最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Lua

If you do foo.bar(1,2) then 'self' is nil inside the bar method. You must remember to do foo:bar(1,2) instead. I'd rather have that switched ('self' should be defined by default unless you use the ':' operator, or you call a function that isn't a method). Variables are global by default. I'd rather ditch the 'local' keyword and have a 'global' one instead. Undeclared variables are assigned the nil. I'd rather receive an error message. You can sidestep this by manipulating the global env's metatable, but I'd rather have it implemented by default and be able to deactivate it. Multiple returned values on parameters are not handled very nicely. Say you have a function foo() that returns 1,2,3 (three values) and bar() returns 4,5 (two values). If you do print(foo(),bar()) you will get "1,4,5" ... only the "last" tuple is expanded on calls. The # (table length) operator only works in tables indexed with continuous integers. If your table isn't like that and you want to know how many elements does it have, you need to either parse it with a loop, or update a counter each time you insert/remove an element from it.

其他回答

Javascript;

the dynamic binding of "this" is very confusing and dangerous if you don't know exactly what you're doing. a function declaration requires the keyword "function". It's not the typing I object to, it's the reading it when I want to do something slightly clever. Hrm now I think of it maybe that's a plus. Discourages me from doing clever things. As a result of number 2, it's often less code (in terms of characters) to just copy/paste a code segment than to declare it as a function, if it's a fairly short idiom. This unfortunately promotes bad practice, especially in my own code. Javascript makes motions at being a functional language by having first class functions and closures, but there's no way to verify referential transparency in a function, at either runtime or compile time. Without this, some architectures become either risky or bulky. Its fantastically bad reputation, and thus my inability to say "I program in javascript" to anyone without being laughed at.

Lua:

I understand the reasons, but seriously. Variables should be local by default, with a global keyword, not vice versa. I'm in general not a huge fan of the do/end style semantics. I much prefer C-style braces. Dynamic typing. I know, some of you go "Huh?" but I've been entirely spoiled by knowing exactly what type of data will be in a given variable. Constant if (type(var) == "string") then stuff() end is a pain. Variables need not be defined before they're used. I would much rather be explicit about what I'm trying to do than risk a typo causing what I like to call "wacky beans".

PHP:

同样,动态类型。 缺少闭包。你可以用$function($arg);但这不算。 同样,变量可以在定义之前使用。我有一个个人策略,总是在使用任何变量之前显式地将其初始化为已知值,并且我将其扩展到我可以控制的任何最佳实践文档。

C / C + +:

头疼=脖子疼。 不支持闭包。(我对c++ 0x很兴奋,因为c++ 0x有这些功能。) 静态类型。“等等,”你说。“你刚才说你不喜欢动态类型!”是的,我确实这么说过。但是静态类型也会让人头疼。(如果有选择的话,我仍然会选择静态类型。)最理想的情况是,我希望语言默认是静态类型的,但也支持动态类型。(我还想要一匹小马,500亿美元,还有整个世界。)

objective - c

1)没有命名空间,只有手动命名约定——我不介意在类分离方面,但我确实怀念能够在一行命名空间中导入所有类定义(如import com.me.somelibrary.*)。

2)库在像RegEx支持这样的重要领域仍然存在一些漏洞。

3)属性语法有点笨拙,需要三行(在两个单独的文件中)来声明一个属性。

4)我喜欢保留/释放模式,但它比应该的更容易释放一个引用,然后意外地使用它。

5)虽然不是真正的语言特性,但Xcode与Objective-C的使用是如此交织在一起,我不禁想到这方面……基本上自动补全,是很可疑的。它更像是一个奖励你找到你想要的东西的系统,然后把它作为一个选择。但我想我从来都不喜欢自动补全引擎。

C

字符串处理 内存管理(决定谁应该分配内存,谁应该释放内存) 没有名称空间(最大的) 标准库中没有列表/数组和其他基本DS

JavaScript

使用不带var的变量会自动使其成为全局变量 分号不是强制性的 比较运算符“==”和“===”以及它们用法上的混淆 没有适当的支持来处理二进制数据 再一次. .没有命名空间 变量没有块作用域。(来自C世界的人很讨厌)

我自己最讨厌c++的5个地方:

自动生成构造函数、析构函数和赋值操作符。伙计,每当我在课上没有声明什么东西时,这意味着我不需要它,而不是我忘记了。你们这些编辑们,听到了吗?!

[4]模板语法。哦,我真的需要输入所有这些“<”和“>”,每当我决定从类主体提取定义?

[3]字符串。天啊,我受够了“const char*”,我必须处理NULL情况,我必须浪费O(N)来获得它的长度,我必须为concat操作分配缓冲区。

[2] Macroprocessing。每当我不明白,什么是我的编译器,我开始寻找宏。

[1]操作符重载。我看到代码“A + B * C”,在我看到A、B和C的实际类型之前,我说不出这个代码是关于什么的。