我正在寻找一种方法,通过它们的类型在窗口上找到所有控件,

例如:找到所有的文本框,找到所有实现特定界面的控件等。


当前回答

我根据@Mathias Lykkegaard Lorenzen的建议改编了@Bryce Kahle的回答,并使用了LogicalTreeHelper。

看起来还行。;)

public static IEnumerable<T> FindLogicalChildren<T> ( DependencyObject depObj ) where T : DependencyObject
{
    if( depObj != null )
    {
        foreach( object rawChild in LogicalTreeHelper.GetChildren( depObj ) )
        {
            if( rawChild is DependencyObject )
            {
                DependencyObject child = (DependencyObject)rawChild;
                if( child is T )
                {
                    yield return (T)child;
                }

                foreach( T childOfChild in FindLogicalChildren<T>( child ) ) 
                {
                    yield return childOfChild;
                }
            }
        }
    }
}

(它仍然不会检查@Benjamin Berry和@David R分别提到的组框中的选项卡控件或网格。) (也遵循@noonand的建议&删除多余的子!= null)

其他回答

这应该可以达到目的:

public static IEnumerable<T> FindVisualChilds<T>(DependencyObject depObj) where T : DependencyObject
{
    if (depObj == null) yield return (T)Enumerable.Empty<T>();
    for (int i = 0; i < VisualTreeHelper.GetChildrenCount(depObj); i++)
    {
        DependencyObject ithChild = VisualTreeHelper.GetChild(depObj, i);
        if (ithChild == null) continue;
        if (ithChild is T t) yield return t;
        foreach (T childOfChild in FindVisualChilds<T>(ithChild)) yield return childOfChild;
    }
}

然后像这样枚举控件

foreach (TextBlock tb in FindVisualChildren<TextBlock>(window))
{
    // do something with tb here
}

这就是它向上的工作原理

    private T FindParent<T>(DependencyObject item, Type StopAt) where T : class
    {
        if (item is T)
        {
            return item as T;
        }
        else
        {
            DependencyObject _parent = VisualTreeHelper.GetParent(item);
            if (_parent == null)
            {
                return default(T);
            }
            else
            {
                Type _type = _parent.GetType();
                if (StopAt != null)
                {
                    if ((_type.IsSubclassOf(StopAt) == true) || (_type == StopAt))
                    {
                        return null;
                    }
                }

                if ((_type.IsSubclassOf(typeof(T)) == true) || (_type == typeof(T)))
                {
                    return _parent as T;
                }
                else
                {
                    return FindParent<T>(_parent, StopAt);
                }
            }
        }
    }

接受的答案返回发现的元素或多或少是无序的,方法是尽可能深入地跟随第一个子分支,同时在返回和重复尚未解析的树枝的步骤之前,沿途生成发现的元素。

如果你需要按降序排列的后代元素,其中直接的子元素将首先产生,然后是它们的子元素,依此类推,下面的算法将工作:

public static IEnumerable<T> GetVisualDescendants<T>(DependencyObject parent, bool applyTemplates = false)
    where T : DependencyObject
{
    if (parent == null || !(child is Visual || child is Visual3D))
        yield break;

    var descendants = new Queue<DependencyObject>();
    descendants.Enqueue(parent);

    while (descendants.Count > 0)
    {
        var currentDescendant = descendants.Dequeue();

        if (applyTemplates)
            (currentDescendant as FrameworkElement)?.ApplyTemplate();

        for (var i = 0; i < VisualTreeHelper.GetChildrenCount(currentDescendant); i++)
        {
            var child = VisualTreeHelper.GetChild(currentDescendant, i);

            if (child is Visual || child is Visual3D)
                descendants.Enqueue(child);

            if (child is T foundObject)
                yield return foundObject;
        }
    }
}

生成的元素将从最近到最远进行排序。 这将是有用的,例如,如果你正在寻找某种类型和条件的最近的子元素:

var foundElement = GetDescendants<StackPanel>(someElement)
                       .FirstOrDefault(o => o.SomeProperty == SomeState);

我根据@Mathias Lykkegaard Lorenzen的建议改编了@Bryce Kahle的回答,并使用了LogicalTreeHelper。

看起来还行。;)

public static IEnumerable<T> FindLogicalChildren<T> ( DependencyObject depObj ) where T : DependencyObject
{
    if( depObj != null )
    {
        foreach( object rawChild in LogicalTreeHelper.GetChildren( depObj ) )
        {
            if( rawChild is DependencyObject )
            {
                DependencyObject child = (DependencyObject)rawChild;
                if( child is T )
                {
                    yield return (T)child;
                }

                foreach( T childOfChild in FindLogicalChildren<T>( child ) ) 
                {
                    yield return childOfChild;
                }
            }
        }
    }
}

(它仍然不会检查@Benjamin Berry和@David R分别提到的组框中的选项卡控件或网格。) (也遵循@noonand的建议&删除多余的子!= null)

要获得特定类型的所有子元素的列表,您可以使用:

private static IEnumerable<DependencyObject> FindInVisualTreeDown(DependencyObject obj, Type type)
{
    if (obj != null)
    {
        if (obj.GetType() == type)
        {
            yield return obj;
        }

        for (var i = 0; i < VisualTreeHelper.GetChildrenCount(obj); i++)
        {
            foreach (var child in FindInVisualTreeDown(VisualTreeHelper.GetChild(obj, i), type))
            {
                if (child != null)
                {
                    yield return child;
                }
            }
        }
    }

    yield break;
}