最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

德国

我的母语……虽然它听起来比克林贡语更美,但它是一个语法地狱……

conjugations: even regular verbs have different forms for each person and time (with few exceptions)... Example: I see, you see, he/she/it sees, we see, you see, they see translates into: Ich sehe, du siehst, er/sie/es sieht, wir sehen, ihr seht, sie sehen. polite form of address: equals 3rd person plural, used to equal 2nd person plural in the middle age... I really hate the concept of distinguishing between "Du" and "Sie" for my philosophy is that each human being should be considered equal in the amount of respect for it deserves (I mean, what are swear words for, hm?) punctuation: show me a language that uses more commas regularly! missing suitable words: eg. there's no real German equivalent of "convenience" or any derivate of this word... in almost every case you just can't translate it into another German word and keep the meaning... instead you would have to make up a whole subset to describe it somewhat adequate... Anglicisms and Denglish: Sure, the English language has "Kindergarten" or "Poltergeist" and what not but the German language is overflowing with Anglicisms nobody needs... Even worse: We redefine some words we adopt, eg. in German "Handy" means a cell phone and has nothing to do with the adjective it is in English... There are influxes on grammar as well, leading to "Denglish" expressions (see linked article at Wikipedia) There's more, but I don't want to exaggerate this and those are my personal Top5 of what I hate about the German language...

其他回答

BrainF * ck

你的亮点是图灵完备?!我可以在Perl正则表达式中做更多的事情! 缺少对象。来吧,人!就像,你好… 没有网络库。我只想刮一个网页,天哪。 没有一级函数。恭喜你——你可以同情你的Java朋友了。 一个无限的磁带存储,没有其他。这是如此的矫情,我们可能还在写Lisp。

C#

Cannot create a reference (var &t = struct) No local scope destructors (IDispose comes close but its not the same) ToString, i almost dislike that every object has it but it turns out i dislike everything using it like string.format does. I rather have things that accepts a certain type (like ints, floats, text, chars only). So instead of passing in any object i need to pass in something with a implicit typecast or interface. I ended up writing something like this to safely escape text for html which worked great. Cannot use a virtual typecast (blah)obj; does not work if obj does not inherit/has an interface of blah. Simple workaround is to supply an interface with a convert function. Has no local creation. Instead of writing var o = new Item(); i would like to write (something like) Item o() (with an automatic dispose if it has one).

C#

Reference types are nullable by default; in-language null keyword is untyped. Lack of discriminated unions Exceptions as default, non-exceptional error handling method - there's not much of an alternative. archaic switch statement syntax and limitations Needless distinction between constructors + static methods Static methods can't be part of an interface Lack of by-shape interface implementation rather than explicit interface implementation - leading to numerous language design hacks such as the linq query syntax, foreach, collection & object initializers -- none of which can be flexibly reused. For example, the object initializer syntax may be nice, but plays poorly with immutable objects. Cannot inherit "interface" of a class independently of implementation - leading to code duplications and overarchitected code that provides interfaces, abstract base classes, a few common implementations, and no way to pick and choose the bits of each to use. Also; leads to too many code that's tightly coupled to a particular implementation since it's common to explicitly refer to the implementation type rather than an interface. Cannot multiply inherit via composition since a classes "interface" is tightly coupled to it's implementation; effectively lack of mixins. The above limitations of interfaces lead to a proliferation of virtually identical interfaces that don't overlap naturally in any kind of type hierarchy. IComparable vs. IEquatable vs. IComparable<T> vs object.Equals vs. operator == etc. etc. By extension, making a custom type that satisfies all these things is a lot more work than necessary (in particular for collection classes). Obviously, the language designers realize this, hence the various workarounds for things like linq, foreach and collection initializers which work by-shape rather than by-interface. Redundant use of parentheses and braces rather than layout-is-structure. Return values can be ignored, limiting the effectiveness of type inference. Enums aren't a normal type and can't have methods. Also, enum values aren't typesafe and may be initialized to 0 despite not having a 0 value. Mixing metaphors by lumping flag and non-flag enums together. Lack of proper value type support. Value types can't be inherited, have different constructor semantics, and perform poorly due to CLR limitations. Also, confusing semantics regarding value types: some values are really values (and can't be modified), and others are really non-aliased, non-null references (variables). This gets particularly confusing with regards to the next issue: Semantic distinction between fields and properties, particularly in conjunction with lack of mutability modifier (ala C++'s const) Can't specialize generics Cannot provide default generic type parameters (e.g. factory generics) lack of typedef makes generics a pain to use (using is a limited but good-to-know substitute!) Can't genericize over things other than types (e.g. functions, plain values, or names). This means you can't do something like make a generic implementation of a dependancy property leading to, well, nasty implementations of things like dependancy properties and the overuse of code-snippets and poorly readable code as a result. Limited capability to specify generic type requirements e.g. generic sum method that takes both int, double and a bigint (without tricky and often slow hacks). An interface method implementation or virtual method override cannot return a more specific type or accept a more general type; i.e. limited co/contravariance support even in C# 4.

经过一些思考后重写了这篇文章…

虽然我喜欢PHP,但我讨厌它的五个方面(排名不分先后):

内置函数中的命名和参数顺序不一致。 面向对象的数组方法多亏了SPL,但遗憾的是还没有字符串。 PHP本身没有真正的并发,只有通过托管web服务器的多处理 没有像JavaScript那样的异步调用 只能通过扩展进行操作码缓存。不是很糟糕,只是有点烦人。

这些是令我烦恼的语言特性(或缺乏),但更大的问题是这些与人/社区相关的东西:

事实上,很多使用PHP的人,对编程和良好实践一无所知,从而产生了非常混乱的代码。JavaScript也有同样的问题。 大量的教程/书籍传授了非常糟糕的做法和风格。这可能是第三条的主要原因。 它的坏名声主要是因为第三条和第四条。

Python,:

No switch keyword. And NO, dictionary is not a replacement for it. Not even a bunch of elif statements. Inconsistent line break handling. Why can I do: test = (1, 2, 3) And not: from itertools import cycle, islice, izip Why can't I do: if stuff \ and foo \ or bar: return "Formated string with %(arg)s" % \ {'arg': "bloody slash"} without using slashes? There is not one obvious and only one way to do it. Python fails on its motto just like Java failed on "Write once run anywhere". # what somebody from an another language would do if not test.has_key('foo'): test['foo'] = 0 n = test['foo'] = test['foo'] + 1 vs # what an agnostic beginer would do try: test['foo'] += 1 except KeyError: test['foo'] = 1 n = test['foo'] vs # what you end up after looking for dictionary default value in the python doc test.setdefault('foo', 0) n = test['foo'] = test['foo'] + 1 vs # what I would do n = test['foo'] = test.get('foo', 0) + 1 And the worst is that they don't do exactly the same thing. There are subtle differences. Choice between spaces and tabs. There should be no choice. Pick on, set it in stone and stop fighting. Why can you do that: test = {} test['foo'] = 0 but not: test = [] test[] = 0

附注:" ".join(l)是优秀的人。不要抱怨它,这并不明显,但考虑到迭代器模式,这是正确的方法。