2)} {s1 == s2} {s1.Equals(s2)}");
Console.WriteLine($"{object.ReferenceEquals(s1, s3)} {s1 == s3} {s1.Equals(s3)}");
Console.WriteLine($"{object.ReferenceEquals(s1, s4)} {s1 == s4} {s1.Equals(s4)}");

输出结果为:

True True True     // s1, s2
False True True    // s1, s3
False False True   // s1, s4

简介:

Variables .ReferenceEquals == .Equals
s1, s2 True True True
s1, s3 False True True
s1, s4 False False True

==

==运算符可用于比较任何类型的两个变量,它只是比较比特。

int a = 3;
byte b = 3;
if (a == b) { // true }

注意:在int的左边有更多的0,但我们在这里不关心它。

Int a(00000011) ==字节b (00000011)

记住==运算符只关心变量中比特的模式。

如果两个引用(原语)指向堆上的同一个对象,则使用==。

无论变量是引用还是原语,规则都是相同的。

Foo a = new Foo();
Foo b = new Foo();
Foo c = a;

if (a == b) { // false }
if (a == c) { // true }
if (b == c) { // false }

A == c是正确的 A == b是假的

a和c的位模式是相同的,所以使用==它们是相等的。

等于():

使用equals()方法查看两个不同的对象是否相等。

例如两个不同的String对象都表示“Jane”中的字符